Nu Gundam (BG) vs Strike Freedom (BW)
30 Aug 2026, 21:20 · engine 0.1.0 · pilot mode: llmAI summary
SERIES RESULT: Nu Gundam (BG) 9-1 Strike Freedom (BW) - two subagent pilots that rewrote their own notebooks after every game (final notebooks: sim/live/series/notes-p1.md, notes-p2.md). THE ONE RULE THAT DECIDED ALL TEN GAMES: attack EVENT count, not damage. Each unblocked face event breaks ~1 shield regardless of AP; at 0 shields the next unblocked face event ends it. Every race is events vs ready [Blocker]s + shields + base. NU (9 wins): curve cheap bodies from T2 and flood events; pair Amuro ST01-010 on an expendable body as pre-combat removal (When Paired rests an enemy <=5HP printed); fresh deploy + matching pilot = attacks the same turn; keep Nu LR + GD05-085 for the kill turn; four small events close faster than one big one. SF (1 win): structural problem - defense curve starts at L3-4 while BG floods 2-cost bodies from T2. Blockers are a counted resource (below 2 total, deploy instead of attack); NEVER rest both blockers at low shields (three of the nine losses were exactly that); Argama base at <=3 shields absorbs an entire flood event; the LR combo turn is total resources = 8 (deploy GD05-002 + pair GD05-081 in one plan); the lone win came from an Amuro-rest tempo start with the LR landing before the flood. DECK VERDICT: to make SF competitive, add early blocker/Argama density, not more top-end. Cross-check: 1200-game heuristic MC (see the validation batch) - the doctrine cannot be expressed as profile knobs (all combos 68-71%); the pilots' edge is per-turn event arithmetic.
T0 · setup
- P1 decides #1: mulligan: All L3+, no early body; redrawing for a turn-1/2 curve
- P1 mulligan
- P2 decides #2: mulligan: Blocker trio plus smooth L3-L5 curve; walls early per plan
- P1 shield placed Re-GZ
- P1 shield placed Gundam
- P1 shield placed Nu Gundam
- P1 shield placed Amuro Ray
- P1 shield placed Zaku Ⅱ
- P1 shield placed Amuro Ray
- P2 shield placed Overflowing Affection
- P2 shield placed Overflowing Affection
- P2 shield placed Gundam
- P2 shield placed Kira Yamato
- P2 shield placed Aile Strike Gundam
- P2 shield placed Kira Yamato
- · first player (p1)
T1 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
- P1 turn (P1 turn 1)
T2 · Strike Freedom (BW)(board at end of turn)
BASE3/3
BASE3/3
- P2 turn (P2 turn 2)
T3 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
1/2
1/2
- P1 turn (P1 turn 3)
- P1 decides #1: play: Two Zaku bodies on curve; swing at base+face if allowed
- P1 deploys Zaku Ⅱ ×1 (cost=1)
- P1 decides #1: play: Two Zaku bodies on curve; swing at base+face if allowed
- P1 deploys Zaku Ⅱ ×1 (cost=1)
T4 · Strike Freedom (BW)(board at end of turn)
BASE3/3
2/4
BASE3/3
1/2
1/2
- P2 turn (P2 turn 4)
- P2 decides #1: play: Only C2 fits 3 resources; Lfrith wall blocks Zaku pair
- P2 deploys Gundam Lfrith ×2 (cost=2)
T5 · Nu Gundam (BG)(board at end of turn)
−3
2/1
BASE3/3
1/2
3/3
1/2
- P1 turn (P1 turn 5)
- P1 plan step skipped ×1 (ST03-008 (turn expired))
- P1 plan step skipped ×1 (ST03-008 (turn expired))
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #1: play: Curve two more bodies, swing face twice with old Zakus
- P1 deploys Kayra's Re-GZ ×2 (cost=2)
- P1 effect Kayra's Re-GZ (scry ST01-010 top)
- P1 decides #2: play: Curve two more bodies, swing face twice with old Zakus
- P1 deploys Zaku Ⅱ ×1 (cost=1)
- P1 decides #1: play: Curve two more bodies, swing face twice with old Zakus
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 decides #1: block: Lfrith survives 3 damage, counter kills 2HP Zaku
- P2 BLOCKS Gundam Lfrith
- P1 damage Zaku Ⅱ ×3 (to=GD01-086)
- P2 damage Gundam Lfrith ×2 (to=ST03-008)
- P1 DESTROYED Zaku Ⅱ
- P1 decides #1: play: Curve two more bodies, swing face twice with old Zakus
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 base damage EXB-0 ×3
- P2 DESTROYED EXB-0
T6 · Strike Freedom (BW)(board at end of turn)
−3
2/1
3/4
BASE3/3
1/2
3/3
1/2
- P2 turn (P2 turn 6)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #1: play: Second active blocker wall; keep damaged Lfrith from trading
- P2 deploys Strike Rouge (Ootori) ×3 (cost=3)
- P2 decides #3: play: Second active blocker wall; keep damaged Lfrith from trading
T7 · Nu Gundam (BG)(board at end of turn)
−3
2/1
BASE3/3
5/4
1/2
3/3
1/2
- P1 turn (P1 turn 7)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #6: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
- P1 pairs Amuro Ray ×1 (to=GD05-029)
- P1 decides #1: target: Rest 1-HP Lfrith; any block now must come from Rouge which dies
- P1 rests Gundam Lfrith (Amuro When Paired)
- P1 decides #7: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
- P1 ATTACKS Kayra's Re-GZ ×5 (target=player)
- P2 decides #2: block: Ootori dies to AP5 and counter fails; shield loss is cheaper
- P2 SHIELD BREAK — the shield was Kira Yamato
- P2 BURST Kira Yamato
- P2 to hand Kira Yamato
- P1 decides #5: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 decides #1: block: Ootori survives 3, AP3 counter kills 2HP Zaku
- P2 BLOCKS Strike Rouge (Ootori)
- P1 damage Zaku Ⅱ ×3 (to=GD05-005)
- P2 damage Strike Rouge (Ootori) ×3 (to=ST03-008)
- P1 DESTROYED Zaku Ⅱ
- P1 decides #5: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 SHIELD BREAK — the shield was Aile Strike Gundam
- P1 decides #4: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
- P1 deploys Kayra's Re-GZ ×2 (cost=2)
- P1 effect Kayra's Re-GZ (scry GD05-027 top)
- P1 decides #1: play: Amuro on active Kayra, swing all, rest Lfrith, then refill board
- P1 deploys Guntank ×1 (cost=1)
- P1 decides #2: target: Ping kills Rouge outright; Lfrith at 1HP dies to any hit
- P2 DESTROYED Strike Rouge (Ootori)
T8 · Strike Freedom (BW)(board at end of turn)
−4
4/1
BASE3/3
5/4
3/3
1/2
- P2 turn (P2 turn 8)
- P2 decides #6: play: Amuro buffs Lfrith, rests fresh Re-GZ; kill rested Zaku, LR banks
- P2 pairs Amuro Ray ×1 (to=GD01-086)
- P2 decides #1: target: Rest the fresh active Re-GZ to deny its attack
- P2 decides #7: play: Amuro buffs Lfrith, rests fresh Re-GZ; kill rested Zaku, LR banks
- P2 ATTACKS Gundam Lfrith ×4 (target=8)
- P2 damage Gundam Lfrith ×4 (to=ST03-008)
- P1 damage Zaku Ⅱ ×1 (to=GD01-086)
- P1 DESTROYED Zaku Ⅱ
- P2 decides #5: play: Amuro buffs Lfrith, rests fresh Re-GZ; kill rested Zaku, LR banks
T9 · Nu Gundam (BG)(board at end of turn)
BASE3/3
5/4
3/3
2/2
2/2
- P1 turn (P1 turn 9)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #9: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
- P1 ATTACKS Guntank ×1 (target=66)
- P1 damage Guntank ×1 (to=GD01-086)
- P2 damage Gundam Lfrith ×4 (to=GD01-008)
- P2 DESTROYED Gundam Lfrith
- P1 DESTROYED Guntank
- P1 decides #4: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
- P1 ATTACKS Kayra's Re-GZ ×5 (target=player)
- P2 SHIELD BREAK — the shield was Kira Yamato
- P2 BURST Kira Yamato
- P2 to hand Kira Yamato
- P1 decides #4: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
- P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
- P2 SHIELD BREAK — the shield was Gundam
- P1 decides #2: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
- P1 deploys Re-GZ BWS ×3 (cost=3)
- P1 EX resource ×1
- P1 decides #2: play: Guntank free-kills rested Lfrith, strip 2 shields, ramp BWS + body
- P1 deploys Jegan ×1 (cost=1)
T10 · Strike Freedom (BW)(board at end of turn)
6/6
5/4
3/3
2/2
- P2 turn (P2 turn 10)
- P2 decides #3: play: Aile+Kira 6/6 bounces a fresh enemy then swings
- P2 deploys Aile Strike Gundam ×4 (cost=4)
- P2 decides #3: play: Aile+Kira 6/6 bounces a fresh enemy then swings
- P2 pairs Kira Yamato ×1 (to=ST04-001)
- P2 decides #3: target: Bounce fresh BWS to deny a next-turn attacker
- P1 to hand Re-GZ BWS
- P2 decides #1: play: Aile+Kira 6/6 bounces a fresh enemy then swings
- P2 ATTACKS Aile Strike Gundam ×6 (target=player)
- P1 base damage EXB-0 ×6
- P1 DESTROYED EXB-0
T11 · Nu Gundam (BG)(board at end of turn)
6/6
5/4
3/3
2/2
- P1 turn (P1 turn 11)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #5: play: No ready resources or active blockers: three swings hit 2 shields plus lethal
- P1 ATTACKS Kayra's Re-GZ ×5 (target=player)
- P2 SHIELD BREAK — the shield was Overflowing Affection
- P1 decides #5: play: No ready resources or active blockers: three swings hit 2 shields plus lethal
- P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
- P2 SHIELD BREAK — the shield was Overflowing Affection
- P1 decides #5: play: No ready resources or active blockers: three swings hit 2 shields plus lethal
- P1 ATTACKS Jegan ×2 (target=player)
- · WIN (shield_empty)