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Nu Gundam (BG) vs Gundam Fight (RW)

31 Aug 2026, 12:31 · engine 0.1.0 · pilot mode: llm
10 gamesavg 15 turnsseed 8200adaptive series 2 — Nu vs Gundam Fight (10 games)
7 / 3

AI summary

FINAL: Nu Gundam 7 - 3 Gundam Fight (RW), 10 games, two AI pilots rewriting their own notebooks after every game. Against the fixed-strategy simulation's 67-80% for Nu, the AI-vs-AI games were competitive - and the reason is the interesting part: the 33% underdog learned. THE ONE RULE both sides converged on: count UNBLOCKED ATTACKS, never damage. Each unblocked attack breaks exactly one shield however strong the attacker; at zero shields the next unblocked attack ends the game, so a 0-0 standoff belongs to whoever moves next. HOW NU WON (7): same-turn deploy+pair IS the win condition - a fresh body plus its pilot attacks immediately, so Nu's closers never telegraph. Read the opponent's READY resources (rested resources can't pay for tricks) and the discard pile (when the last cheap answer is spent, that turn is the all-in). Rest triggers go on the BLOCKER, not the biggest attacker - it denies this turn's block and next turn's swing. Keep one base as a bomb shelter for Master Gundam's turn. HOW RW WON (3): survive the early race behind Royal and shields (never below 2), then land the combo turn - Master Gundam attacking the player with Special Moves banked. One correction discovered the hard way in the finale: the 5-damage nuke kills a base exactly or pops ONE shield, it does not sweep - the button only wins with the opponent at 2-3 shields. Its real edge is the defender windows: multiple tricks between block and damage, and resting an attacker that hasn't swung cancels its attack entirely. Deck guides on the Strategy tab; raw pilot notebooks beneath them.

Game #2seed 8201Gundam Fight (RW) went first16 turns
Gundam Fight (RW) wins — shield_empty

T0 · setup

  • P1 decides #2: mulligan:
  • P2 decides #2: mulligan:
  • P1 shield placed A Show of Resolve
  • P1 shield placed Guntank
  • P1 shield placed Guntank
  • P1 shield placed Corsica Base
  • P1 shield placed Jegan
  • P1 shield placed Kayra's Re-GZ
  • P2 shield placed Overflowing Affection
  • P2 shield placed Royal Gundam
  • P2 shield placed Shining Finger
  • P2 shield placed Gundam Maxter
  • P2 shield placed Master Gundam
  • P2 shield placed Master Asia
  • · first player ×1 (p2)

T1 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 36 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 39 ◈ 0/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P2 turn (P2 turn 1)
  • P2 decides #1: play:
  • P2 command Airframe Seizure ×1 (cost=1)
  • P2 discards Cyclone Punch
  • P2 trashed Airframe Seizure

T2 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 36 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 38 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 2)
  • P1 decides #1: play:
  • P1 deploys Jegan ×1 (cost=1)
  • P1 decides #1: play:
  • P1 EX spent ×1
  • P1 deploys Zaku Ⅱ ×1 (cost=1)

T3 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 35 ◈ 1/1
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 38 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 3)
  • P2 decides #1: action:
  • P2 action command Cyclone Punch
  • P2 decides #1: target:
  • P2 buff/debuff Jegan ×-2 (AP-2 this turn)
  • P2 trashed Cyclone Punch
  • P2 decides #2: action:

T4 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 35 ◈ 1/1
🛡
no base (no units)
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 2/0
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 4)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play:
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 decides #2: action:
  • P2 base damage EXB-0 ×2
  • P1 decides #1: play:
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #2: action:
  • P2 base damage EXB-0 ×3
  • P2 DESTROYED EXB-0
  • P2 decides #2: action:

T5 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 33 ◈ 0/3
🛡
no base
Gundam Maxter
Gundam Maxter 4/3
⇄ Cyclone Punch
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 2/0
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 5)
  • P2 decides #1: play:
  • P2 deploys Gundam Maxter ×2 (cost=2)
  • P2 decides #2: play:
  • P2 pairs Cyclone Punch (from_trash=GD05-069)
  • P2 decides #3: play:
  • P2 ATTACKS Gundam Maxter ×4 (target=1)
  • P2 effect Gundam Maxter (reactivate GD05-121 main)
  • P2 decides #1: target:
  • P2 buff/debuff Jegan ×-2 (AP-2 this turn)
  • P2 decides #1: action:
  • P2 action command Shining Finger
  • P2 trashed Shining Finger
  • P2 damage Gundam Maxter ×4 (to=GD05-027)
  • P1 DESTROYED Jegan
  • P2 to hand Darkness Finger
  • P2 effect Gundam Maxter (dug GD05-110)

T6 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 33 ◈ 0/3
🛡
no base (no units)
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 36 ◈ 0/3
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Tallgeese
Tallgeese 4/2
  • P1 turn (P1 turn 6)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #2: play:
  • P1 base replaced EXB-0
  • P1 base Corsica Base ×3 (cost=3)
  • P1 to hand Kayra's Re-GZ
  • P1 deploys TOK-TALLGEESE (token)
  • P1 decides #2: play:
  • P1 ATTACKS Zaku Ⅱ ×1 (target=67)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P1 damage Zaku Ⅱ ×3 (to=GD05-069)
  • P2 damage Gundam Maxter ×4 (to=ST03-008)
  • P2 DESTROYED Gundam Maxter
  • P1 DESTROYED Zaku Ⅱ

T7 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 32 ◈ 0/4
🛡
no base
Shining Gundam
Shining Gundam 3/4
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 36 ◈ 0/3
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
(no units)
  • P2 turn (P2 turn 7)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #1: play:
  • P2 deploys Shining Gundam ×3 (cost=3)
  • P2 decides #2: play:
  • P2 command Darkness Finger ×1 (cost=1)
  • P2 decides #1: target:
  • P1 DESTROYED TOK-TALLGEESE
  • P2 trashed Darkness Finger
  • P2 decides #3: play:

T8 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 32 ◈ 0/4
🛡
no base
Shining Gundam
Shining Gundam 3/4
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 35 ◈ 1/3
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Gundam
Gundam 3/4
  • P1 turn (P1 turn 8)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #3: play:
  • P1 deploys Gundam ×3 (cost=3)
  • P1 plan step skipped ×1 (GD05-085)
  • P1 plan step skipped ×1 (ST01-001)
  • P1 decides #2: play:

T9 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 31 ◈ 2/3
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam 4/5
⇄ Cyclone Punch
Shining Gundam
Shining Gundam 3/4
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 35 ◈ 1/3
🛡
Corsica Base
Corsica Base BASE1/5
Corsica Base
Gundam
Gundam 3/4
  • P2 turn (P2 turn 9)
  • P2 decides #6: play:
  • P2 pairs Cyclone Punch (from_trash=GD05-066)
  • P2 decides #2: play:
  • P2 deploys Shining Gundam ×3 (cost=3)
  • P2 decides #1: play:
  • P2 base Gundam Fight ×1 (cost=1)
  • P2 to hand Master Asia
  • P2 decides #5: play:
  • P2 ATTACKS Shining Gundam ×4 (target=player)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P2 decides #2: action:
  • P1 base damage Corsica Base ×4
  • P2 decides #5: play:
  • P2 decides #2: action:

T10 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 31 ◈ 2/3
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam 3/4
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 34 ◈ 0/5
🛡
Corsica Base
Corsica Base BASE1/5
Corsica Base
Gundam
Gundam 6/6
⇄ Amuro Ray
Nu Gundam
Nu Gundam 5/4
  • P1 turn (P1 turn 10)
  • P1 decides #2: play:
  • P1 pairs Amuro Ray ×1 (to=ST01-001)
  • P1 decides #2: play:
  • P1 deploys Nu Gundam ×4 (cost=4)
  • P1 decides #2: play:
  • P1 ATTACKS Gundam ×6 (target=70)
  • P2 decides #2: action:
  • P1 damage Gundam ×6 (to=GD05-066)
  • P2 damage Shining Gundam ×4 (to=ST01-001)
  • P2 DESTROYED Shining Gundam
  • P1 repairs Gundam ×2 (kill-heal)
  • P2 decides #2: action:
  • P1 repairs Gundam ×2

T11 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 28 ◈ 1/5
🛡
Gundam Fight
Gundam Fight BASE5/5
Gundam Fight
Shining Gundam
Shining Gundam 5/6
⇄ Master Asia
Shining Gundam
Shining Gundam 3/4
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 34 ◈ 0/5
🛡
no base
Gundam
Gundam 5/6
⇄ Amuro Ray
Nu Gundam
Nu Gundam 4/4
  • P2 turn (P2 turn 11)
  • P2 decides #1: play:
  • P2 pairs Master Asia ×1 (to=GD05-066)
  • P2 decides #6: play:
  • P2 ATTACKS Shining Gundam ×5 (target=player)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P2 decides #2: action:
  • P1 base damage Corsica Base ×5
  • P1 DESTROYED Corsica Base
  • P2 decides #1: play:
  • P2 deploys Shining Gundam ×3 (cost=3)
  • P2 exiled Gundam Maxter
  • P2 exiled Shining Gundam
  • P2 to hand Shining Finger
  • P2 effect Shining Gundam (exiled 2 MF -> tutored GD05-120)
  • P2 decides #1: play:
  • P2 base replaced Gundam Fight
  • P2 base Gundam Fight ×1 (cost=1)
  • P2 to hand Master Gundam
  • P2 decides #3: play:
  • P2 command Overflowing Affection ×1 (cost=1)
  • P2 discards Cyclone Punch
  • P2 trashed Overflowing Affection
  • P2 decides #8: play:
  • P2 decides #3: action:

T12 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 28 ◈ 1/5
🛡
no base
Shining Gundam
Shining Gundam 3/4
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 33 ◈ 5/1
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Gundam
Gundam −1 6/5
⇄ Amuro Ray
Nu Gundam
Nu Gundam 5/4
  • P1 turn (P1 turn 12)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play:
  • P1 base Ra Cailum ×1 (cost=1)
  • P1 to hand Jegan
  • P1 plan step skipped ×1 (GD05-017)
  • P1 decides #7: play:
  • P1 ATTACKS Gundam ×6 (target=69)
  • P2 decides #3: action:
  • P1 damage Gundam ×6 (to=GD05-066)
  • P2 damage Shining Gundam ×5 (to=ST01-001)
  • P2 DESTROYED Shining Gundam
  • P1 repairs Gundam ×2 (kill-heal)
  • P1 decides #6: play:
  • P1 ATTACKS Nu Gundam ×5 (target=player)
  • P2 decides #3: action:
  • P2 base damage Gundam Fight ×5
  • P2 DESTROYED Gundam Fight
  • P1 decides #6: play:
  • P2 decides #3: action:
  • P1 repairs Gundam ×2

T13 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 3 🂠 25 ◈ 0/7
🛡
no base
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
Master Gundam
Master Gundam 7/7
⇄ Master Asia
▲ attacking up
Nu Gundam (BG) 🖐 7 🂠 33 ◈ 5/1
🛡
no base
Gundam
Gundam −1 5/5
⇄ Amuro Ray
  • P2 turn (P2 turn 13)
  • P2 decides #4: play:
  • P2 deploys Master Gundam ×5 (cost=5)
  • P2 decides #3: play:
  • P2 pairs Master Asia ×1 (to=GD05-033)
  • P2 decides #3: play:
  • P2 pairs Domon Kasshu ×1 (to=GD05-066)
  • P2 discards Darkness Finger
  • P2 effect Domon Kasshu (free cast GD05-110)
  • P2 decides #2: target:
  • P2 decides #4: play:
  • P2 ATTACKS Master Gundam ×7 (target=player)
  • P2 exiled Cyclone Punch
  • P2 exiled Darkness Finger
  • P2 effect Master Gundam ×5 (exiled 2 Specials -> 5 shield-area damage)
  • P1 base damage Ra Cailum ×5
  • P1 DESTROYED Ra Cailum
  • P2 decides #2: target:
  • P1 DESTROYED Nu Gundam
  • P1 SHIELD BREAK — the shield was Corsica Base
  • P1 BURST Corsica Base
  • P1 base Corsica Base (burst-deploy)
  • P1 to hand Guntank
  • P2 decides #1: play:
  • P2 ATTACKS Shining Gundam ×5 (target=player)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P2 decides #1: action:
  • P2 action command Shining Finger
  • P2 buff/debuff Shining Gundam (First Strike this turn)
  • P2 trashed Shining Finger
  • P1 base damage Corsica Base ×5
  • P1 DESTROYED Corsica Base

T14 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 3 🂠 25 ◈ 0/7
🛡
no base
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 32 ◈ 0/7
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Guntank
Guntank 1/2
Nu Gundam
Nu Gundam 5/5
  • P1 turn (P1 turn 14)
  • P1 decides #7: play:
  • P1 deploys Guntank ×1 (cost=1)
  • P1 decides #2: target:
  • P1 decides #1: play:
  • P1 deploys Nu Gundam ×5 (cost=5)
  • P1 decides #1: play:
  • P1 base Ra Cailum ×1 (cost=1)
  • P1 to hand Guntank
  • P1 decides #4: play:
  • P1 ATTACKS Gundam ×6 (target=79)
  • P1 damage Gundam ×6 (to=GD05-033)
  • P2 damage Master Gundam ×7 (to=ST01-001)
  • P2 DESTROYED Master Gundam
  • P1 repairs Gundam ×2 (kill-heal)
  • P1 DESTROYED Gundam
  • P1 decides #2: play:

T15 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 2 🂠 22 ◈ 4/4
🛡
no base
Shining Gundam
Shining Gundam 5/5
⇄ Domon Kasshu
Gundam Maxter
Gundam Maxter 4/3
⇄ Cyclone Punch
Royal Gundam
Royal Gundam 3/2
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 32 ◈ 0/7
🛡
no base
Guntank
Guntank 1/2
Nu Gundam
Nu Gundam 5/5
  • P2 turn (P2 turn 15)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #2: play:
  • P2 deploys Gundam Maxter ×2 (cost=2)
  • P2 decides #4: play:
  • P2 pairs Cyclone Punch (from_trash=GD05-069)
  • P2 decides #1: play:
  • P2 deploys Royal Gundam ×2 (cost=2)
  • P2 decides #1: play:
  • P2 command Overflowing Affection ×1 (cost=1)
  • P2 discards Master Asia
  • P2 trashed Overflowing Affection
  • P2 decides #4: play:
  • P2 ATTACKS Shining Gundam ×5 (target=player)
  • P2 effect Shining Gundam (unrest 1 resource)
  • P1 base damage Ra Cailum ×5
  • P1 DESTROYED Ra Cailum
  • P2 decides #4: play:
  • P2 ATTACKS Gundam Maxter ×4 (target=player)
  • P2 effect Gundam Maxter (reactivate GD05-121 main)
  • P2 decides #2: target:
  • P2 buff/debuff Nu Gundam ×-2 (AP-2 this turn)
  • P1 SHIELD BREAK — the shield was A Show of Resolve
  • P2 decides #4: play:

T16 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 2 🂠 22 ◈ 4/4
🛡
no base
Gundam Maxter
Gundam Maxter 4/3
⇄ Cyclone Punch
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 31 ◈ 1/7
🛡
no base
Nu Gundam
Nu Gundam 5/5
Jegan
Jegan 2/2
Guntank
Guntank 1/2
  • P1 turn (P1 turn 16)
  • P1 decides #12: play:
  • P1 ATTACKS Nu Gundam ×5 (target=71)
  • P2 decides #2: block:
  • P1 damage Nu Gundam ×5 (to=GD05-066)
  • P2 damage Shining Gundam ×5 (to=GD05-017)
  • P2 DESTROYED Shining Gundam
  • P1 BREACH Nu Gundam ×5 (x=5)
  • P2 SHIELD BREAK — the shield was Gundam Maxter
  • P1 DESTROYED Nu Gundam
  • P1 decides #8: play:
  • P1 ATTACKS Guntank ×1 (target=player)
  • P2 decides #1: block:
  • P2 BLOCKS Royal Gundam
  • P1 damage Guntank ×1 (to=GD05-075)
  • P2 damage Royal Gundam ×3 (to=GD01-008)
  • P1 DESTROYED Guntank
  • P1 decides #1: play:
  • P1 deploys Nu Gundam ×5 (cost=5)
  • P1 decides #3: play:
  • P1 deploys Jegan ×1 (cost=1)
  • P1 decides #2: play:
  • P1 deploys Guntank ×1 (cost=1)
  • P1 decides #2: target:
  • P2 DESTROYED Royal Gundam
  • P1 decides #2: play:

T17 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 1 🂠 21 ◈ 5/4
🛡
no base
Gundam Maxter
Gundam Maxter 4/3
⇄ Cyclone Punch
Gundam Maxter
Gundam Maxter 3/2
Royal Gundam
Royal Gundam 3/2
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 31 ◈ 1/7
🛡
no base
Nu Gundam
Nu Gundam 3/5
Jegan
Jegan 2/2
Guntank
Guntank 1/2
  • P2 turn (P2 turn 17)
  • P2 decides #2: play:
  • P2 deploys Gundam Maxter ×2 (cost=2)
  • P2 decides #1: play:
  • P2 deploys Royal Gundam ×2 (cost=2)
  • P2 decides #5: play:
  • P2 ATTACKS Gundam Maxter ×4 (target=player)
  • P2 effect Gundam Maxter (reactivate GD05-121 main)
  • P2 decides #1: target:
  • P2 buff/debuff Nu Gundam ×-2 (AP-2 this turn)
  • · WIN ×1 (shield_empty)