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Nu Gundam (BG) vs Gundam Fight (RW)

31 Aug 2026, 12:31 · engine 0.1.0 · pilot mode: llm
10 gamesavg 15 turnsseed 8200adaptive series 2 — Nu vs Gundam Fight (10 games)
7 / 3

AI summary

FINAL: Nu Gundam 7 - 3 Gundam Fight (RW), 10 games, two AI pilots rewriting their own notebooks after every game. Against the fixed-strategy simulation's 67-80% for Nu, the AI-vs-AI games were competitive - and the reason is the interesting part: the 33% underdog learned. THE ONE RULE both sides converged on: count UNBLOCKED ATTACKS, never damage. Each unblocked attack breaks exactly one shield however strong the attacker; at zero shields the next unblocked attack ends the game, so a 0-0 standoff belongs to whoever moves next. HOW NU WON (7): same-turn deploy+pair IS the win condition - a fresh body plus its pilot attacks immediately, so Nu's closers never telegraph. Read the opponent's READY resources (rested resources can't pay for tricks) and the discard pile (when the last cheap answer is spent, that turn is the all-in). Rest triggers go on the BLOCKER, not the biggest attacker - it denies this turn's block and next turn's swing. Keep one base as a bomb shelter for Master Gundam's turn. HOW RW WON (3): survive the early race behind Royal and shields (never below 2), then land the combo turn - Master Gundam attacking the player with Special Moves banked. One correction discovered the hard way in the finale: the 5-damage nuke kills a base exactly or pops ONE shield, it does not sweep - the button only wins with the opponent at 2-3 shields. Its real edge is the defender windows: multiple tricks between block and damage, and resting an attacker that hasn't swung cancels its attack entirely. Deck guides on the Strategy tab; raw pilot notebooks beneath them.

Game #5seed 8204Nu Gundam (BG) went first19 turns
Gundam Fight (RW) wins — shield_empty

T0 · setup

  • P1 decides #2: mulligan:
  • P2 decides #2: mulligan:
  • P1 shield placed Rick Dom
  • P1 shield placed Amuro Ray
  • P1 shield placed Jegan
  • P1 shield placed Kayra's Re-GZ
  • P1 shield placed Re-GZ BWS
  • P1 shield placed Amuro Ray
  • P2 shield placed Darkness Finger
  • P2 shield placed Darkness Finger
  • P2 shield placed Gundam Fight
  • P2 shield placed Master Gundam
  • P2 shield placed Royal Gundam
  • P2 shield placed Master Gundam
  • · first player (p1)

T1 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 39 ◈ 0/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P1 turn (P1 turn 1)

T2 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 38 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
Royal Gundam
Royal Gundam 3/2
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P2 turn (P2 turn 2)
  • P2 decides #1: play:
  • P2 EX spent ×1
  • P2 deploys Royal Gundam ×2 (cost=2)

T3 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 38 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
Royal Gundam
Royal Gundam 3/2
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Guntank
Guntank 1/2
  • P1 turn (P1 turn 3)
  • P1 decides #1: play:
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P1 decides #1: play:
  • P1 deploys Guntank ×1 (cost=1)

T4 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 35 ◈ 1/1
🛡
EX Base
EX Base BASE3/3
EX Base
Royal Gundam
Royal Gundam 3/2
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Guntank
Guntank 1/2
  • P2 turn (P2 turn 4)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #1: play:
  • P2 command Overflowing Affection ×1 (cost=1)
  • P2 discards Shining Finger
  • P2 trashed Overflowing Affection

T5 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 35 ◈ 1/1
🛡
EX Base
EX Base BASE2/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 36 ◈ 1/2
🛡
EX Base
EX Base BASE3/3
EX Base
Guntank
Guntank 1/2
Rick Dom
Rick Dom 3/3
  • P1 turn (P1 turn 5)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play:
  • P1 deploys Rick Dom ×2 (cost=2)
  • P1 decides #1: play:
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #1: block:
  • P2 BLOCKS Royal Gundam
  • P1 damage Zaku Ⅱ ×3 (to=GD05-075)
  • P2 damage Royal Gundam ×3 (to=ST03-008)
  • P2 DESTROYED Royal Gundam
  • P1 DESTROYED Zaku Ⅱ
  • P1 decides #1: play:
  • P1 ATTACKS Guntank ×1 (target=player)
  • P2 base damage EXB-0 ×1

T6 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 34 ◈ 1/2
🛡
EX Base
EX Base BASE2/3
EX Base
Gundam Maxter
Gundam Maxter 3/2
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 36 ◈ 1/2
🛡
EX Base
EX Base BASE3/3
EX Base
Guntank
Guntank 1/2
Rick Dom
Rick Dom 3/3
  • P2 turn (P2 turn 6)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #1: play:
  • P2 deploys Gundam Maxter ×2 (cost=2)

T7 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 34 ◈ 1/2
🛡
no base (no units)
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 35 ◈ 0/4
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Guntank
Guntank 1/2
Rick Dom
Rick Dom −3 5/1
⇄ Amuro Ray
Tallgeese
Tallgeese 4/2
  • P1 turn (P1 turn 7)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play:
  • P1 base replaced EXB-0
  • P1 base Corsica Base ×3 (cost=3)
  • P1 to hand Amuro Ray
  • P1 deploys TOK-TALLGEESE (token)
  • P1 decides #2: play:
  • P1 pairs Amuro Ray ×1 (to=GD01-030)
  • P1 decides #1: target:
  • P1 rests Gundam Maxter (Amuro When Paired)
  • P1 decides #4: play:
  • P1 ATTACKS Rick Dom ×5 (target=68)
  • P1 damage Rick Dom ×5 (to=GD05-069)
  • P2 damage Gundam Maxter ×3 (to=GD01-030)
  • P2 DESTROYED Gundam Maxter
  • P1 BREACH Rick Dom ×2 (x=2)
  • P2 base damage EXB-0 ×2
  • P2 DESTROYED EXB-0
  • P1 decides #1: play:
  • P1 ATTACKS Guntank ×1 (target=player)
  • P2 SHIELD BREAK — the shield was Master Gundam

T8 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 7 🂠 33 ◈ 1/3
🛡
no base
Shining Gundam
Shining Gundam 3/4
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 35 ◈ 0/4
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Guntank
Guntank 1/2
Rick Dom
Rick Dom −3 5/1
⇄ Amuro Ray
Tallgeese
Tallgeese 4/2
  • P2 turn (P2 turn 8)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #2: play:
  • P2 deploys Shining Gundam ×3 (cost=3)
  • P2 exiled Royal Gundam
  • P2 exiled Gundam Maxter
  • P2 to hand Shining Finger
  • P2 effect Shining Gundam (exiled 2 MF -> tutored GD05-120)
  • P2 decides #3: play:
  • P2 decides #2: action:

T9 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 33 ◈ 0/4
🛡
no base
Shining Gundam
Shining Gundam 3/4
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 34 ◈ 4/1
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Guntank
Guntank 1/2
Rick Dom
Rick Dom −3 5/1
⇄ Amuro Ray
Tallgeese
Tallgeese 4/2
Jegan
Jegan 2/2
  • P1 turn (P1 turn 9)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #3: play:
  • P1 deploys Jegan ×1 (cost=1)
  • P1 decides #8: play:
  • P1 ATTACKS Rick Dom ×5 (target=player)
  • P2 decides #1: action:
  • P2 action command Shining Finger
  • P2 decides #2: target:
  • P2 rests TOK-TALLGEESE (Shining Finger)
  • P2 buff/debuff Shining Gundam (First Strike this turn)
  • P2 trashed Shining Finger
  • P2 SHIELD BREAK — the shield was Royal Gundam
  • P1 plan step skipped ×1 (TOK-TALLGEESE)
  • P1 decides #7: play:
  • P1 ATTACKS Guntank ×1 (target=player)
  • P2 SHIELD BREAK — the shield was Master Gundam
  • P1 decides #7: play:

T10 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 30 ◈ 3/2
🛡
no base
Gundam Maxter
Gundam Maxter 3/2
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 34 ◈ 4/1
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Guntank
Guntank 1/2
Tallgeese
Tallgeese 4/2
Jegan
Jegan 2/2
  • P2 turn (P2 turn 10)
  • P2 decides #1: play:
  • P2 deploys Gundam Maxter ×2 (cost=2)
  • P2 decides #5: play:
  • P2 command Overflowing Affection ×1 (cost=1)
  • P2 discards Airframe Seizure
  • P2 trashed Overflowing Affection
  • P2 decides #6: play:
  • P2 ATTACKS Shining Gundam ×3 (target=14)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P2 damage Shining Gundam ×3 (to=GD01-030)
  • P1 damage Rick Dom ×5 (to=GD05-066)
  • P1 DESTROYED Rick Dom
  • P2 DESTROYED Shining Gundam
  • P2 decides #7: play:

T11 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 30 ◈ 2/3
🛡
no base
Gundam Maxter
Gundam Maxter 3/2
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 33 ◈ 6/0
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Guntank
Guntank 1/2
Jegan
Jegan 2/2
  • P1 turn (P1 turn 11)
  • P1 decides #8: play:
  • P1 ATTACKS Guntank ×1 (target=player)
  • P2 SHIELD BREAK — the shield was Gundam Fight
  • P2 BURST Gundam Fight
  • P2 base Gundam Fight (burst-deploy)
  • P2 to hand Darkness Finger
  • P1 decides #8: play:
  • P1 ATTACKS TOK-TALLGEESE ×4 (target=player)
  • P2 decides #1: action:
  • P2 action command Darkness Finger
  • P2 decides #2: target:
  • P1 DESTROYED TOK-TALLGEESE
  • P2 trashed Darkness Finger
  • P2 base damage Gundam Fight ×4
  • P1 decides #7: play:
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 base damage Gundam Fight ×2
  • P2 DESTROYED Gundam Fight
  • P1 decides #7: play:

T12 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 28 ◈ 0/6
🛡
no base
Gundam Maxter
Gundam Maxter −1 3/1
Rising Gundam
Rising Gundam −2 6/3
⇄ Master Asia
Gundam Maxter
Gundam Maxter 3/2
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 33 ◈ 6/0
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
(no units)
  • P2 turn (P2 turn 12)
  • P2 decides #1: play:
  • P2 deploys Rising Gundam ×3 (cost=3)
  • P2 decides #7: play:
  • P2 pairs Master Asia ×1 (to=GD05-072)
  • P2 decides #1: play:
  • P2 deploys Gundam Maxter ×2 (cost=2)
  • P2 decides #6: play:
  • P2 ATTACKS Rising Gundam ×6 (target=3)
  • P2 damage Rising Gundam ×6 (to=GD05-027)
  • P1 damage Jegan ×2 (to=GD05-072)
  • P1 DESTROYED Jegan
  • P2 decides #2: play:
  • P2 ATTACKS Gundam Maxter ×3 (target=9)
  • P2 damage Gundam Maxter ×3 (to=GD01-008)
  • P1 damage Guntank ×1 (to=GD05-069)
  • P1 DESTROYED Guntank
  • P2 to hand Cyclone Punch
  • P2 effect Gundam Maxter (dug GD05-121)

T13 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 28 ◈ 0/6
🛡
no base
Gundam Maxter
Gundam Maxter −1 3/1
Rising Gundam
Rising Gundam −2 6/3
⇄ Master Asia
Gundam Maxter
Gundam Maxter 3/2
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 32 ◈ 1/6
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Nu Gundam
Nu Gundam −2 7/4
⇄ Amuro Ray
  • P1 turn (P1 turn 13)
  • P1 decides #1: play:
  • P1 deploys Nu Gundam ×5 (cost=5)
  • P1 decides #1: play:
  • P1 pairs Amuro Ray ×1 (to=GD05-017)
  • P1 decides #3: target:
  • P1 rests Gundam Maxter (Amuro When Paired)
  • P1 decides #3: play:
  • P1 ATTACKS Nu Gundam ×7 (target=player)
  • P2 SHIELD BREAK — the shield was Darkness Finger
  • P2 BURST Darkness Finger
  • P2 decides #1: target:
  • P1 decides #3: play:

T14 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 4 🂠 27 ◈ 1/6
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Gundam Maxter
Gundam Maxter −1 3/1
Gundam Maxter
Gundam Maxter 3/2
Shining Gundam
Shining Gundam 3/4
Gundam Maxter
Gundam Maxter 3/2
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 32 ◈ 1/6
🛡
no base (no units)
  • P2 turn (P2 turn 14)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #4: play:
  • P2 base Gundam Fight ×1 (cost=1)
  • P2 decides #1: play:
  • P2 deploys Shining Gundam ×3 (cost=3)
  • P2 exiled Master Gundam
  • P2 exiled Royal Gundam
  • P2 to hand Shining Finger
  • P2 effect Shining Gundam (exiled 2 MF -> tutored GD05-120)
  • P2 decides #2: play:
  • P2 deploys Gundam Maxter ×2 (cost=2)
  • P2 decides #8: play:
  • P2 ATTACKS Rising Gundam ×6 (target=33)
  • P2 decides #3: action:
  • P2 damage Rising Gundam ×6 (to=GD05-017)
  • P1 damage Nu Gundam ×7 (to=GD05-072)
  • P1 DESTROYED Nu Gundam
  • P2 DESTROYED Rising Gundam
  • P2 decides #5: play:
  • P2 ATTACKS Gundam Maxter ×3 (target=player)
  • P2 decides #3: action:
  • P1 base damage Corsica Base ×3
  • P2 decides #5: play:
  • P2 ATTACKS Gundam Maxter ×3 (target=player)
  • P2 decides #3: action:
  • P1 base damage Corsica Base ×3
  • P1 DESTROYED Corsica Base
  • P2 decides #5: play:
  • P2 decides #3: action:

T15 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 4 🂠 27 ◈ 1/6
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Gundam Maxter
Gundam Maxter 3/2
Shining Gundam
Shining Gundam 3/4
Gundam Maxter
Gundam Maxter 3/2
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 29 ◈ 0/8
🛡
no base
Gundam
Gundam 3/4
Jegan
Jegan 2/2
Guntank
Guntank 1/2
  • P1 turn (P1 turn 15)
  • P1 decides #2: play:
  • P1 command A Show of Resolve ×3 (cost=3)
  • P1 trashed A Show of Resolve
  • P1 decides #1: play:
  • P1 deploys Gundam ×3 (cost=3)
  • P1 decides #1: play:
  • P1 deploys Jegan ×1 (cost=1)
  • P1 decides #1: play:
  • P1 deploys Guntank ×1 (cost=1)
  • P1 decides #1: target:
  • P2 DESTROYED Gundam Maxter
  • P2 decides #3: action:

T16 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 3 🂠 26 ◈ 4/4
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Gundam Maxter
Gundam Maxter 3/2
Shining Gundam
Shining Gundam 3/4
Gundam Maxter
Gundam Maxter 3/2
Shining Gundam
Shining Gundam 3/4
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 29 ◈ 0/8
🛡
no base
Gundam
Gundam 3/4
  • P2 turn (P2 turn 16)
  • P2 decides #1: play:
  • P2 deploys Shining Gundam ×3 (cost=3)
  • P2 exiled Master Gundam
  • P2 exiled Shining Gundam
  • P2 to hand Darkness Finger
  • P2 effect Shining Gundam (exiled 2 MF -> tutored GD05-110)
  • P2 decides #4: play:
  • P2 command Darkness Finger ×1 (cost=1)
  • P2 decides #2: target:
  • P1 DESTROYED Jegan
  • P2 trashed Darkness Finger
  • P2 decides #4: play:
  • P2 command Darkness Finger ×1 (cost=1)
  • P2 decides #2: target:
  • P1 DESTROYED Guntank
  • P2 trashed Darkness Finger
  • P2 decides #5: play:
  • P2 ATTACKS Gundam Maxter ×3 (target=player)
  • P2 decides #3: action:
  • P1 SHIELD BREAK — the shield was Re-GZ BWS
  • P2 decides #5: play:
  • P2 ATTACKS Shining Gundam ×3 (target=player)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P2 decides #3: action:
  • P1 SHIELD BREAK — the shield was Kayra's Re-GZ
  • P2 decides #5: play:
  • P2 ATTACKS Gundam Maxter ×3 (target=player)
  • P2 decides #3: action:
  • P1 SHIELD BREAK — the shield was Jegan
  • P2 decides #5: play:
  • P2 decides #3: action:

T17 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 2 🂠 26 ◈ 3/5
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam 3/4
Gundam Maxter
Gundam Maxter 3/2
Shining Gundam
Shining Gundam 3/4
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 26 ◈ 0/9
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Gundam
Gundam −1 3/3
Leo
Leo 1/1
Leo
Leo 1/1
Rick Dom
Rick Dom 3/3
Guntank
Guntank 1/2
  • P1 turn (P1 turn 17)
  • P1 decides #7: play:
  • P1 ATTACKS Gundam ×3 (target=65)
  • P2 decides #1: action:
  • P2 action command Cyclone Punch
  • P2 decides #1: target:
  • P2 buff/debuff Gundam ×-2 (AP-2 this turn)
  • P2 trashed Cyclone Punch
  • P2 decides #2: action:
  • P1 damage Gundam ×1 (to=GD05-069)
  • P2 damage Gundam Maxter ×3 (to=ST01-001)
  • P1 decides #3: play:
  • P1 base Corsica Base ×3 (cost=3)
  • P1 to hand Amuro Ray
  • P1 deploys TOK-LEO (token)
  • P1 deploys TOK-LEO (token)
  • P1 decides #1: play:
  • P1 deploys Rick Dom ×2 (cost=2)
  • P1 decides #1: play:
  • P1 deploys Guntank ×1 (cost=1)
  • P1 decides #1: target:
  • P2 DESTROYED Gundam Maxter
  • P1 decides #1: play:
  • P1 command A Show of Resolve ×3 (cost=3)
  • P1 trashed A Show of Resolve
  • P2 decides #2: action:
  • P1 repairs Gundam ×2

T18 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 4 🂠 24 ◈ 9/0
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam 3/4
Gundam Maxter
Gundam Maxter 3/2
Shining Gundam
Shining Gundam 3/4
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 26 ◈ 0/9
🛡
no base
Gundam
Gundam −1 3/3
Leo
Leo 1/1
Leo
Leo 1/1
Rick Dom
Rick Dom 3/3
Guntank
Guntank 1/2
  • P2 turn (P2 turn 18)
  • P2 decides #8: play:
  • P2 ATTACKS Shining Gundam ×3 (target=player)
  • P2 decides #2: action:
  • P1 base damage Corsica Base ×3
  • P2 decides #8: play:
  • P2 ATTACKS Gundam Maxter ×3 (target=player)
  • P2 decides #2: action:
  • P1 base damage Corsica Base ×3
  • P1 DESTROYED Corsica Base
  • P2 to hand Cyclone Punch
  • P2 effect Gundam Maxter (dug GD05-121)
  • P2 decides #9: play:
  • P2 ATTACKS Shining Gundam ×3 (target=player)
  • P2 decides #3: action:
  • P1 SHIELD BREAK — the shield was Rick Dom
  • P2 decides #9: play:
  • P2 decides #3: action:

T19 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 2 🂠 24 ◈ 7/2
🛡
Gundam Fight
Gundam Fight BASE1/5
Gundam Fight
Shining Gundam
Shining Gundam 3/4
Gundam Maxter
Gundam Maxter 3/2
Shining Gundam
Shining Gundam 3/4
▼ attacking down
Nu Gundam (BG) 🖐 3 🂠 25 ◈ 7/3
🛡
no base
Gundam
Gundam 6/6
⇄ Amuro Ray
Leo
Leo 2/1
Leo
Leo 2/1
Rick Dom
Rick Dom 4/3
Guntank
Guntank 2/2
Kayra's Re-GZ
Kayra's Re-GZ 4/3
  • P1 turn (P1 turn 19)
  • P1 decides #2: play:
  • P1 pairs Amuro Ray ×1 (to=ST01-001)
  • P1 decides #8: play:
  • P1 ATTACKS Gundam ×6 (target=player)
  • P2 decides #1: action:
  • P2 action command Shining Finger
  • P2 decides #3: target:
  • P2 rests Rick Dom (Shining Finger)
  • P2 buff/debuff Shining Gundam (First Strike this turn)
  • P2 trashed Shining Finger
  • P2 decides #1: action:
  • P2 action command Cyclone Punch
  • P2 decides #1: target:
  • P2 buff/debuff Gundam ×-2 (AP-2 this turn)
  • P2 trashed Cyclone Punch
  • P2 base damage Gundam Fight ×4
  • P1 plan step skipped ×1 (GD01-030)
  • P1 decides #2: play:
  • P1 deploys Kayra's Re-GZ ×2 (cost=2)
  • P1 effect Kayra's Re-GZ (scry GD05-029 top)
  • P1 plan step skipped ×1 (GD01-008)
  • P1 decides #18: play:
  • P1 repairs Gundam ×1

T20 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 3 🂠 23 ◈ 10/0
🛡
Gundam Fight
Gundam Fight BASE1/5
Gundam Fight
Shining Gundam
Shining Gundam 3/4
Gundam Maxter
Gundam Maxter 3/2
Shining Gundam
Shining Gundam 3/4
▲ attacking up
Nu Gundam (BG) 🖐 3 🂠 25 ◈ 7/3
🛡
no base
Gundam
Gundam 5/6
⇄ Amuro Ray
Leo
Leo 1/1
Leo
Leo 1/1
Rick Dom
Rick Dom 3/3
Guntank
Guntank 1/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
  • P2 turn (P2 turn 20)
  • P2 decides #11: play:
  • P2 ATTACKS Shining Gundam ×3 (target=player)
  • · WIN ×1 (shield_empty)