Nu Gundam (BG) vs Gundam Fight (RW)
31 Aug 2026, 12:31 · engine 0.1.0 · pilot mode: llmAI summary
FINAL: Nu Gundam 7 - 3 Gundam Fight (RW), 10 games, two AI pilots rewriting their own notebooks after every game. Against the fixed-strategy simulation's 67-80% for Nu, the AI-vs-AI games were competitive - and the reason is the interesting part: the 33% underdog learned. THE ONE RULE both sides converged on: count UNBLOCKED ATTACKS, never damage. Each unblocked attack breaks exactly one shield however strong the attacker; at zero shields the next unblocked attack ends the game, so a 0-0 standoff belongs to whoever moves next. HOW NU WON (7): same-turn deploy+pair IS the win condition - a fresh body plus its pilot attacks immediately, so Nu's closers never telegraph. Read the opponent's READY resources (rested resources can't pay for tricks) and the discard pile (when the last cheap answer is spent, that turn is the all-in). Rest triggers go on the BLOCKER, not the biggest attacker - it denies this turn's block and next turn's swing. Keep one base as a bomb shelter for Master Gundam's turn. HOW RW WON (3): survive the early race behind Royal and shields (never below 2), then land the combo turn - Master Gundam attacking the player with Special Moves banked. One correction discovered the hard way in the finale: the 5-damage nuke kills a base exactly or pops ONE shield, it does not sweep - the button only wins with the opponent at 2-3 shields. Its real edge is the defender windows: multiple tricks between block and damage, and resting an attacker that hasn't swung cancels its attack entirely. Deck guides on the Strategy tab; raw pilot notebooks beneath them.
T0 · setup
- P1 decides #2: mulligan:
- P2 decides #1: mulligan:
- P2 mulligan
- P1 shield placed Gundam
- P1 shield placed Re-GZ
- P1 shield placed Kayra's Re-GZ
- P1 shield placed Rick Dom
- P1 shield placed Nu Gundam
- P1 shield placed Gundam
- P2 shield placed Gundam Maxter
- P2 shield placed Master Asia
- P2 shield placed Shining Gundam
- P2 shield placed Shining Gundam
- P2 shield placed Rising Gundam
- P2 shield placed Master Asia
- · first player ×1 (p2)
T1 · Gundam Fight (RW)(board at end of turn)
BASE3/3
BASE3/3
- P2 turn (P2 turn 1)
- P2 decides #4: action:
T2 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
2/2
1/2
- P1 turn (P1 turn 2)
- P1 decides #1: play:
- P1 deploys Jegan ×1 (cost=1)
- P1 decides #1: play:
- P1 EX spent ×1
- P1 deploys Zaku Ⅱ ×1 (cost=1)
- P2 decides #4: action:
T3 · Gundam Fight (RW)(board at end of turn)
BASE3/3
BASE3/3
2/2
1/2
- P2 turn (P2 turn 3)
- P2 decides #4: action:
T4 · Nu Gundam (BG)(board at end of turn)
BASE3/3
2/2
1/2
- P1 turn (P1 turn 4)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play:
- P1 ATTACKS Jegan ×2 (target=player)
- P2 decides #4: action:
- P2 base damage EXB-0 ×2
- P1 decides #1: play:
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 decides #4: action:
- P2 base damage EXB-0 ×3
- P2 DESTROYED EXB-0
- P2 decides #4: action:
T5 · Gundam Fight (RW)(board at end of turn)
4/3
BASE3/3
1/2
- P2 turn (P2 turn 5)
- P2 decides #3: play:
- P2 deploys Gundam Maxter ×2 (cost=2)
- P2 decides #1: play:
- P2 command Cyclone Punch ×1 (cost=1)
- P2 decides #1: target:
- P2 buff/debuff Jegan ×-2 (AP-2 this turn)
- P2 trashed Cyclone Punch
- P2 decides #1: play:
- P2 pairs Cyclone Punch (from_trash=GD05-069)
- P2 decides #2: play:
- P2 ATTACKS Gundam Maxter ×4 (target=1)
- P2 effect Gundam Maxter (reactivate GD05-121 main)
- P2 decides #1: target:
- P2 buff/debuff Jegan ×-2 (AP-2 this turn)
- P2 damage Gundam Maxter ×4 (to=GD05-027)
- P1 DESTROYED Jegan
- P2 to hand Darkness Finger
- P2 effect Gundam Maxter (dug GD05-110)
T6 · Nu Gundam (BG)(board at end of turn)
BASE3/3
3/3
- P1 turn (P1 turn 6)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #3: play:
- P1 deploys Rick Dom ×2 (cost=2)
- P1 decides #2: play:
- P1 ATTACKS Zaku Ⅱ ×1 (target=66)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P1 damage Zaku Ⅱ ×3 (to=GD05-069)
- P2 damage Gundam Maxter ×4 (to=ST03-008)
- P2 DESTROYED Gundam Maxter
- P1 DESTROYED Zaku Ⅱ
T7 · Gundam Fight (RW)(board at end of turn)
5/5
BASE3/3
3/3
- P2 turn (P2 turn 7)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #6: play:
- P2 deploys Shining Gundam ×3 (cost=3)
- P2 decides #3: play:
- P2 pairs Domon Kasshu ×1 (to=GD05-066)
- P2 discards Cyclone Punch
- P2 effect Domon Kasshu (free cast GD05-121)
- P2 decides #1: target:
- P2 buff/debuff Rick Dom ×-2 (AP-2 this turn)
- P2 plan step skipped ×1 (GD05-066)
- P2 decides #2: play:
T8 · Nu Gundam (BG)(board at end of turn)
BASE5/5
4/2
- P1 turn (P1 turn 8)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play:
- P1 base replaced EXB-0
- P1 base Corsica Base ×3 (cost=3)
- P1 to hand Gundam
- P1 deploys TOK-TALLGEESE (token)
- P1 decides #1: play:
- P1 pairs Amuro Ray ×1 (to=GD01-030)
- P1 decides #1: target:
- P1 rests Shining Gundam (Amuro When Paired)
- P1 decides #2: play:
- P1 ATTACKS Rick Dom ×5 (target=69)
- P1 damage Rick Dom ×5 (to=GD05-066)
- P2 damage Shining Gundam ×5 (to=GD01-030)
- P2 DESTROYED Shining Gundam
- P1 BREACH Rick Dom ×2 (x=2)
- P2 SHIELD BREAK — the shield was Master Asia
- P2 BURST Master Asia
- P2 to hand Master Asia
- P1 DESTROYED Rick Dom
T9 · Gundam Fight (RW)(board at end of turn)
BASE5/5
3/4
BASE5/5
- P2 turn (P2 turn 9)
- P2 decides #2: play:
- P2 base Gundam Fight ×1 (cost=1)
- P2 to hand Rising Gundam
- P2 decides #5: play:
- P2 deploys Shining Gundam ×3 (cost=3)
- P2 exiled Gundam Maxter
- P2 exiled Shining Gundam
- P2 to hand Cyclone Punch
- P2 effect Shining Gundam (exiled 2 MF -> tutored GD05-121)
- P2 decides #1: play:
- P2 command Darkness Finger ×1 (cost=1)
- P2 decides #1: target:
- P1 DESTROYED TOK-TALLGEESE
- P2 trashed Darkness Finger
- P2 decides #3: play:
T10 · Nu Gundam (BG)(board at end of turn)
BASE5/5
3/4
BASE5/5
5/5
1/2
- P1 turn (P1 turn 10)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play:
- P1 deploys Kayra's Re-GZ ×2 (cost=2)
- P1 effect Kayra's Re-GZ (scry GD05-029 top)
- P1 decides #2: play:
- P1 pairs Amuro Ray ×1 (to=GD05-029)
- P1 decides #1: play:
- P1 deploys Zaku Ⅱ ×1 (cost=1)
T11 · Gundam Fight (RW)(board at end of turn)
BASE5/5
5/5
−1
6/4
−4
5/1
- P2 turn (P2 turn 11)
- P2 decides #8: play:
- P2 pairs Domon Kasshu ×1 (to=GD05-066)
- P2 discards Cyclone Punch
- P2 effect Domon Kasshu (free cast GD05-121)
- P2 decides #1: target:
- P2 buff/debuff Kayra's Re-GZ ×-2 (AP-2 this turn)
- P2 decides #3: play:
- P2 deploys Rising Gundam ×3 (cost=3)
- P2 decides #1: play:
- P2 pairs Master Asia ×1 (to=GD05-072)
- P2 decides #1: target:
- P2 rests Zaku Ⅱ (Rising When Linked)
- P2 decides #6: play:
- P2 ATTACKS Shining Gundam ×5 (target=player)
- P2 effect Shining Gundam (unrest 1 resource)
- P2 decides #3: action:
- P1 base damage Corsica Base ×5
- P1 DESTROYED Corsica Base
- P2 decides #7: play:
- P2 ATTACKS Rising Gundam ×6 (target=7)
- P2 decides #1: target:
- P2 decides #1: action:
- P2 action command Darkness Finger
- P2 decides #1: target:
- P2 trashed Darkness Finger
- P2 decides #2: action:
- P2 damage Rising Gundam ×6 (to=ST03-008)
- P1 damage Zaku Ⅱ ×1 (to=GD05-072)
- P1 DESTROYED Zaku Ⅱ
- P2 decides #1: play:
- P2 command Airframe Seizure ×1 (cost=1)
- P2 discards Airframe Seizure
- P2 trashed Airframe Seizure
- P2 decides #2: play:
T12 · Nu Gundam (BG)(board at end of turn)
BASE5/5
5/5
2/2
3/3
- P1 turn (P1 turn 12)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #7: play:
- P1 ATTACKS Kayra's Re-GZ ×5 (target=75)
- P1 damage Kayra's Re-GZ ×5 (to=GD05-072)
- P2 damage Rising Gundam ×6 (to=GD05-029)
- P2 DESTROYED Rising Gundam
- P1 repairs Kayra's Re-GZ ×2 (kill-heal)
- P1 DESTROYED Kayra's Re-GZ
- P1 decides #3: play:
- P1 deploys Re-GZ BWS ×3 (cost=3)
- P1 EX resource ×1
- P1 decides #3: play:
- P1 deploys Kayra's Re-GZ ×2 (cost=2)
- P1 effect Kayra's Re-GZ (scry GD05-085 top)
T13 · Gundam Fight (RW)(board at end of turn)
BASE5/5
5/5
- P2 turn (P2 turn 13)
- P2 decides #2: play:
- P2 command Shining Finger ×1 (cost=1)
- P2 decides #2: target:
- P2 rests Kayra's Re-GZ (Shining Finger)
- P2 buff/debuff Shining Gundam (First Strike this turn)
- P2 trashed Shining Finger
- P2 decides #2: play:
- P2 command Darkness Finger ×1 (cost=1)
- P2 decides #1: target:
- P1 DESTROYED Re-GZ BWS
- P2 trashed Darkness Finger
- P2 decides #4: play:
- P2 ATTACKS Shining Gundam ×5 (target=20)
- P2 effect Shining Gundam (unrest 1 resource)
- P2 decides #2: action:
- P1 DESTROYED Kayra's Re-GZ
- P2 decides #3: play:
- P2 decides #2: action:
T14 · Nu Gundam (BG)(board at end of turn)
BASE5/5
−4
5/1
−3
6/3
4/4
- P1 turn (P1 turn 14)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play:
- P1 deploys Gundam ×3 (cost=3)
- P1 decides #2: play:
- P1 pairs Amuro Ray ×1 (to=ST01-001)
- P1 decides #3: play:
- P1 ATTACKS Gundam ×6 (target=70)
- P2 decides #1: action:
- P2 action command Cyclone Punch
- P2 decides #1: target:
- P2 buff/debuff Gundam ×-2 (AP-2 this turn)
- P2 trashed Cyclone Punch
- P1 damage Gundam ×4 (to=GD05-066)
- P2 damage Shining Gundam ×5 (to=ST01-001)
- P1 decides #1: play:
- P1 deploys Gundam ×3 (cost=3)
- P1 repairs Gundam ×2
T15 · Gundam Fight (RW)(board at end of turn)
BASE5/5
−3
6/2
- P2 turn (P2 turn 15)
- P2 decides #1: play:
- P2 deploys Rising Gundam ×3 (cost=3)
- P2 decides #1: play:
- P2 pairs Master Asia ×1 (to=GD05-072)
- P2 decides #1: target:
- P2 rests Gundam (Rising When Linked)
- P2 decides #3: play:
- P2 ATTACKS Shining Gundam ×5 (target=21)
- P2 effect Shining Gundam (unrest 1 resource)
- P2 damage Shining Gundam ×5 (to=ST01-001)
- P1 damage Gundam ×5 (to=GD05-066)
- P1 DESTROYED Gundam
- P2 DESTROYED Shining Gundam
- P2 decides #3: play:
- P2 ATTACKS Rising Gundam ×6 (target=23)
- P2 damage Rising Gundam ×6 (to=ST01-001)
- P1 damage Gundam ×3 (to=GD05-072)
- P1 DESTROYED Gundam
- P2 decides #2: play:
T16 · Nu Gundam (BG)(board at end of turn)
BASE5/5
−3
6/2
- P1 turn (P1 turn 16)
T17 · Gundam Fight (RW)(board at end of turn)
BASE5/5
−3
6/2
7/7
- P2 turn (P2 turn 17)
- P2 decides #1: play:
- P2 deploys Master Gundam ×5 (cost=5)
- P2 decides #1: play:
- P2 pairs Master Asia ×1 (to=GD05-033)
- P2 decides #2: play:
- P2 ATTACKS Rising Gundam ×6 (target=player)
- P1 SHIELD BREAK — the shield was Nu Gundam
- P2 decides #2: play:
- P2 ATTACKS Master Gundam ×7 (target=player)
- P2 exiled Cyclone Punch
- P2 exiled Darkness Finger
- P2 effect Master Gundam ×5 (exiled 2 Specials -> 5 shield-area damage)
- P1 SHIELD BREAK — the shield was Rick Dom
- P1 SHIELD BREAK — the shield was Kayra's Re-GZ
- P2 decides #2: play:
T18 · Nu Gundam (BG)(board at end of turn)
BASE5/5
−3
6/2
7/7
2/2
- P1 turn (P1 turn 18)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play:
- P1 deploys Jegan ×1 (cost=1)
- P1 decides #2: play:
T19 · Gundam Fight (RW)(board at end of turn)
BASE5/5
−3
6/2
7/7
2/2
- P2 turn (P2 turn 19)
- P2 decides #3: play:
- P2 ATTACKS Rising Gundam ×6 (target=player)
- P1 SHIELD BREAK — the shield was Re-GZ
- P2 decides #3: play:
- P2 ATTACKS Master Gundam ×7 (target=player)
- P2 exiled Cyclone Punch
- P2 exiled Darkness Finger
- P2 effect Master Gundam ×5 (exiled 2 Specials -> 5 shield-area damage)
- P1 SHIELD BREAK — the shield was Gundam
- · WIN ×1 (shield_empty)