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Nu Gundam (BG) vs Gundam Fight (RW)

31 Aug 2026, 12:31 · engine 0.1.0 · pilot mode: llm
10 gamesavg 15 turnsseed 8200adaptive series 2 — Nu vs Gundam Fight (10 games)
7 / 3

AI summary

FINAL: Nu Gundam 7 - 3 Gundam Fight (RW), 10 games, two AI pilots rewriting their own notebooks after every game. Against the fixed-strategy simulation's 67-80% for Nu, the AI-vs-AI games were competitive - and the reason is the interesting part: the 33% underdog learned. THE ONE RULE both sides converged on: count UNBLOCKED ATTACKS, never damage. Each unblocked attack breaks exactly one shield however strong the attacker; at zero shields the next unblocked attack ends the game, so a 0-0 standoff belongs to whoever moves next. HOW NU WON (7): same-turn deploy+pair IS the win condition - a fresh body plus its pilot attacks immediately, so Nu's closers never telegraph. Read the opponent's READY resources (rested resources can't pay for tricks) and the discard pile (when the last cheap answer is spent, that turn is the all-in). Rest triggers go on the BLOCKER, not the biggest attacker - it denies this turn's block and next turn's swing. Keep one base as a bomb shelter for Master Gundam's turn. HOW RW WON (3): survive the early race behind Royal and shields (never below 2), then land the combo turn - Master Gundam attacking the player with Special Moves banked. One correction discovered the hard way in the finale: the 5-damage nuke kills a base exactly or pops ONE shield, it does not sweep - the button only wins with the opponent at 2-3 shields. Its real edge is the defender windows: multiple tricks between block and damage, and resting an attacker that hasn't swung cancels its attack entirely. Deck guides on the Strategy tab; raw pilot notebooks beneath them.

Game #7seed 8206Nu Gundam (BG) went first10 turns
Nu Gundam (BG) wins — shield_empty

T0 · setup

  • P1 decides #2: mulligan:
  • P2 decides #2: mulligan: Keep: Shining+Domon link body, Shining Finger rest tool, 2x Airframe Seizure draw
  • P1 shield placed Rick Dom
  • P1 shield placed Guntank
  • P1 shield placed Zaku Ⅱ
  • P1 shield placed Re-GZ BWS
  • P1 shield placed Rick Dom
  • P1 shield placed Rick Dom
  • P2 shield placed Cyclone Punch
  • P2 shield placed Gundam Maxter
  • P2 shield placed Airframe Seizure
  • P2 shield placed Master Asia
  • P2 shield placed Royal Gundam
  • P2 shield placed Royal Gundam
  • · first player (p1)

T1 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 39 ◈ 0/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P1 turn (P1 turn 1)
  • P2 decides #2: action: T1: no action command worth casting on an empty board

T2 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 34 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P2 turn (P2 turn 2)
  • P2 decides #1: play: T2: both draw engines (+2 each), discards are auto-cheapest (dup Airframe then cheapest) - fill hand for the T4 Shining+Domon curve
  • P2 command Airframe Seizure ×1 (cost=1)
  • P2 discards Airframe Seizure
  • P2 trashed Airframe Seizure
  • P2 decides #1: play: T2: both draw engines (+2 each), discards are auto-cheapest (dup Airframe then cheapest) - fill hand for the T4 Shining+Domon curve
  • P2 EX spent ×1
  • P2 command Overflowing Affection ×1 (cost=1)
  • P2 discards Airframe Seizure
  • P2 trashed Overflowing Affection

T3 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 34 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Jegan
Jegan 2/2
  • P1 turn (P1 turn 3)
  • P1 decides #1: play:
  • P1 deploys Jegan ×1 (cost=1)
  • P1 decides #1: play:
  • P1 deploys Jegan ×1 (cost=1)

T4 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 7 🂠 33 ◈ 2/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Jegan
Jegan 2/2
  • P2 turn (P2 turn 4)
  • P2 decides #3: action: T4: only 2 resources, hand is all L3+ - nothing playable; save Shining Finger for a real rest, not a 2/2 Jegan

T5 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 33 ◈ 0/2
🛡
EX Base
EX Base BASE1/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 36 ◈ 1/2
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Jegan
Jegan 2/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
  • P1 turn (P1 turn 5)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play:
  • P1 deploys Kayra's Re-GZ ×2 (cost=2)
  • P1 effect Kayra's Re-GZ (scry ST03-008 top)
  • P1 decides #1: play:
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 decides #2: action: Defender window vs Jegan swing: Cyclone -2AP makes the attack 0 dmg, saves a shield, cyclone still goes to trash for Maxter pairing
  • P2 action command Cyclone Punch
  • P2 decides #1: target: Cyclone the rested attacker (first Jegan) - swing becomes 0 dmg
  • P2 buff/debuff Jegan ×-2 (AP-2 this turn)
  • P2 trashed Cyclone Punch
  • P2 decides #2: action: Nothing else worth casting in this window
  • P1 decides #1: play:
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 decides #1: action: Rest Re-GZ through my attack turn: becomes a killable target and can't block my T6 Shining+Domon; SF also lands in trash as 2nd Special for Master fuel
  • P2 action command Shining Finger
  • P2 decides #1: target: Re-GZ is the only ≤4HP active target
  • P2 rests Kayra's Re-GZ (Shining Finger)
  • P2 trashed Shining Finger
  • P2 base damage EXB-0 ×2

T6 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 32 ◈ 3/0
🛡
EX Base
EX Base BASE1/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 36 ◈ 1/2
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Jegan
Jegan 2/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
  • P2 turn (P2 turn 6)
  • P2 decides #2: action: done with this window

T7 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 6 🂠 32 ◈ 3/0
🛡
no base (no units)
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 35 ◈ 0/4
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Jegan
Jegan 2/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Re-GZ
Re-GZ 4/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 7)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play:
  • P1 deploys Re-GZ ×3 (cost=3)
  • P1 decides #1: play:
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P1 decides #1: play:
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 decides #2: action: Defender window but everything in hand is L4+ and I have 3 resources - nothing castable; EX base is soaking their swings (1/3 left)
  • P2 base damage EXB-0 ×2
  • P2 DESTROYED EXB-0
  • P1 decides #1: play:
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 decides #2: action: Base died soaking swings; still nothing castable at 3 resources
  • P2 SHIELD BREAK — the shield was Royal Gundam
  • P1 decides #1: play:
  • P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
  • P2 decides #2: action: pass - 3 resources can't cast L4 Darkness
  • P2 SHIELD BREAK — the shield was Royal Gundam
  • P2 decides #2: action: pass

T8 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 30 ◈ 0/4
🛡
no base (no units)
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 34 ◈ 0/4
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Jegan
Jegan 2/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
  • P2 turn (P2 turn 8)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #3: play: T8: Rising+Domon 6/4, When-Linked rests Re-GZ 4/2 then kills it; Domon discards Darkness -> free cast 2dmg on Zaku
  • P2 deploys Rising Gundam ×3 (cost=3)
  • P2 decides #1: play: T8: Rising+Domon 6/4, When-Linked rests Re-GZ 4/2 then kills it; Domon discards Darkness -> free cast 2dmg on Zaku
  • P2 pairs Domon Kasshu ×1 (to=GD05-072)
  • P2 discards Darkness Finger
  • P2 effect Domon Kasshu (free cast GD05-110)
  • P2 decides #5: target: Darkness free cast: kill the Zaku outright
  • P1 DESTROYED Zaku Ⅱ
  • P2 decides #1: target: Rest Re-GZ 4/2 - becomes my attack target and can't block
  • P2 rests Re-GZ (Rising When Linked)
  • P2 decides #5: play: T8: Rising+Domon 6/4, When-Linked rests Re-GZ 4/2 then kills it; Domon discards Darkness -> free cast 2dmg on Zaku
  • P2 ATTACKS Rising Gundam ×6 (target=27)
  • P2 damage Rising Gundam ×6 (to=GD05-019)
  • P1 damage Re-GZ ×4 (to=GD05-072)
  • P1 DESTROYED Re-GZ
  • P1 to hand Jegan
  • P1 effect Re-GZ (tutored GD05-027)
  • P2 DESTROYED Rising Gundam

T9 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 5 🂠 30 ◈ 0/4
🛡
no base
Master Asia
Master Asia 3/3
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 33 ◈ 0/5
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Jegan
Jegan 2/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Nu Gundam
Nu Gundam 6/6
⇄ Amuro Ray
  • P1 turn (P1 turn 9)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play:
  • P1 deploys Nu Gundam ×4 (cost=4)
  • P1 decides #4: play:
  • P1 pairs Amuro Ray ×1 (to=GD05-020)
  • P1 decides #4: play:
  • P1 ATTACKS Nu Gundam ×6 (target=player)
  • P2 SHIELD BREAK — the shield was Master Asia
  • P2 BURST Master Asia
  • P2 deploys Master Asia (burst-deploy as unit)
  • P1 decides #3: play:
  • P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
  • P2 SHIELD BREAK — the shield was Airframe Seizure
  • P1 decides #1: play:
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 SHIELD BREAK — the shield was Gundam Maxter
  • P1 decides #1: play:
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 SHIELD BREAK — the shield was Cyclone Punch

T10 · Gundam Fight (RW)(board at end of turn)

Gundam Fight (RW) 🖐 4 🂠 29 ◈ 0/5
🛡
no base
Shining Gundam
Shining Gundam 3/4
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 33 ◈ 0/5
🛡
EX Base
EX Base BASE3/3
EX Base
Nu Gundam
Nu Gundam 6/6
⇄ Amuro Ray
  • P2 turn (P2 turn 10)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #3: play: 0 shields, all their units rested: Darkness x2 kills both Jegans (T11 face hits), Asia 3AP kills Re-GZ 3/3, Shining stays up to block Nu 6/6; Nu dies to Asia T12
  • P2 command Darkness Finger ×1 (cost=1)
  • P2 decides #1: target: Kill Jegan #1
  • P1 DESTROYED Jegan
  • P2 trashed Darkness Finger
  • P2 decides #4: play: 0 shields, all their units rested: Darkness x2 kills both Jegans (T11 face hits), Asia 3AP kills Re-GZ 3/3, Shining stays up to block Nu 6/6; Nu dies to Asia T12
  • P2 command Darkness Finger ×1 (cost=1)
  • P2 decides #1: target: Second Darkness: Jegan #2 is now the first match
  • P1 DESTROYED Jegan
  • P2 trashed Darkness Finger
  • P2 decides #5: play: 0 shields, all their units rested: Darkness x2 kills both Jegans (T11 face hits), Asia 3AP kills Re-GZ 3/3, Shining stays up to block Nu 6/6; Nu dies to Asia T12
  • P2 ATTACKS Master Asia ×3 (target=19)
  • P2 damage Master Asia ×3 (to=GD05-029)
  • P1 damage Kayra's Re-GZ ×3 (to=GD05-089)
  • P1 DESTROYED Kayra's Re-GZ
  • P2 DESTROYED Master Asia
  • P2 decides #1: play: 0 shields, all their units rested: Darkness x2 kills both Jegans (T11 face hits), Asia 3AP kills Re-GZ 3/3, Shining stays up to block Nu 6/6; Nu dies to Asia T12
  • P2 deploys Shining Gundam ×3 (cost=3)
  • P2 exiled Royal Gundam
  • P2 exiled Royal Gundam
  • P2 to hand Cyclone Punch
  • P2 effect Shining Gundam (exiled 2 MF -> tutored GD05-121)
  • P2 decides #2: play: 0 shields, all their units rested: Darkness x2 kills both Jegans (T11 face hits), Asia 3AP kills Re-GZ 3/3, Shining stays up to block Nu 6/6; Nu dies to Asia T12

T11 · Nu Gundam (BG)(board at end of turn)

Gundam Fight (RW) 🖐 4 🂠 29 ◈ 0/5
🛡
no base
Shining Gundam
Shining Gundam 3/4
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 32 ◈ 6/0
🛡
EX Base
EX Base BASE3/3
EX Base
Nu Gundam
Nu Gundam 6/6
⇄ Amuro Ray
  • P1 turn (P1 turn 11)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #6: play:
  • P1 ATTACKS Nu Gundam ×6 (target=player)
  • · WIN (shield_empty)