Nu Gundam (BG) vs Gundam Fight (RW)
31 Aug 2026, 12:31 · engine 0.1.0 · pilot mode: llmAI summary
FINAL: Nu Gundam 7 - 3 Gundam Fight (RW), 10 games, two AI pilots rewriting their own notebooks after every game. Against the fixed-strategy simulation's 67-80% for Nu, the AI-vs-AI games were competitive - and the reason is the interesting part: the 33% underdog learned. THE ONE RULE both sides converged on: count UNBLOCKED ATTACKS, never damage. Each unblocked attack breaks exactly one shield however strong the attacker; at zero shields the next unblocked attack ends the game, so a 0-0 standoff belongs to whoever moves next. HOW NU WON (7): same-turn deploy+pair IS the win condition - a fresh body plus its pilot attacks immediately, so Nu's closers never telegraph. Read the opponent's READY resources (rested resources can't pay for tricks) and the discard pile (when the last cheap answer is spent, that turn is the all-in). Rest triggers go on the BLOCKER, not the biggest attacker - it denies this turn's block and next turn's swing. Keep one base as a bomb shelter for Master Gundam's turn. HOW RW WON (3): survive the early race behind Royal and shields (never below 2), then land the combo turn - Master Gundam attacking the player with Special Moves banked. One correction discovered the hard way in the finale: the 5-damage nuke kills a base exactly or pops ONE shield, it does not sweep - the button only wins with the opponent at 2-3 shields. Its real edge is the defender windows: multiple tricks between block and damage, and resting an attacker that hasn't swung cancels its attack entirely. Deck guides on the Strategy tab; raw pilot notebooks beneath them.
T0 · setup
- P1 decides #2: mulligan:
- P2 decides #2: mulligan:
- P1 shield placed Amuro Ray
- P1 shield placed A Show of Resolve
- P1 shield placed Corsica Base
- P1 shield placed Nu Gundam
- P1 shield placed Zaku Ⅱ
- P1 shield placed Amuro Ray
- P2 shield placed Shining Finger
- P2 shield placed Darkness Finger
- P2 shield placed Rising Gundam
- P2 shield placed Gundam Maxter
- P2 shield placed Cyclone Punch
- P2 shield placed Royal Gundam
- · first player ×1 (p2)
T1 · Gundam Fight (RW)(board at end of turn)
BASE3/3
BASE3/3
- P2 turn (P2 turn 1)
- P2 decides #1: play:
- P2 command Airframe Seizure ×1 (cost=1)
- P2 discards Overflowing Affection
- P2 trashed Airframe Seizure
T2 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
- P1 turn (P1 turn 2)
T3 · Gundam Fight (RW)(board at end of turn)
BASE3/3
3/2
BASE3/3
- P2 turn (P2 turn 3)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #1: play:
- P2 deploys Royal Gundam ×2 (cost=2)
T4 · Nu Gundam (BG)(board at end of turn)
BASE3/3
3/2
BASE5/5
3/3
- P1 turn (P1 turn 4)
- P1 decides #2: play:
- P1 base replaced EXB-0
- P1 base Ra Cailum ×1 (cost=1)
- P1 to hand Amuro Ray
- P1 decides #1: play:
- P1 EX spent ×1
- P1 deploys Kayra's Re-GZ ×2 (cost=2)
- P1 effect Kayra's Re-GZ (scry GD05-019 bottom)
- P1 decides #2: play:
T5 · Gundam Fight (RW)(board at end of turn)
BASE3/3
4/3
BASE5/5
3/3
- P2 turn (P2 turn 5)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #1: play:
- P2 command Cyclone Punch ×1 (cost=1)
- P2 decides #1: target:
- P2 buff/debuff Kayra's Re-GZ ×-2 (AP-2 this turn)
- P2 trashed Cyclone Punch
- P2 decides #1: play:
- P2 pairs Cyclone Punch (from_trash=GD05-075)
- P2 decides #2: play:
T6 · Nu Gundam (BG)(board at end of turn)
4/3
BASE5/5
3/3
2/2
- P1 turn (P1 turn 6)
- P1 decides #1: play:
- P1 deploys Re-GZ BWS ×3 (cost=3)
- P1 EX resource ×1
- P1 decides #6: play:
- P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
- P2 decides #2: block:
- P2 base damage EXB-0 ×3
- P2 DESTROYED EXB-0
- P1 decides #6: play:
T7 · Gundam Fight (RW)(board at end of turn)
3/4
BASE5/5
2/2
- P2 turn (P2 turn 7)
- P2 decides #1: play:
- P2 deploys Shining Gundam ×3 (cost=3)
- P2 decides #2: play:
- P2 ATTACKS Royal Gundam ×4 (target=17)
- P2 damage Royal Gundam ×4 (to=GD05-029)
- P1 damage Kayra's Re-GZ ×3 (to=GD05-075)
- P1 DESTROYED Kayra's Re-GZ
- P2 DESTROYED Royal Gundam
- P2 decides #2: play:
T8 · Nu Gundam (BG)(board at end of turn)
3/4
BASE5/5
2/2
6/3
1/2
- P1 turn (P1 turn 8)
- P1 decides #1: play:
- P1 deploys Re-GZ ×3 (cost=3)
- P1 decides #3: play:
- P1 pairs Amuro Ray ×1 (to=GD05-019)
- P1 decides #1: target:
- P1 rests Shining Gundam (Amuro When Paired)
- P1 decides #2: play:
- P1 EX spent ×1
- P1 deploys Zaku Ⅱ ×1 (cost=1)
- P1 decides #4: play:
- P1 ATTACKS Re-GZ ×6 (target=player)
- P2 SHIELD BREAK — the shield was Royal Gundam
- P1 decides #2: play:
- P1 ATTACKS Re-GZ BWS ×2 (target=player)
- P2 SHIELD BREAK — the shield was Cyclone Punch
- P1 decides #2: play:
T9 · Gundam Fight (RW)(board at end of turn)
4/3
3/2
BASE5/5
2/2
1/2
- P2 turn (P2 turn 9)
- P2 decides #9: play:
- P2 ATTACKS Shining Gundam ×3 (target=28)
- P2 damage Shining Gundam ×3 (to=GD05-019)
- P1 damage Re-GZ ×6 (to=GD05-066)
- P1 DESTROYED Re-GZ
- P1 to hand Jegan
- P1 effect Re-GZ (tutored GD05-027)
- P2 DESTROYED Shining Gundam
- P2 decides #2: play:
- P2 deploys Rising Gundam ×3 (cost=3)
- P2 decides #1: play:
- P2 deploys Royal Gundam ×2 (cost=2)
- P2 decides #5: play:
T10 · Nu Gundam (BG)(board at end of turn)
4/3
3/2
BASE5/5
3/2
6/5
3/2
- P1 turn (P1 turn 10)
- P1 decides #7: play:
- P1 deploys Gundam ×3 (cost=3)
- P1 decides #4: play:
- P1 pairs Amuro Ray ×1 (to=ST01-001)
- P1 decides #2: target:
- P1 rests Royal Gundam (Amuro When Paired)
- P1 decides #1: play:
- P1 deploys Jegan ×1 (cost=1)
- P1 decides #6: play:
- P1 ATTACKS Gundam ×6 (target=player)
- P2 SHIELD BREAK — the shield was Gundam Maxter
- P1 decides #2: play:
- P1 ATTACKS Re-GZ BWS ×3 (target=player)
- P2 SHIELD BREAK — the shield was Rising Gundam
- P1 decides #2: play:
- P1 ATTACKS Zaku Ⅱ ×2 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 SHIELD BREAK — the shield was Darkness Finger
- P2 BURST Darkness Finger
- P2 decides #2: target:
- P1 DESTROYED Zaku Ⅱ
- P1 decides #2: play:
T11 · Gundam Fight (RW)(board at end of turn)
3/2
BASE5/5
2/2
2/2
- P2 turn (P2 turn 11)
- P2 decides #1: play:
- P2 pairs Master Asia ×1 (to=GD05-072)
- P2 decides #1: target:
- P2 rests Jegan (Rising When Linked)
- P2 decides #8: play:
- P2 ATTACKS Rising Gundam ×6 (target=23)
- P2 damage Rising Gundam ×6 (to=ST01-001)
- P1 damage Gundam ×5 (to=GD05-072)
- P1 DESTROYED Gundam
- P2 DESTROYED Rising Gundam
- P2 decides #8: play:
T12 · Nu Gundam (BG)(board at end of turn)
BASE5/5
2/2
6/4
3/3
- P1 turn (P1 turn 12)
- P1 decides #1: play:
- P1 deploys Re-GZ ×3 (cost=3)
- P1 decides #5: play:
- P1 pairs Amuro Ray ×1 (to=GD05-019)
- P1 decides #1: play:
- P1 deploys Kayra's Re-GZ ×2 (cost=2)
- P1 effect Kayra's Re-GZ (scry ST02-016 top)
- P1 decides #2: play:
- P1 ATTACKS Re-GZ BWS ×2 (target=player)
- P2 decides #2: block:
- P2 SHIELD BREAK — the shield was Shining Finger
- P2 BURST Shining Finger
- P2 to hand Shining Finger
- P1 decides #2: play:
- P1 ATTACKS Jegan ×2 (target=player)
- P2 decides #1: block:
- P2 BLOCKS Royal Gundam
- P2 decides #1: action:
- P2 action command Shining Finger
- P2 decides #1: target:
- P2 rests Re-GZ (Shining Finger)
- P1 damage Jegan ×2 (to=GD05-075)
- P2 damage Royal Gundam ×3 (to=GD05-027)
- P2 DESTROYED Royal Gundam
- P1 DESTROYED Jegan
- P1 plan step skipped ×1 (GD05-019)
- P1 decides #2: play:
T13 · Gundam Fight (RW)(board at end of turn)
5/5
BASE5/5
2/2
6/4
3/3
- P2 turn (P2 turn 13)
- P2 decides #1: play:
- P2 deploys Master Gundam ×5 (cost=5)
- P2 plan step skipped ×1 (GD05-033)
- P2 decides #4: play:
T14 · Nu Gundam (BG)(board at end of turn)
5/5
BASE5/5
2/2
6/4
3/3
- P1 turn (P1 turn 14)
- P1 decides #4: play:
- P1 ATTACKS Re-GZ BWS ×2 (target=player)
- · WIN (shield_empty)