Nu Gundam (BG) vs Strike Freedom (BW)
30 Aug 2026, 21:20 · engine 0.1.0 · pilot mode: llmAI summary
SERIES RESULT: Nu Gundam (BG) 9-1 Strike Freedom (BW) - two subagent pilots that rewrote their own notebooks after every game (final notebooks: sim/live/series/notes-p1.md, notes-p2.md). THE ONE RULE THAT DECIDED ALL TEN GAMES: attack EVENT count, not damage. Each unblocked face event breaks ~1 shield regardless of AP; at 0 shields the next unblocked face event ends it. Every race is events vs ready [Blocker]s + shields + base. NU (9 wins): curve cheap bodies from T2 and flood events; pair Amuro ST01-010 on an expendable body as pre-combat removal (When Paired rests an enemy <=5HP printed); fresh deploy + matching pilot = attacks the same turn; keep Nu LR + GD05-085 for the kill turn; four small events close faster than one big one. SF (1 win): structural problem - defense curve starts at L3-4 while BG floods 2-cost bodies from T2. Blockers are a counted resource (below 2 total, deploy instead of attack); NEVER rest both blockers at low shields (three of the nine losses were exactly that); Argama base at <=3 shields absorbs an entire flood event; the LR combo turn is total resources = 8 (deploy GD05-002 + pair GD05-081 in one plan); the lone win came from an Amuro-rest tempo start with the LR landing before the flood. DECK VERDICT: to make SF competitive, add early blocker/Argama density, not more top-end. Cross-check: 1200-game heuristic MC (see the validation batch) - the doctrine cannot be expressed as profile knobs (all combos 68-71%); the pilots' edge is per-turn event arithmetic.
T0 · setup
- P1 decides #2: mulligan: Keep: Nu bomb, Zaku T4-kill piece, Ra Cailum base, clean curve
- P2 decides #2: mulligan: Rick Dias gives the L3 blocker; curve, pilot, and trick all present
- P1 shield placed A Show of Resolve
- P1 shield placed Kayra's Re-GZ
- P1 shield placed Guntank
- P1 shield placed Guntank
- P1 shield placed Zaku Ⅱ
- P1 shield placed Gundam
- P2 shield placed A Show of Resolve
- P2 shield placed Aile Strike Gundam
- P2 shield placed Sword Strike Gundam
- P2 shield placed Sword Strike Gundam
- P2 shield placed Strike Freedom Gundam
- P2 shield placed Aile Strike Gundam
- · first player (p1)
T1 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
- P1 turn (P1 turn 1)
- P2 decides #2: action: No resources ready turn 1, nothing castable
T2 · Strike Freedom (BW)(board at end of turn)
BASE3/3
BASE3/3
- P2 turn (P2 turn 2)
- P2 decides #3: action: No enemy targets; save the resource for deploy
T3 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
1/2
- P1 turn (P1 turn 3)
- P1 decides #1: play: Only L2 legal; Zaku live for the T4 base kill
- P1 deploys Zaku Ⅱ ×1 (cost=1)
- P2 decides #3: action: Zaku is 1AP, Incident is too precious; save resources for deploy
T4 · Strike Freedom (BW)(board at end of turn)
BASE3/3
3/3
BASE3/3
1/2
- P2 turn (P2 turn 4)
- P2 decides #2: play: Dias blocker on board at T4; nothing else affordable
- P2 deploys Rick Dias ×2 (cost=2)
- P2 decides #3: play: Dias blocker on board at T4; nothing else affordable
- P2 decides #3: action: No spare resource and Zaku dies to nothing extra; save Incident
T5 · Nu Gundam (BG)(board at end of turn)
BASE3/3
3/3
BASE5/5
- P1 turn (P1 turn 5)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play: Ra Cailum down; Zaku 3AP exactly kills their 3/3 EX base
- P1 base replaced EXB-0
- P1 base Ra Cailum ×1 (cost=1)
- P1 to hand Gundam
- P1 decides #2: play: Ra Cailum down; Zaku 3AP exactly kills their 3/3 EX base
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 decides #1: block: Block, then Incident will zero the Zaku and Dias survives
- P2 BLOCKS Rick Dias
- P2 decides #1: action: Incident zeroes the Zaku; Dias blocks at 0 and survives
- P2 EX spent ×1
- P2 action command Unforeseen Incident
- P2 decides #1: target: Only enemy unit, the attacker
- P2 buff/debuff Zaku Ⅱ ×-3 (AP-3 this turn)
- P2 trashed Unforeseen Incident
- P2 damage Rick Dias ×3 (to=ST03-008)
- P1 DESTROYED Zaku Ⅱ
- P1 decides #2: play: Ra Cailum down; Zaku 3AP exactly kills their 3/3 EX base
T6 · Strike Freedom (BW)(board at end of turn)
BASE3/3
3/3
BASE2/5
- P2 turn (P2 turn 6)
- P2 decides #2: play: Their board is empty; free face damage costs nothing
- P2 ATTACKS Rick Dias ×3 (target=player)
- P2 decides #2: action: No targets, keep resources for T7 Rouge
- P1 base damage Ra Cailum ×3
- P2 decides #2: play: Their board is empty; free face damage costs nothing
- P2 decides #2: action: Nothing to target; base damage already banked
T7 · Nu Gundam (BG)(board at end of turn)
BASE3/3
3/3
BASE2/5
3/4
- P1 turn (P1 turn 7)
- P1 decides #2: play: Gundam survives Dias 3AP; Amuro-rest engine target next turn
- P1 deploys Gundam ×3 (cost=3)
- P1 decides #3: play: Gundam survives Dias 3AP; Amuro-rest engine target next turn
- P2 decides #2: action: Save Incident for the block window where it protects Dias
T8 · Strike Freedom (BW)(board at end of turn)
BASE3/3
3/3
3/4
3/4
- P2 turn (P2 turn 8)
- P2 decides #3: play: Second blocker down; Dias exactly kills their 2HP base
- P2 deploys Strike Rouge (Ootori) ×3 (cost=3)
- P2 decides #3: play: Second blocker down; Dias exactly kills their 2HP base
- P2 ATTACKS Rick Dias ×3 (target=player)
- P2 decides #2: action: Nothing to Incident precombat; hold resources
- P1 base damage Ra Cailum ×3
- P1 DESTROYED Ra Cailum
- P2 decides #3: play: Second blocker down; Dias exactly kills their 2HP base
- P2 decides #2: action: Base killed; bank the progress, hold resources
T9 · Nu Gundam (BG)(board at end of turn)
3/3
3/4
6/5
5/2
- P1 turn (P1 turn 9)
- P1 decides #2: play: Amuro rests Rouge, only blocker; 5AP kills 3/3 EX base unblocked
- P1 pairs Amuro Ray ×1 (to=ST01-001)
- P1 decides #2: target: Rest Rouge, only active blocker; base dies unblocked
- P1 rests Strike Rouge (Ootori) (Amuro When Paired)
- P1 decides #6: play: Amuro rests Rouge, only blocker; 5AP kills 3/3 EX base unblocked
- P1 ATTACKS Gundam ×6 (target=player)
- P2 decides #2: action: Debuff expires before their attack; no combat now
- P2 base damage EXB-0 ×6
- P2 DESTROYED EXB-0
- P1 decides #1: play: Amuro rests Rouge, only blocker; 5AP kills 3/3 EX base unblocked
- P1 deploys Re-GZ ×3 (cost=3)
- P1 decides #2: play: Amuro rests Rouge, only blocker; 5AP kills 3/3 EX base unblocked
- P2 decides #1: action: Re-GZ is the active threat; cut it to 2AP now
- P2 action command Unforeseen Incident
- P2 decides #2: target: Re-GZ is active and attacking; zero its AP
- P2 buff/debuff Re-GZ ×-3 (AP-3 this turn)
- P2 trashed Unforeseen Incident
T10 · Strike Freedom (BW)(board at end of turn)
3/3
5/6
3/4
5/5
4/2
- P2 turn (P2 turn 10)
- P2 decides #3: play: Two blockers held to trade into their 9AP; Kira arms Rouge for T11
- P2 pairs Kira Yamato ×1 (to=GD05-005)
- P2 decides #1: play: Two blockers held to trade into their 9AP; Kira arms Rouge for T11
- P2 deploys Gundam ×3 (cost=3)
- P2 decides #7: play: Two blockers held to trade into their 9AP; Kira arms Rouge for T11
T11 · Nu Gundam (BG)(board at end of turn)
3/3
−5
5/1
3/4
6/5
4/4
4/3
- P1 turn (P1 turn 11)
- P1 decides #7: play: Re-GZ probes; Gundam held back from Rouge mutual-death
- P1 ATTACKS Re-GZ ×5 (target=player)
- P2 decides #2: block: Rouge survives the 5 and kills Re-GZ; Dias saved for the Gundam
- P2 BLOCKS Strike Rouge (Ootori)
- P1 damage Re-GZ ×5 (to=GD05-005)
- P2 damage Strike Rouge (Ootori) ×5 (to=GD05-019)
- P1 DESTROYED Re-GZ
- P1 to hand Re-GZ BWS
- P1 effect Re-GZ (tutored GD05-023)
- P1 decides #2: play: Re-GZ probes; Gundam held back from Rouge mutual-death
- P1 deploys Gundam ×3 (cost=3)
- P1 decides #2: play: Re-GZ probes; Gundam held back from Rouge mutual-death
- P1 deploys Rick Dom ×2 (cost=2)
- P1 decides #5: play: Re-GZ probes; Gundam held back from Rouge mutual-death
T12 · Strike Freedom (BW)(board at end of turn)
3/3
−5
5/1
3/4
5/5
3/4
3/3
- P2 turn (P2 turn 12)
- P2 decides #7: play: Their shields are 5 and nothing can block; 11AP is the race window
- P2 ATTACKS Strike Rouge (Ootori) ×5 (target=player)
- P1 SHIELD BREAK — the shield was Zaku Ⅱ
- P2 decides #6: play: Their shields are 5 and nothing can block; 11AP is the race window
- P2 ATTACKS Rick Dias ×3 (target=player)
- P1 SHIELD BREAK — the shield was Guntank
- P2 decides #6: play: Their shields are 5 and nothing can block; 11AP is the race window
- P2 ATTACKS Gundam ×3 (target=player)
- P1 SHIELD BREAK — the shield was Guntank
- P2 decides #6: play: Their shields are 5 and nothing can block; 11AP is the race window
T13 · Nu Gundam (BG)(board at end of turn)
−1
6/4
−1
4/3
6/5
2/2
- P1 turn (P1 turn 13)
- P1 decides #1: play: Board is rested: wipe Rouge+Dias+G-self, no blocks possible
- P1 deploys Nu Gundam ×5 (cost=5)
- P1 decides #14: play: Board is rested: wipe Rouge+Dias+G-self, no blocks possible
- P1 ATTACKS Rick Dom ×4 (target=79)
- P1 damage Rick Dom ×4 (to=GD05-005)
- P2 damage Strike Rouge (Ootori) ×5 (to=GD01-030)
- P2 DESTROYED Strike Rouge (Ootori)
- P1 BREACH Rick Dom ×2 (x=2)
- P2 SHIELD BREAK — the shield was Aile Strike Gundam
- P1 DESTROYED Rick Dom
- P1 decides #5: play: Board is rested: wipe Rouge+Dias+G-self, no blocks possible
- P1 ATTACKS Gundam ×6 (target=64)
- P1 damage Gundam ×6 (to=GD02-079)
- P2 damage Rick Dias ×3 (to=ST01-001)
- P2 DESTROYED Rick Dias
- P1 decides #5: play: Board is rested: wipe Rouge+Dias+G-self, no blocks possible
- P1 ATTACKS Gundam ×4 (target=83)
- P1 damage Gundam ×4 (to=ST01-001)
- P2 damage Gundam ×3 (to=ST01-001)
- P2 DESTROYED Gundam
- P1 decides #1: play: Board is rested: wipe Rouge+Dias+G-self, no blocks possible
- P1 deploys Zaku Ⅱ ×1 (cost=1)
- P1 decides #2: play: Board is rested: wipe Rouge+Dias+G-self, no blocks possible
- P1 repairs Gundam ×2
- P1 repairs Gundam ×2
T14 · Strike Freedom (BW)(board at end of turn)
BASE5/5
4/4
3/4
−1
5/4
−1
3/3
5/5
1/2
- P2 turn (P2 turn 14)
- P2 decides #3: play: Their 14AP wall kills me next turn regardless; 7AP into 2 shields is the only line
- P2 base Archangel ×1 (cost=1)
- P2 to hand Strike Freedom Gundam
- P2 decides #2: play: Their 14AP wall kills me next turn regardless; 7AP into 2 shields is the only line
- P2 deploys Aile Strike Gundam ×4 (cost=4)
- P2 decides #2: play: Their 14AP wall kills me next turn regardless; 7AP into 2 shields is the only line
- P2 deploys Kira's Strike Rouge ×2 (cost=2)
T15 · Nu Gundam (BG)(board at end of turn)
3/4
BASE5/5
6/5
4/4
−4
6/1
2/2
5/2
- P1 turn (P1 turn 15)
- P1 decides #9: play: Nu kills Archangel, flood breaks shields, twin bases guard my 2 shields
- P1 ATTACKS Nu Gundam ×6 (target=player)
- P2 decides #1: block: Pass is lethal; Aile takes Nu to 1HP
- P2 BLOCKS Aile Strike Gundam
- P1 damage Nu Gundam ×6 (to=ST04-001)
- P2 damage Aile Strike Gundam ×4 (to=GD05-017)
- P2 DESTROYED Aile Strike Gundam
- P1 BREACH Nu Gundam ×5 (x=5)
- P2 base damage Archangel ×5
- P2 DESTROYED Archangel
- P1 decides #7: play: Nu kills Archangel, flood breaks shields, twin bases guard my 2 shields
- P1 ATTACKS Gundam ×6 (target=player)
- P2 SHIELD BREAK — the shield was Sword Strike Gundam
- P1 decides #7: play: Nu kills Archangel, flood breaks shields, twin bases guard my 2 shields
- P1 ATTACKS Gundam ×4 (target=player)
- P2 SHIELD BREAK — the shield was Sword Strike Gundam
- P1 decides #6: play: Nu kills Archangel, flood breaks shields, twin bases guard my 2 shields
- P1 base Corsica Base ×3 (cost=3)
- P1 to hand Kayra's Re-GZ
- P1 deploys TOK-TALLGEESE (token)
- P1 decides #3: play: Nu kills Archangel, flood breaks shields, twin bases guard my 2 shields
- P1 base replaced Corsica Base
- P1 base Ra Cailum ×1 (cost=1)
- P1 to hand A Show of Resolve
- P1 decides #8: play: Nu kills Archangel, flood breaks shields, twin bases guard my 2 shields
- P1 repairs Gundam ×1
- P1 repairs Gundam ×1
T16 · Strike Freedom (BW)(board at end of turn)
−3
5/2
5/6
BASE5/5
3/4
−4
5/1
1/2
4/2
- P2 turn (P2 turn 16)
- P2 plan step skipped ×1 (ST04-001 (turn expired))
- P2 plan step skipped ×1 (GD05-010 (turn expired))
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #4: play: LR finally deploys; Rouge+Kira kills Amuro-G, LR kills crippled Nu
- P2 deploys Strike Freedom Gundam ×6 (cost=6)
- P2 buff/debuff Strike Freedom Gundam ×1 (draw on battle kill)
- P2 buff/debuff Kira's Strike Rouge ×1 (draw on battle kill)
- P2 decides #2: play: LR finally deploys; Rouge+Kira kills Amuro-G, LR kills crippled Nu
- P2 pairs Kira Yamato ×1 (to=GD05-010)
- P2 decides #3: play: LR finally deploys; Rouge+Kira kills Amuro-G, LR kills crippled Nu
- P2 ATTACKS Kira's Strike Rouge ×5 (target=24)
- P2 decides #1: target: Amuro-Gundam is the 5AP threat; Rouge kills it and survives
- P2 buff/debuff Gundam ×-2 (AP-2 this battle)
- P2 damage Kira's Strike Rouge ×5 (to=ST01-001)
- P1 damage Gundam ×3 (to=GD05-010)
- P1 DESTROYED Gundam
- P2 effect Kira's Strike Rouge (draw_on_kill)
- P2 plan step skipped ×1 (GD05-002)
- P2 decides #3: play: LR finally deploys; Rouge+Kira kills Amuro-G, LR kills crippled Nu
T17 · Nu Gundam (BG)(board at end of turn)
−3
5/2
5/6
BASE5/5
3/4
−4
5/1
1/2
4/2
- P1 turn (P1 turn 17)
- P1 decides #11: play: 4 attacks vs 1 blocker SF; 3 leaks break their last 2 shields
- P1 ATTACKS Nu Gundam ×5 (target=player)
- P2 SHIELD BREAK — the shield was Aile Strike Gundam
- P1 decides #13: play: 4 attacks vs 1 blocker SF; 3 leaks break their last 2 shields
- P1 ATTACKS TOK-TALLGEESE ×4 (target=player)
- P2 SHIELD BREAK — the shield was A Show of Resolve
- P1 decides #9: play: 4 attacks vs 1 blocker SF; 3 leaks break their last 2 shields
- P1 ATTACKS Gundam ×3 (target=player)
- · WIN (shield_empty)