Nu Gundam (BG) vs Gundam Fight (RW)
31 Aug 2026, 12:31 · engine 0.1.0 · pilot mode: llmAI summary
FINAL: Nu Gundam 7 - 3 Gundam Fight (RW), 10 games, two AI pilots rewriting their own notebooks after every game. Against the fixed-strategy simulation's 67-80% for Nu, the AI-vs-AI games were competitive - and the reason is the interesting part: the 33% underdog learned. THE ONE RULE both sides converged on: count UNBLOCKED ATTACKS, never damage. Each unblocked attack breaks exactly one shield however strong the attacker; at zero shields the next unblocked attack ends the game, so a 0-0 standoff belongs to whoever moves next. HOW NU WON (7): same-turn deploy+pair IS the win condition - a fresh body plus its pilot attacks immediately, so Nu's closers never telegraph. Read the opponent's READY resources (rested resources can't pay for tricks) and the discard pile (when the last cheap answer is spent, that turn is the all-in). Rest triggers go on the BLOCKER, not the biggest attacker - it denies this turn's block and next turn's swing. Keep one base as a bomb shelter for Master Gundam's turn. HOW RW WON (3): survive the early race behind Royal and shields (never below 2), then land the combo turn - Master Gundam attacking the player with Special Moves banked. One correction discovered the hard way in the finale: the 5-damage nuke kills a base exactly or pops ONE shield, it does not sweep - the button only wins with the opponent at 2-3 shields. Its real edge is the defender windows: multiple tricks between block and damage, and resting an attacker that hasn't swung cancels its attack entirely. Deck guides on the Strategy tab; raw pilot notebooks beneath them.
T0 · setup
- P1 decides #2: mulligan:
- P2 decides #1: mulligan:
- P2 mulligan
- P1 shield placed Nu Gundam
- P1 shield placed A Show of Resolve
- P1 shield placed Re-GZ
- P1 shield placed Kayra's Re-GZ
- P1 shield placed Nu Gundam
- P1 shield placed Rick Dom
- P2 shield placed Darkness Finger
- P2 shield placed Domon Kasshu
- P2 shield placed Domon Kasshu
- P2 shield placed Darkness Finger
- P2 shield placed Royal Gundam
- P2 shield placed Gundam Maxter
- · first player (p1)
T1 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
- P1 turn (P1 turn 1)
- P2 decides #3: action:
T2 · Gundam Fight (RW)(board at end of turn)
BASE3/3
3/2
BASE3/3
- P2 turn (P2 turn 2)
- P2 decides #1: play:
- P2 EX spent ×1
- P2 deploys Royal Gundam ×2 (cost=2)
T3 · Nu Gundam (BG)(board at end of turn)
BASE3/3
3/2
BASE3/3
1/2
2/2
- P1 turn (P1 turn 3)
- P1 decides #1: play:
- P1 deploys Zaku Ⅱ ×1 (cost=1)
- P1 decides #1: play:
- P1 deploys Jegan ×1 (cost=1)
T4 · Gundam Fight (RW)(board at end of turn)
BASE3/3
3/2
BASE3/3
1/2
2/2
- P2 turn (P2 turn 4)
- P2 decides #5: action:
T5 · Nu Gundam (BG)(board at end of turn)
BASE1/3
BASE3/3
2/2
2/2
- P1 turn (P1 turn 5)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play:
- P1 deploys Re-GZ BWS ×3 (cost=3)
- P1 EX resource ×1
- P1 decides #4: play:
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 decides #1: block:
- P2 BLOCKS Royal Gundam
- P2 decides #5: action:
- P1 damage Zaku Ⅱ ×3 (to=GD05-075)
- P2 damage Royal Gundam ×3 (to=ST03-008)
- P2 DESTROYED Royal Gundam
- P1 DESTROYED Zaku Ⅱ
- P1 decides #3: play:
- P1 ATTACKS Jegan ×2 (target=player)
- P2 decides #5: action:
- P2 base damage EXB-0 ×2
- P1 decides #3: play:
- P2 decides #5: action:
T6 · Gundam Fight (RW)(board at end of turn)
BASE5/5
BASE3/3
2/2
2/2
- P2 turn (P2 turn 6)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #2: play:
- P2 base replaced EXB-0
- P2 base Gundam Fight ×1 (cost=1)
- P2 to hand Gundam Maxter
- P2 decides #3: play:
- P2 command Overflowing Affection ×1 (cost=1)
- P2 discards Airframe Seizure
- P2 trashed Overflowing Affection
- P2 decides #1: play:
- P2 command Cyclone Punch ×1 (cost=1)
- P2 decides #2: target:
- P2 buff/debuff Re-GZ BWS ×-2 (AP-2 this turn)
- P2 trashed Cyclone Punch
- P2 decides #2: play:
T7 · Nu Gundam (BG)(board at end of turn)
BASE3/3
2/2
4/3
3/4
- P1 turn (P1 turn 7)
- P1 decides #3: play:
- P1 pairs Amuro Ray ×1 (to=GD05-023)
- P1 decides #6: play:
- P1 ATTACKS Re-GZ BWS ×4 (target=player)
- P2 base damage Gundam Fight ×4
- P1 decides #5: play:
- P1 ATTACKS Jegan ×2 (target=player)
- P2 base damage Gundam Fight ×2
- P2 DESTROYED Gundam Fight
- P1 decides #1: play:
- P1 deploys Gundam ×3 (cost=3)
T8 · Gundam Fight (RW)(board at end of turn)
4/3
BASE3/3
4/3
3/4
- P2 turn (P2 turn 8)
- P2 decides #4: play:
- P2 deploys Gundam Maxter ×2 (cost=2)
- P2 decides #1: play:
- P2 command Cyclone Punch ×1 (cost=1)
- P2 decides #3: target:
- P2 buff/debuff Gundam ×-2 (AP-2 this turn)
- P2 trashed Cyclone Punch
- P2 decides #3: play:
- P2 pairs Cyclone Punch (from_trash=GD05-069)
- P2 decides #4: play:
- P2 ATTACKS Gundam Maxter ×4 (target=4)
- P2 effect Gundam Maxter (reactivate GD05-121 main)
- P2 decides #1: target:
- P2 buff/debuff Jegan ×-2 (AP-2 this turn)
- P2 decides #2: action:
- P2 action command Shining Finger
- P2 decides #1: target:
- P2 rests Gundam (Shining Finger)
- P2 trashed Shining Finger
- P2 damage Gundam Maxter ×4 (to=GD05-027)
- P1 DESTROYED Jegan
T9 · Nu Gundam (BG)(board at end of turn)
4/3
BASE3/3
4/3
3/4
4/2
- P1 turn (P1 turn 9)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #5: play:
- P1 ATTACKS Re-GZ BWS ×4 (target=player)
- P2 SHIELD BREAK — the shield was Royal Gundam
- P1 decides #5: play:
- P1 ATTACKS Gundam ×3 (target=player)
- P2 SHIELD BREAK — the shield was Darkness Finger
- P2 BURST Darkness Finger
- P2 decides #2: target:
- P1 decides #1: play:
- P1 deploys Re-GZ ×3 (cost=3)
- P1 decides #4: play:
- P1 repairs Gundam ×2
T10 · Gundam Fight (RW)(board at end of turn)
−2
4/1
4/3
BASE3/3
3/4
- P2 turn (P2 turn 10)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #2: play:
- P2 deploys Rising Gundam ×3 (cost=3)
- P2 decides #1: play:
- P2 command Darkness Finger ×1 (cost=1)
- P2 decides #3: target:
- P1 DESTROYED Re-GZ
- P1 to hand Nu Gundam
- P1 effect Re-GZ (tutored GD05-017)
- P2 trashed Darkness Finger
- P2 decides #3: play:
- P2 ATTACKS Gundam Maxter ×4 (target=25)
- P2 effect Gundam Maxter (reactivate GD05-121 main)
- P2 decides #1: target:
- P2 buff/debuff Re-GZ BWS ×-2 (AP-2 this turn)
- P2 damage Gundam Maxter ×4 (to=GD05-023)
- P1 damage Re-GZ BWS ×2 (to=GD05-069)
- P1 DESTROYED Re-GZ BWS
- P2 to hand Cyclone Punch
- P2 effect Gundam Maxter (dug GD05-121)
- P2 decides #3: play:
- P2 decides #1: action:
- P2 action command Cyclone Punch
- P2 decides #1: target:
- P2 buff/debuff Gundam ×-2 (AP-2 this turn)
- P2 trashed Cyclone Punch
T11 · Nu Gundam (BG)(board at end of turn)
−2
4/1
4/3
BASE5/5
3/4
5/5
- P1 turn (P1 turn 11)
- P1 decides #1: play:
- P1 deploys Nu Gundam ×5 (cost=5)
- P1 decides #1: play:
- P1 base replaced EXB-0
- P1 base Ra Cailum ×1 (cost=1)
- P1 to hand Rick Dom
- P1 decides #2: play:
- P1 ATTACKS Gundam ×3 (target=player)
- P2 SHIELD BREAK — the shield was Domon Kasshu
- P2 BURST Domon Kasshu
- P2 to hand Domon Kasshu
- P1 decides #2: play:
T12 · Gundam Fight (RW)(board at end of turn)
−2
4/1
−3
6/2
3/2
BASE1/5
5/5
- P2 turn (P2 turn 12)
- P2 decides #1: play:
- P2 pairs Master Asia ×1 (to=GD05-072)
- P2 decides #1: play:
- P2 deploys Royal Gundam ×2 (cost=2)
- P2 decides #8: play:
- P2 ATTACKS Rising Gundam ×6 (target=21)
- P2 damage Rising Gundam ×6 (to=ST01-001)
- P1 damage Gundam ×3 (to=GD05-072)
- P1 DESTROYED Gundam
- P2 decides #5: play:
- P2 ATTACKS Gundam Maxter ×4 (target=player)
- P2 effect Gundam Maxter (reactivate GD05-121 main)
- P2 decides #1: target:
- P2 buff/debuff Nu Gundam ×-2 (AP-2 this turn)
- P1 base damage Ra Cailum ×4
- P2 decides #5: play:
T13 · Nu Gundam (BG)(board at end of turn)
−3
6/2
3/2
BASE1/5
−4
5/1
3/3
- P1 turn (P1 turn 13)
- P1 decides #7: play:
- P1 activates Ra Cailum
- P1 decides #1: target:
- P1 buff/debuff Nu Gundam ×1 (damage -1 this turn)
- P1 decides #8: play:
- P1 ATTACKS Nu Gundam ×5 (target=66)
- P2 decides #2: block:
- P1 damage Nu Gundam ×5 (to=GD05-069)
- P2 damage Gundam Maxter ×4 (to=GD05-017)
- P2 DESTROYED Gundam Maxter
- P1 BREACH Nu Gundam ×5 (x=5)
- P2 SHIELD BREAK — the shield was Domon Kasshu
- P2 BURST Domon Kasshu
- P2 to hand Domon Kasshu
- P1 decides #5: play:
- P1 deploys Rick Dom ×2 (cost=2)
- P1 decides #6: play:
T14 · Gundam Fight (RW)(board at end of turn)
3/2
7/7
3/3
- P2 turn (P2 turn 14)
- P2 decides #1: play:
- P2 deploys Master Gundam ×5 (cost=5)
- P2 decides #2: play:
- P2 pairs Master Asia ×1 (to=GD05-033)
- P2 decides #9: play:
- P2 ATTACKS Master Gundam ×7 (target=player)
- P2 exiled Cyclone Punch
- P2 exiled Shining Finger
- P2 effect Master Gundam ×5 (exiled 2 Specials -> 5 shield-area damage)
- P1 base damage Ra Cailum ×5
- P1 DESTROYED Ra Cailum
- P1 SHIELD BREAK — the shield was Nu Gundam
- P2 decides #6: play:
- P2 ATTACKS Rising Gundam ×6 (target=34)
- P2 damage Rising Gundam ×6 (to=GD05-017)
- P1 damage Nu Gundam ×5 (to=GD05-072)
- P1 DESTROYED Nu Gundam
- P2 DESTROYED Rising Gundam
- P2 decides #5: play:
T15 · Nu Gundam (BG)(board at end of turn)
7/7
BASE5/5
4/2
5/5
- P1 turn (P1 turn 15)
- P1 decides #7: play:
- P1 ATTACKS Rick Dom ×3 (target=player)
- P2 decides #1: block:
- P2 BLOCKS Royal Gundam
- P1 damage Rick Dom ×3 (to=GD05-075)
- P2 damage Royal Gundam ×3 (to=GD01-030)
- P2 DESTROYED Royal Gundam
- P1 BREACH Rick Dom ×2 (x=2)
- P2 SHIELD BREAK — the shield was Darkness Finger
- P2 BURST Darkness Finger
- P2 decides #1: target:
- P1 DESTROYED Rick Dom
- P1 decides #3: play:
- P1 base Corsica Base ×3 (cost=3)
- P1 to hand Kayra's Re-GZ
- P1 deploys TOK-TALLGEESE (token)
- P1 decides #3: play:
- P1 deploys Nu Gundam ×5 (cost=5)
- P1 decides #2: play:
T16 · Gundam Fight (RW)(board at end of turn)
7/7
6/4
4/3
4/2
5/5
- P2 turn (P2 turn 16)
- P2 decides #2: play:
- P2 deploys Rising Gundam ×3 (cost=3)
- P2 decides #1: play:
- P2 pairs Domon Kasshu ×1 (to=GD05-072)
- P2 discards Airframe Seizure
- P2 decides #1: target:
- P2 rests TOK-TALLGEESE (Rising When Linked)
- P2 decides #1: play:
- P2 deploys Gundam Maxter ×2 (cost=2)
- P2 decides #3: play:
- P2 pairs Cyclone Punch (from_trash=GD05-069)
- P2 decides #2: play:
- P2 ATTACKS Master Gundam ×7 (target=player)
- P2 exiled Darkness Finger
- P2 exiled Darkness Finger
- P2 effect Master Gundam ×5 (exiled 2 Specials -> 5 shield-area damage)
- P1 base damage Corsica Base ×5
- P1 DESTROYED Corsica Base
- P1 SHIELD BREAK — the shield was Re-GZ
- P2 decides #4: play:
- P2 ATTACKS Gundam Maxter ×4 (target=player)
- P2 effect Gundam Maxter (reactivate GD05-121 main)
- P2 decides #2: target:
- P2 buff/debuff Nu Gundam ×-2 (AP-2 this turn)
- P1 SHIELD BREAK — the shield was A Show of Resolve
- P2 decides #2: play:
- P2 ATTACKS Rising Gundam ×6 (target=player)
- P1 SHIELD BREAK — the shield was Nu Gundam
- P2 decides #2: play:
T17 · Nu Gundam (BG)(board at end of turn)
7/7
6/4
4/3
4/2
5/5
- P1 turn (P1 turn 17)
- P1 decides #7: play:
- P1 ATTACKS TOK-TALLGEESE ×4 (target=player)
- · WIN (shield_empty)