Nu Gundam (BG) vs Gundam Fight (RW)
31 Aug 2026, 12:31 · engine 0.1.0 · pilot mode: llmAI summary
FINAL: Nu Gundam 7 - 3 Gundam Fight (RW), 10 games, two AI pilots rewriting their own notebooks after every game. Against the fixed-strategy simulation's 67-80% for Nu, the AI-vs-AI games were competitive - and the reason is the interesting part: the 33% underdog learned. THE ONE RULE both sides converged on: count UNBLOCKED ATTACKS, never damage. Each unblocked attack breaks exactly one shield however strong the attacker; at zero shields the next unblocked attack ends the game, so a 0-0 standoff belongs to whoever moves next. HOW NU WON (7): same-turn deploy+pair IS the win condition - a fresh body plus its pilot attacks immediately, so Nu's closers never telegraph. Read the opponent's READY resources (rested resources can't pay for tricks) and the discard pile (when the last cheap answer is spent, that turn is the all-in). Rest triggers go on the BLOCKER, not the biggest attacker - it denies this turn's block and next turn's swing. Keep one base as a bomb shelter for Master Gundam's turn. HOW RW WON (3): survive the early race behind Royal and shields (never below 2), then land the combo turn - Master Gundam attacking the player with Special Moves banked. One correction discovered the hard way in the finale: the 5-damage nuke kills a base exactly or pops ONE shield, it does not sweep - the button only wins with the opponent at 2-3 shields. Its real edge is the defender windows: multiple tricks between block and damage, and resting an attacker that hasn't swung cancels its attack entirely. Deck guides on the Strategy tab; raw pilot notebooks beneath them.
T0 · setup
- P1 decides #2: mulligan:
- P2 decides #2: mulligan:
- P1 shield placed Kayra's Re-GZ
- P1 shield placed Jegan
- P1 shield placed Nu Gundam
- P1 shield placed Ra Cailum
- P1 shield placed Jegan
- P1 shield placed Guntank
- P2 shield placed Darkness Finger
- P2 shield placed Master Asia
- P2 shield placed Master Gundam
- P2 shield placed Overflowing Affection
- P2 shield placed Airframe Seizure
- P2 shield placed Airframe Seizure
- · first player (p1)
T1 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
- P1 turn (P1 turn 1)
T2 · Gundam Fight (RW)(board at end of turn)
BASE3/3
BASE3/3
- P2 turn (P2 turn 2)
- P2 decides #2: action:
T3 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
2/2
1/2
- P1 turn (P1 turn 3)
- P1 decides #1: play:
- P1 deploys Jegan ×1 (cost=1)
- P1 decides #1: play:
- P1 deploys Zaku Ⅱ ×1 (cost=1)
- P2 decides #1: action:
- P2 action command Cyclone Punch
- P2 decides #1: target:
- P2 buff/debuff Jegan ×-2 (AP-2 this turn)
- P2 trashed Cyclone Punch
T4 · Gundam Fight (RW)(board at end of turn)
BASE3/3
4/3
BASE3/3
2/2
1/2
- P2 turn (P2 turn 4)
- P2 decides #1: play:
- P2 deploys Gundam Maxter ×2 (cost=2)
- P2 decides #2: play:
- P2 pairs Cyclone Punch (from_trash=GD05-069)
- P2 decides #3: play:
- P2 decides #1: action:
- P2 EX spent ×1
- P2 action command Shining Finger
- P2 decides #1: target:
- P2 rests Jegan (Shining Finger)
- P2 trashed Shining Finger
T5 · Nu Gundam (BG)(board at end of turn)
4/3
BASE3/3
2/2
1/2
3/3
- P1 turn (P1 turn 5)
- P1 plan step skipped ×1 (ST03-008 (turn expired))
- P1 plan step skipped ×1 (GD05-027 (turn expired))
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #4: play:
- P1 deploys Rick Dom ×2 (cost=2)
- P1 decides #1: play:
- P1 ATTACKS Jegan ×2 (target=player)
- P2 base damage EXB-0 ×2
- P1 decides #1: play:
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 base damage EXB-0 ×3
- P2 DESTROYED EXB-0
T6 · Gundam Fight (RW)(board at end of turn)
BASE5/5
4/3
3/2
BASE3/3
1/2
3/3
- P2 turn (P2 turn 6)
- P2 decides #4: play:
- P2 ATTACKS Gundam Maxter ×4 (target=1)
- P2 effect Gundam Maxter (reactivate GD05-121 main)
- P2 decides #1: target:
- P2 buff/debuff Jegan ×-2 (AP-2 this turn)
- P2 damage Gundam Maxter ×4 (to=GD05-027)
- P1 DESTROYED Jegan
- P2 to hand Darkness Finger
- P2 effect Gundam Maxter (dug GD05-110)
- P2 decides #2: play:
- P2 deploys Gundam Maxter ×2 (cost=2)
- P2 decides #1: play:
- P2 base Gundam Fight ×1 (cost=1)
- P2 to hand Airframe Seizure
- P2 decides #2: play:
T7 · Nu Gundam (BG)(board at end of turn)
3/2
BASE3/3
1/2
3/3
- P1 turn (P1 turn 7)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play:
- P1 deploys Kayra's Re-GZ ×2 (cost=2)
- P1 effect Kayra's Re-GZ (scry GD01-030 top)
- P1 decides #7: play:
- P1 ATTACKS Rick Dom ×3 (target=68)
- P1 damage Rick Dom ×3 (to=GD05-069)
- P2 damage Gundam Maxter ×4 (to=GD01-030)
- P2 DESTROYED Gundam Maxter
- P1 BREACH Rick Dom ×2 (x=2)
- P2 base damage Gundam Fight ×2
- P1 DESTROYED Rick Dom
- P1 decides #4: play:
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 base damage Gundam Fight ×3
- P2 DESTROYED Gundam Fight
- P1 decides #4: play:
T8 · Gundam Fight (RW)(board at end of turn)
3/2
3/4
3/3
- P2 turn (P2 turn 8)
- P2 decides #1: play:
- P2 command Darkness Finger ×1 (cost=1)
- P2 decides #1: target:
- P1 DESTROYED Zaku Ⅱ
- P2 trashed Darkness Finger
- P2 decides #2: play:
- P2 deploys Shining Gundam ×3 (cost=3)
- P2 decides #3: play:
- P2 ATTACKS Gundam Maxter ×3 (target=player)
- P1 base damage EXB-0 ×3
- P1 DESTROYED EXB-0
- P2 to hand Shining Finger
- P2 effect Gundam Maxter (dug GD05-120)
- P2 decides #3: play:
T9 · Nu Gundam (BG)(board at end of turn)
−1
3/1
3/4
3/3
3/3
3/3
1/2
- P1 turn (P1 turn 9)
- P1 decides #6: play:
- P1 deploys Rick Dom ×2 (cost=2)
- P1 decides #2: play:
- P1 deploys Kayra's Re-GZ ×2 (cost=2)
- P1 effect Kayra's Re-GZ (scry GD01-030 top)
- P1 decides #1: play:
- P1 deploys Guntank ×1 (cost=1)
- P1 decides #1: target:
- P1 decides #1: play:
- P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
- P2 SHIELD BREAK — the shield was Airframe Seizure
T10 · Gundam Fight (RW)(board at end of turn)
−1
3/1
5/5
3/3
3/3
3/3
1/2
- P2 turn (P2 turn 10)
- P2 decides #4: play:
- P2 pairs Domon Kasshu ×1 (to=GD05-066)
- P2 discards Shining Finger
- P2 effect Domon Kasshu (free cast GD05-120)
- P2 decides #2: target:
- P2 rests Kayra's Re-GZ (Shining Finger)
- P2 buff/debuff Shining Gundam (First Strike this turn)
- P2 decides #10: play:
T11 · Nu Gundam (BG)(board at end of turn)
−1
3/1
5/5
3/3
3/3
3/3
2/2
3/4
- P1 turn (P1 turn 11)
- P1 plan step skipped ×1 (GD01-030 (turn expired))
- P1 plan step skipped ×1 (GD05-029 (turn expired))
- P1 plan step skipped ×1 (GD01-008 (turn expired))
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play:
- P1 deploys Re-GZ BWS ×3 (cost=3)
- P1 EX resource ×1
- P1 decides #1: play:
- P1 deploys Gundam ×3 (cost=3)
- P1 decides #1: play:
- P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
- P2 SHIELD BREAK — the shield was Overflowing Affection
- P1 decides #1: play:
- P1 ATTACKS Rick Dom ×3 (target=player)
- P2 SHIELD BREAK — the shield was Master Gundam
- P1 decides #1: play:
- P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
- P2 SHIELD BREAK — the shield was Master Asia
- P2 BURST Master Asia
- P2 to hand Master Asia
- P1 decides #1: play:
- P1 ATTACKS Guntank ×1 (target=player)
- P2 SHIELD BREAK — the shield was Darkness Finger
- P2 BURST Darkness Finger
- P2 decides #4: target:
- P1 DESTROYED Guntank
T12 · Gundam Fight (RW)(board at end of turn)
−2
4/1
−3
5/2
4/3
3/3
2/2
3/4
- P2 turn (P2 turn 12)
- P2 decides #2: play:
- P2 command Airframe Seizure ×1 (cost=1)
- P2 discards Airframe Seizure
- P2 trashed Airframe Seizure
- P2 decides #4: play:
- P2 deploys Rising Gundam ×3 (cost=3)
- P2 decides #8: play:
- P2 pairs Cyclone Punch (from_trash=GD05-069)
- P2 decides #10: play:
- P2 ATTACKS Shining Gundam ×5 (target=20)
- P2 effect Shining Gundam (unrest 1 resource)
- P2 damage Shining Gundam ×5 (to=GD05-029)
- P1 damage Kayra's Re-GZ ×3 (to=GD05-066)
- P1 DESTROYED Kayra's Re-GZ
- P2 decides #7: play:
- P2 ATTACKS Gundam Maxter ×4 (target=19)
- P2 effect Gundam Maxter (reactivate GD05-121 main)
- P2 decides #2: target:
- P2 buff/debuff Kayra's Re-GZ ×-2 (AP-2 this turn)
- P2 damage Gundam Maxter ×4 (to=GD05-029)
- P1 damage Kayra's Re-GZ ×1 (to=GD05-069)
- P1 DESTROYED Kayra's Re-GZ
- P2 decides #5: play:
T13 · Nu Gundam (BG)(board at end of turn)
−2
4/1
−3
5/2
4/3
3/3
2/2
3/4
- P1 turn (P1 turn 13)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #4: play:
- P1 ATTACKS Rick Dom ×3 (target=player)
- · WIN (shield_empty)