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Nu Gundam (BG) vs Strike Freedom (BW)

30 Aug 2026, 21:20 · engine 0.1.0 · pilot mode: llm
10 gamesavg 15.6 turnsseed 8100adaptive series (10 games)
9 / 1

AI summary

SERIES RESULT: Nu Gundam (BG) 9-1 Strike Freedom (BW) - two subagent pilots that rewrote their own notebooks after every game (final notebooks: sim/live/series/notes-p1.md, notes-p2.md). THE ONE RULE THAT DECIDED ALL TEN GAMES: attack EVENT count, not damage. Each unblocked face event breaks ~1 shield regardless of AP; at 0 shields the next unblocked face event ends it. Every race is events vs ready [Blocker]s + shields + base. NU (9 wins): curve cheap bodies from T2 and flood events; pair Amuro ST01-010 on an expendable body as pre-combat removal (When Paired rests an enemy <=5HP printed); fresh deploy + matching pilot = attacks the same turn; keep Nu LR + GD05-085 for the kill turn; four small events close faster than one big one. SF (1 win): structural problem - defense curve starts at L3-4 while BG floods 2-cost bodies from T2. Blockers are a counted resource (below 2 total, deploy instead of attack); NEVER rest both blockers at low shields (three of the nine losses were exactly that); Argama base at <=3 shields absorbs an entire flood event; the LR combo turn is total resources = 8 (deploy GD05-002 + pair GD05-081 in one plan); the lone win came from an Amuro-rest tempo start with the LR landing before the flood. DECK VERDICT: to make SF competitive, add early blocker/Argama density, not more top-end. Cross-check: 1200-game heuristic MC (see the validation batch) - the doctrine cannot be expressed as profile knobs (all combos 68-71%); the pilots' edge is per-turn event arithmetic.

Game #1seed 8100Nu Gundam (BG) went first10 turns
Nu Gundam (BG) wins — shield_empty

T0 · setup

  • P1 decides #1: mulligan: All L3+, no early body; redrawing for a turn-1/2 curve
  • P1 mulligan
  • P2 decides #2: mulligan: Blocker trio plus smooth L3-L5 curve; walls early per plan
  • P1 shield placed Re-GZ
  • P1 shield placed Gundam
  • P1 shield placed Nu Gundam
  • P1 shield placed Amuro Ray
  • P1 shield placed Zaku Ⅱ
  • P1 shield placed Amuro Ray
  • P2 shield placed Overflowing Affection
  • P2 shield placed Overflowing Affection
  • P2 shield placed Gundam
  • P2 shield placed Kira Yamato
  • P2 shield placed Aile Strike Gundam
  • P2 shield placed Kira Yamato
  • · first player (p1)

T1 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 5 🂠 39 ◈ 0/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P1 turn (P1 turn 1)

T2 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 38 ◈ 1/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P2 turn (P2 turn 2)

T3 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 38 ◈ 1/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 3)
  • P1 decides #1: play: Two Zaku bodies on curve; swing at base+face if allowed
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P1 decides #1: play: Two Zaku bodies on curve; swing at base+face if allowed
  • P1 deploys Zaku Ⅱ ×1 (cost=1)

T4 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 37 ◈ 0/2
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
Gundam Lfrith
Gundam Lfrith 2/4
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 4)
  • P2 decides #1: play: Only C2 fits 3 resources; Lfrith wall blocks Zaku pair
  • P2 deploys Gundam Lfrith ×2 (cost=2)

T5 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 37 ◈ 0/2
EX×1 🛡
no base
Gundam Lfrith
Gundam Lfrith −3 2/1
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 36 ◈ 0/3
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 5)
  • P1 plan step skipped ×1 (ST03-008 (turn expired))
  • P1 plan step skipped ×1 (ST03-008 (turn expired))
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play: Curve two more bodies, swing face twice with old Zakus
  • P1 deploys Kayra's Re-GZ ×2 (cost=2)
  • P1 effect Kayra's Re-GZ (scry ST01-010 top)
  • P1 decides #2: play: Curve two more bodies, swing face twice with old Zakus
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P1 decides #1: play: Curve two more bodies, swing face twice with old Zakus
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #1: block: Lfrith survives 3 damage, counter kills 2HP Zaku
  • P2 BLOCKS Gundam Lfrith
  • P1 damage Zaku Ⅱ ×3 (to=GD01-086)
  • P2 damage Gundam Lfrith ×2 (to=ST03-008)
  • P1 DESTROYED Zaku Ⅱ
  • P1 decides #1: play: Curve two more bodies, swing face twice with old Zakus
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 base damage EXB-0 ×3
  • P2 DESTROYED EXB-0

T6 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 36 ◈ 0/3
EX×1 🛡
no base
Gundam Lfrith
Gundam Lfrith −3 2/1
Strike Rouge (Ootori)
Strike Rouge (Ootori) 3/4
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 36 ◈ 0/3
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 6)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #1: play: Second active blocker wall; keep damaged Lfrith from trading
  • P2 deploys Strike Rouge (Ootori) ×3 (cost=3)
  • P2 decides #3: play: Second active blocker wall; keep damaged Lfrith from trading

T7 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 36 ◈ 0/3
EX×1 🛡
no base
Gundam Lfrith
Gundam Lfrith −3 2/1
▼ attacking down
Nu Gundam (BG) 🖐 2 🂠 35 ◈ 0/4
🛡
EX Base
EX Base BASE3/3
EX Base
Kayra's Re-GZ
Kayra's Re-GZ 5/4
⇄ Amuro Ray
Zaku Ⅱ
Zaku Ⅱ 1/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Guntank
Guntank 1/2
  • P1 turn (P1 turn 7)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #6: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
  • P1 pairs Amuro Ray ×1 (to=GD05-029)
  • P1 decides #1: target: Rest 1-HP Lfrith; any block now must come from Rouge which dies
  • P1 rests Gundam Lfrith (Amuro When Paired)
  • P1 decides #7: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
  • P1 ATTACKS Kayra's Re-GZ ×5 (target=player)
  • P2 decides #2: block: Ootori dies to AP5 and counter fails; shield loss is cheaper
  • P2 SHIELD BREAK — the shield was Kira Yamato
  • P2 BURST Kira Yamato
  • P2 to hand Kira Yamato
  • P1 decides #5: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #1: block: Ootori survives 3, AP3 counter kills 2HP Zaku
  • P2 BLOCKS Strike Rouge (Ootori)
  • P1 damage Zaku Ⅱ ×3 (to=GD05-005)
  • P2 damage Strike Rouge (Ootori) ×3 (to=ST03-008)
  • P1 DESTROYED Zaku Ⅱ
  • P1 decides #5: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 SHIELD BREAK — the shield was Aile Strike Gundam
  • P1 decides #4: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
  • P1 deploys Kayra's Re-GZ ×2 (cost=2)
  • P1 effect Kayra's Re-GZ (scry GD05-027 top)
  • P1 decides #1: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
  • P1 deploys Guntank ×1 (cost=1)
  • P1 decides #2: target: Ping kills Rouge outright; Lfrith at 1HP dies to any hit
  • P2 DESTROYED Strike Rouge (Ootori)

T8 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 35 ◈ 3/1
EX×1 🛡
no base
Gundam Lfrith
Gundam Lfrith −4 4/1
⇄ Amuro Ray
▲ attacking up
Nu Gundam (BG) 🖐 2 🂠 35 ◈ 0/4
🛡
EX Base
EX Base BASE3/3
EX Base
Kayra's Re-GZ
Kayra's Re-GZ 5/4
⇄ Amuro Ray
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Guntank
Guntank 1/2
  • P2 turn (P2 turn 8)
  • P2 decides #6: play: Amuro buffs Lfrith, rests fresh Re-GZ; kill rested Zaku, LR banks
  • P2 pairs Amuro Ray ×1 (to=GD01-086)
  • P2 decides #1: target: Rest the fresh active Re-GZ to deny its attack
  • P2 decides #7: play: Amuro buffs Lfrith, rests fresh Re-GZ; kill rested Zaku, LR banks
  • P2 ATTACKS Gundam Lfrith ×4 (target=8)
  • P2 damage Gundam Lfrith ×4 (to=ST03-008)
  • P1 damage Zaku Ⅱ ×1 (to=GD01-086)
  • P1 DESTROYED Zaku Ⅱ
  • P2 decides #5: play: Amuro buffs Lfrith, rests fresh Re-GZ; kill rested Zaku, LR banks

T9 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 8 🂠 35 ◈ 3/1
EX×1 🛡
no base (no units)
▼ attacking down
Nu Gundam (BG) 🖐 1 🂠 34 ◈ 1/4
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
Kayra's Re-GZ
Kayra's Re-GZ 5/4
⇄ Amuro Ray
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Re-GZ BWS
Re-GZ BWS 2/2
Jegan
Jegan 2/2
  • P1 turn (P1 turn 9)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #9: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
  • P1 ATTACKS Guntank ×1 (target=66)
  • P1 damage Guntank ×1 (to=GD01-086)
  • P2 damage Gundam Lfrith ×4 (to=GD01-008)
  • P2 DESTROYED Gundam Lfrith
  • P1 DESTROYED Guntank
  • P1 decides #4: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
  • P1 ATTACKS Kayra's Re-GZ ×5 (target=player)
  • P2 SHIELD BREAK — the shield was Kira Yamato
  • P2 BURST Kira Yamato
  • P2 to hand Kira Yamato
  • P1 decides #4: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
  • P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
  • P2 SHIELD BREAK — the shield was Gundam
  • P1 decides #2: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
  • P1 deploys Re-GZ BWS ×3 (cost=3)
  • P1 EX resource ×1
  • P1 decides #2: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
  • P1 deploys Jegan ×1 (cost=1)

T10 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 34 ◈ 0/5
EX×1 🛡
no base
Aile Strike Gundam
Aile Strike Gundam 6/6
⇄ Kira Yamato
▲ attacking up
Nu Gundam (BG) 🖐 2 🂠 34 ◈ 1/4
EX×1 🛡
no base
Kayra's Re-GZ
Kayra's Re-GZ 5/4
⇄ Amuro Ray
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Jegan
Jegan 2/2
  • P2 turn (P2 turn 10)
  • P2 decides #3: play: Aile+Kira 6/6 bounces a fresh enemy then swings
  • P2 deploys Aile Strike Gundam ×4 (cost=4)
  • P2 decides #3: play: Aile+Kira 6/6 bounces a fresh enemy then swings
  • P2 pairs Kira Yamato ×1 (to=ST04-001)
  • P2 decides #3: target: Bounce fresh BWS to deny a next-turn attacker
  • P1 to hand Re-GZ BWS
  • P2 decides #1: play: Aile+Kira 6/6 bounces a fresh enemy then swings
  • P2 ATTACKS Aile Strike Gundam ×6 (target=player)
  • P1 base damage EXB-0 ×6
  • P1 DESTROYED EXB-0

T11 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 34 ◈ 0/5
EX×1 🛡
no base
Aile Strike Gundam
Aile Strike Gundam 6/6
⇄ Kira Yamato
▼ attacking down
Nu Gundam (BG) 🖐 3 🂠 33 ◈ 6/0
EX×1 🛡
no base
Kayra's Re-GZ
Kayra's Re-GZ 5/4
⇄ Amuro Ray
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Jegan
Jegan 2/2
  • P1 turn (P1 turn 11)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #5: play: No ready resources or active blockers: three swings hit 2 shields plus lethal
  • P1 ATTACKS Kayra's Re-GZ ×5 (target=player)
  • P2 SHIELD BREAK — the shield was Overflowing Affection
  • P1 decides #5: play: No ready resources or active blockers: three swings hit 2 shields plus lethal
  • P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
  • P2 SHIELD BREAK — the shield was Overflowing Affection
  • P1 decides #5: play: No ready resources or active blockers: three swings hit 2 shields plus lethal
  • P1 ATTACKS Jegan ×2 (target=player)
  • · WIN (shield_empty)