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Nu Gundam (BG) vs Gundam Fight (RW)

31 Aug 2026, 12:31 · engine 0.1.0 · pilot mode: llm
10 gamesavg 15 turnsseed 8200adaptive series 2 — Nu vs Gundam Fight (10 games)
7 / 3

AI summary

FINAL: Nu Gundam 7 - 3 Gundam Fight (RW), 10 games, two AI pilots rewriting their own notebooks after every game. Against the fixed-strategy simulation's 67-80% for Nu, the AI-vs-AI games were competitive - and the reason is the interesting part: the 33% underdog learned. THE ONE RULE both sides converged on: count UNBLOCKED ATTACKS, never damage. Each unblocked attack breaks exactly one shield however strong the attacker; at zero shields the next unblocked attack ends the game, so a 0-0 standoff belongs to whoever moves next. HOW NU WON (7): same-turn deploy+pair IS the win condition - a fresh body plus its pilot attacks immediately, so Nu's closers never telegraph. Read the opponent's READY resources (rested resources can't pay for tricks) and the discard pile (when the last cheap answer is spent, that turn is the all-in). Rest triggers go on the BLOCKER, not the biggest attacker - it denies this turn's block and next turn's swing. Keep one base as a bomb shelter for Master Gundam's turn. HOW RW WON (3): survive the early race behind Royal and shields (never below 2), then land the combo turn - Master Gundam attacking the player with Special Moves banked. One correction discovered the hard way in the finale: the 5-damage nuke kills a base exactly or pops ONE shield, it does not sweep - the button only wins with the opponent at 2-3 shields. Its real edge is the defender windows: multiple tricks between block and damage, and resting an attacker that hasn't swung cancels its attack entirely. Deck guides on the Strategy tab; raw pilot notebooks beneath them.

Game #8seed 8207Gundam Fight (RW) went first17 turns
Nu Gundam (BG) wins — shield_empty

T0 · setup

  • P1 decides #2: mulligan:
  • P2 decides #2: mulligan:
  • P1 shield placed Kayra's Re-GZ
  • P1 shield placed Amuro Ray
  • P1 shield placed Guntank
  • P1 shield placed Ra Cailum
  • P1 shield placed Gundam
  • P1 shield placed Amuro Ray
  • P2 shield placed Gundam Fight
  • P2 shield placed Royal Gundam
  • P2 shield placed Shining Gundam
  • P2 shield placed Darkness Finger
  • P2 shield placed Royal Gundam
  • P2 shield placed Darkness Finger
  • · first player ×1 (p2)

T1 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 39 ◈ 0/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P2 turn (P2 turn 1)
  • P2 decides #2: action:

T2 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 38 ◈ 0/1
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
Guntank
Guntank 1/2
  • P1 turn (P1 turn 2)
  • P1 decides #1: play:
  • P1 deploys Guntank ×1 (cost=1)
  • P2 decides #2: action:

T3 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Royal Gundam
Royal Gundam 3/2
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 38 ◈ 0/1
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
Guntank
Guntank 1/2
  • P2 turn (P2 turn 3)
  • P2 decides #1: play:
  • P2 deploys Royal Gundam ×2 (cost=2)

T4 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Royal Gundam
Royal Gundam −1 3/1
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
Rick Dom
Rick Dom 3/3
  • P1 turn (P1 turn 4)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play:
  • P1 deploys Rick Dom ×2 (cost=2)
  • P1 decides #1: play:
  • P1 ATTACKS Guntank ×1 (target=player)
  • P2 decides #1: block:
  • P2 BLOCKS Royal Gundam
  • P1 damage Guntank ×1 (to=GD05-075)
  • P2 damage Royal Gundam ×3 (to=GD01-008)
  • P1 DESTROYED Guntank

T5 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 36 ◈ 0/3
🛡
EX Base
EX Base BASE3/3
EX Base
Royal Gundam
Royal Gundam −1 3/1
Gundam Maxter
Gundam Maxter 3/2
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
Rick Dom
Rick Dom 3/3
  • P2 turn (P2 turn 5)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #2: play:
  • P2 deploys Gundam Maxter ×2 (cost=2)
  • P2 decides #1: play:
  • P2 command Cyclone Punch ×1 (cost=1)
  • P2 decides #1: target:
  • P2 buff/debuff Rick Dom ×-2 (AP-2 this turn)
  • P2 trashed Cyclone Punch
  • P2 plan step skipped ×1 (GD05-069)
  • P2 decides #3: play:

T6 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 36 ◈ 0/3
🛡
no base
Royal Gundam
Royal Gundam −1 3/1
Gundam Maxter
Gundam Maxter 3/2
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 36 ◈ 0/3
🛡
EX Base
EX Base BASE3/3
EX Base
Rick Dom
Rick Dom −2 4/1
Gundam
Gundam 6/5
⇄ Amuro Ray
  • P1 turn (P1 turn 6)
  • P1 plan step skipped ×1 (GD01-030 (turn expired))
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play:
  • P1 deploys Gundam ×3 (cost=3)
  • P1 decides #2: play:
  • P1 EX spent ×1
  • P1 pairs Amuro Ray ×1 (to=ST01-001)
  • P1 decides #1: target: Rest the only Blocker; both swings then resolve clean - Rick Dom 4AP kills the 3HP base, Gundam 6AP breaks a shield
  • P1 rests Royal Gundam (Amuro When Paired)
  • P1 decides #1: play:
  • P1 ATTACKS Rick Dom ×4 (target=player)
  • P2 base damage EXB-0 ×4
  • P2 DESTROYED EXB-0
  • P1 BREACH Rick Dom ×2 (x=2)
  • P2 SHIELD BREAK — the shield was Darkness Finger
  • P2 BURST Darkness Finger
  • P2 decides #1: target:
  • P1 decides #1: play:
  • P1 ATTACKS Gundam ×6 (target=player)
  • P2 SHIELD BREAK — the shield was Royal Gundam

T7 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 4 🂠 34 ◈ 1/3
🛡
no base
Royal Gundam
Royal Gundam −1 3/1
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 36 ◈ 0/3
🛡
no base
Gundam
Gundam 5/5
⇄ Amuro Ray
  • P2 turn (P2 turn 7)
  • P2 decides #1: play:
  • P2 deploys Shining Gundam ×3 (cost=3)
  • P2 decides #3: play:
  • P2 pairs Domon Kasshu ×1 (to=GD05-066)
  • P2 discards Overflowing Affection
  • P2 decides #6: play:
  • P2 ATTACKS Gundam Maxter ×3 (target=16)
  • P2 damage Gundam Maxter ×3 (to=GD01-030)
  • P1 damage Rick Dom ×3 (to=GD05-069)
  • P1 DESTROYED Rick Dom
  • P2 DESTROYED Gundam Maxter
  • P2 decides #3: play:
  • P2 ATTACKS Shining Gundam ×5 (target=player)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P1 base damage EXB-0 ×5
  • P1 DESTROYED EXB-0
  • P2 decides #6: play:

T8 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 4 🂠 34 ◈ 1/3
🛡
no base
Royal Gundam
Royal Gundam −1 3/1
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 35 ◈ 1/3
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Gundam
Gundam 6/5
⇄ Amuro Ray
  • P1 turn (P1 turn 8)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #5: play:
  • P1 base Corsica Base ×3 (cost=3)
  • P1 to hand Amuro Ray
  • P1 deploys TOK-TALLGEESE (token)
  • P1 decides #3: play:
  • P1 ATTACKS Gundam ×6 (target=player)
  • P2 decides #2: block:
  • P2 SHIELD BREAK — the shield was Darkness Finger
  • P2 BURST Darkness Finger
  • P2 decides #2: target:
  • P1 DESTROYED TOK-TALLGEESE
  • P1 decides #2: play:

T9 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 31 ◈ 5/0
🛡
no base
Royal Gundam
Royal Gundam −1 3/1
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 35 ◈ 1/3
🛡
no base
Gundam
Gundam 5/5
⇄ Amuro Ray
  • P2 turn (P2 turn 9)
  • P2 decides #1: play:
  • P2 command Overflowing Affection ×1 (cost=1)
  • P2 discards Airframe Seizure
  • P2 trashed Overflowing Affection
  • P2 decides #5: play:
  • P2 ATTACKS Shining Gundam ×5 (target=player)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P1 base damage Corsica Base ×5
  • P1 DESTROYED Corsica Base
  • P2 decides #5: play:

T10 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 31 ◈ 5/0
🛡
no base
Royal Gundam
Royal Gundam −1 3/1
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 34 ◈ 1/4
🛡
no base
Gundam
Gundam 6/5
⇄ Amuro Ray
Re-GZ
Re-GZ 7/3
⇄ Amuro Ray
  • P1 turn (P1 turn 10)
  • P1 decides #2: play:
  • P1 deploys Re-GZ ×3 (cost=3)
  • P1 decides #3: play:
  • P1 pairs Amuro Ray ×1 (to=GD05-019)
  • P1 decides #1: target: Royal is their only Blocker; resting it lets Gundam and Re-GZ both go face for shields 3 to 1
  • P1 rests Royal Gundam (Amuro When Paired)
  • P1 decides #2: play:
  • P1 ATTACKS Gundam ×6 (target=player)
  • P2 SHIELD BREAK — the shield was Shining Gundam
  • P1 decides #2: play:
  • P1 ATTACKS Re-GZ ×7 (target=player)
  • P2 SHIELD BREAK — the shield was Royal Gundam
  • P1 decides #2: play:

T11 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 30 ◈ 6/0
🛡
no base
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 33 ◈ 1/4
🛡
no base
Gundam
Gundam 5/5
⇄ Amuro Ray
  • P2 turn (P2 turn 11)
  • P2 decides #9: play:
  • P2 ATTACKS Royal Gundam ×3 (target=28)
  • P2 damage Royal Gundam ×3 (to=GD05-019)
  • P1 damage Re-GZ ×6 (to=GD05-075)
  • P1 DESTROYED Re-GZ
  • P1 to hand Re-GZ
  • P1 effect Re-GZ (tutored GD05-019)
  • P2 DESTROYED Royal Gundam
  • P2 decides #1: play:
  • P2 ATTACKS Shining Gundam ×5 (target=player)
  • P1 SHIELD BREAK — the shield was Gundam

T12 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 30 ◈ 6/0
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 32 ◈ 5/1
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Gundam
Gundam 6/5
⇄ Amuro Ray
  • P1 turn (P1 turn 12)
  • P1 decides #5: play:
  • P1 base Ra Cailum ×1 (cost=1)
  • P1 to hand Ra Cailum
  • P1 decides #7: play:
  • P1 ATTACKS Gundam ×6 (target=player)
  • P2 SHIELD BREAK — the shield was Gundam Fight
  • P2 BURST Gundam Fight
  • P2 base Gundam Fight (burst-deploy)
  • P1 decides #7: play:

T13 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 29 ◈ 7/0
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 32 ◈ 5/1
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
(no units)
  • P2 turn (P2 turn 13)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #1: play:
  • P2 command Shining Finger ×1 (cost=1)
  • P2 buff/debuff Shining Gundam (First Strike this turn)
  • P2 trashed Shining Finger
  • P2 decides #1: play:
  • P2 activates Gundam Fight
  • P2 decides #1: target:
  • P2 buff/debuff Shining Gundam ×2 (AP+2 this turn)
  • P2 decides #2: play:
  • P2 ATTACKS Shining Gundam ×7 (target=21)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P1 DESTROYED Gundam

T14 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 29 ◈ 7/0
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam −1 5/4
⇄ Domon Kasshu
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 31 ◈ 1/6
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Nu Gundam
Nu Gundam 5/5
Guntank
Guntank 1/2
  • P1 turn (P1 turn 14)
  • P1 decides #4: play:
  • P1 deploys Nu Gundam ×5 (cost=5)
  • P1 decides #2: play:
  • P1 deploys Guntank ×1 (cost=1)
  • P1 decides #1: target: Free 1 damage on their only attacker; sets up Nu killing Shining without Breach risk next turn
  • P1 decides #4: play:

T15 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 26 ◈ 7/1
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam −1 5/4
⇄ Domon Kasshu
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 31 ◈ 1/6
🛡
no base
Nu Gundam
Nu Gundam 5/5
  • P2 turn (P2 turn 15)
  • P2 decides #1: play:
  • P2 command Airframe Seizure ×1 (cost=1)
  • P2 discards Domon Kasshu
  • P2 trashed Airframe Seizure
  • P2 decides #2: play:
  • P2 ATTACKS Shining Gundam ×5 (target=player)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P2 decides #1: action:
  • P2 action command Darkness Finger
  • P2 decides #2: target:
  • P1 DESTROYED Guntank
  • P2 trashed Darkness Finger
  • P1 base damage Ra Cailum ×5
  • P1 DESTROYED Ra Cailum

T16 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 26 ◈ 7/1
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam −1 5/4
⇄ Domon Kasshu
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 30 ◈ 7/1
🛡
no base
Nu Gundam
Nu Gundam 7/6
⇄ Amuro Ray
  • P1 turn (P1 turn 16)
  • P1 decides #6: play:
  • P1 pairs Amuro Ray ×1 (to=GD05-017)
  • P1 decides #1: target: Instant battle kills Shining with battle damage; Breach 5 then destroys their 5HP base; Nu survives the 5AP counter at 6HP
  • P1 plan step skipped ×1 (GD01-008)
  • P1 decides #8: play:

T17 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 25 ◈ 4/5
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam −1 5/4
⇄ Domon Kasshu
Master Gundam
Master Gundam 7/7
⇄ Master Asia
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 30 ◈ 7/1
🛡
no base
Nu Gundam
Nu Gundam 7/6
⇄ Amuro Ray
  • P2 turn (P2 turn 17)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #1: play:
  • P2 deploys Master Gundam ×5 (cost=5)
  • P2 decides #1: play:
  • P2 pairs Master Asia ×1 (to=GD05-033)
  • P2 decides #2: play:
  • P2 ATTACKS Master Gundam ×7 (target=player)
  • P2 exiled Cyclone Punch
  • P2 exiled Darkness Finger
  • P2 effect Master Gundam ×5 (exiled 2 Specials -> 5 shield-area damage)
  • P1 SHIELD BREAK — the shield was Guntank
  • P1 SHIELD BREAK — the shield was Amuro Ray
  • P1 BURST Amuro Ray
  • P1 to hand Amuro Ray
  • P2 decides #1: play:
  • P2 ATTACKS Shining Gundam ×5 (target=player)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P1 SHIELD BREAK — the shield was Kayra's Re-GZ

T18 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 25 ◈ 4/5
🛡
no base
Shining Gundam
Shining Gundam −1 5/4
⇄ Domon Kasshu
Master Gundam
Master Gundam 7/7
⇄ Master Asia
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 29 ◈ 5/4
EX×1 🛡
no base
Nu Gundam
Nu Gundam 7/6
⇄ Amuro Ray
Re-GZ BWS
Re-GZ BWS 4/4
⇄ Amuro Ray
  • P1 turn (P1 turn 18)
  • P1 decides #1: play:
  • P1 deploys Re-GZ BWS ×3 (cost=3)
  • P1 EX resource ×1
  • P1 decides #5: play:
  • P1 pairs Amuro Ray ×1 (to=GD05-023)
  • P1 decides #6: play:
  • P1 ATTACKS Nu Gundam ×7 (target=player)
  • P2 base damage Gundam Fight ×7
  • P2 DESTROYED Gundam Fight
  • P1 BREACH Nu Gundam ×5 (x=5)
  • P1 decides #6: play:
  • P1 ATTACKS Re-GZ BWS ×4 (target=player)
  • · WIN (shield_empty)