Nu Gundam (BG) vs Strike Freedom (BW)
30 Aug 2026, 21:20 · engine 0.1.0 · pilot mode: llmAI summary
SERIES RESULT: Nu Gundam (BG) 9-1 Strike Freedom (BW) - two subagent pilots that rewrote their own notebooks after every game (final notebooks: sim/live/series/notes-p1.md, notes-p2.md). THE ONE RULE THAT DECIDED ALL TEN GAMES: attack EVENT count, not damage. Each unblocked face event breaks ~1 shield regardless of AP; at 0 shields the next unblocked face event ends it. Every race is events vs ready [Blocker]s + shields + base. NU (9 wins): curve cheap bodies from T2 and flood events; pair Amuro ST01-010 on an expendable body as pre-combat removal (When Paired rests an enemy <=5HP printed); fresh deploy + matching pilot = attacks the same turn; keep Nu LR + GD05-085 for the kill turn; four small events close faster than one big one. SF (1 win): structural problem - defense curve starts at L3-4 while BG floods 2-cost bodies from T2. Blockers are a counted resource (below 2 total, deploy instead of attack); NEVER rest both blockers at low shields (three of the nine losses were exactly that); Argama base at <=3 shields absorbs an entire flood event; the LR combo turn is total resources = 8 (deploy GD05-002 + pair GD05-081 in one plan); the lone win came from an Amuro-rest tempo start with the LR landing before the flood. DECK VERDICT: to make SF competitive, add early blocker/Argama density, not more top-end. Cross-check: 1200-game heuristic MC (see the validation batch) - the doctrine cannot be expressed as profile knobs (all combos 68-71%); the pilots' edge is per-turn event arithmetic.
T0 · setup
- P1 decides #2: mulligan: Keep: both Nu closers plus Corsica and a bait chump — every cost slot covered
- P2 decides #2: mulligan: Curve blocker, Rouge+Kira081 Orb engine, Incident removal; keep
- P1 shield placed A Show of Resolve
- P1 shield placed Amuro Ray
- P1 shield placed Jegan
- P1 shield placed Nu Gundam
- P1 shield placed Amuro Ray
- P1 shield placed Nu Gundam
- P2 shield placed Gundam Lfrith
- P2 shield placed Kira Yamato
- P2 shield placed Gundam
- P2 shield placed Archangel
- P2 shield placed Archangel
- P2 shield placed Strike Freedom Gundam
- · first player (p1)
T1 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
- P1 turn (P1 turn 1)
- P2 decides #2: action: Turn 1, one resource; nothing castable
T2 · Strike Freedom (BW)(board at end of turn)
BASE3/3
BASE3/3
- P2 turn (P2 turn 2)
- P2 decides #1: play: T2 nothing deployable; Affection is safe now, nets a card
- P2 command Overflowing Affection ×1 (cost=1)
- P2 discards Unforeseen Incident
- P2 trashed Overflowing Affection
T3 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
1/2
1/2
- P1 turn (P1 turn 3)
- P1 decides #1: play: T3 curve: first Zaku on board, second if the sim allows two deploys
- P1 deploys Zaku Ⅱ ×1 (cost=1)
- P1 decides #1: play: T3 curve: first Zaku on board, second if the sim allows two deploys
- P1 deploys Zaku Ⅱ ×1 (cost=1)
T4 · Strike Freedom (BW)(board at end of turn)
BASE5/5
3/3
BASE3/3
1/2
1/2
- P2 turn (P2 turn 4)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #2: play: Cheapest base first so Dias still fits; hold attacks, keep blocker ready
- P2 base replaced EXB-0
- P2 base Argama ×1 (cost=1)
- P2 to hand Strike Freedom Gundam
- P2 decides #1: play: Cheapest base first so Dias still fits; hold attacks, keep blocker ready
- P2 EX spent ×1
- P2 deploys Rick Dias ×2 (cost=2)
T5 · Nu Gundam (BG)(board at end of turn)
BASE5/5
BASE5/5
1/2
- P1 turn (P1 turn 5)
- P1 plan step skipped ×1 (END (turn expired))
- P1 decides #2: play: Cheap base draw, one Zaku chips Argama and becomes the rested bait
- P1 base replaced EXB-0
- P1 base Ra Cailum ×1 (cost=1)
- P1 to hand Nu Gundam
- P1 decides #2: play: Cheap base draw, one Zaku chips Argama and becomes the rested bait
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 decides #1: block: Trade C2 Dias into their pumped Zaku, keep shields at 5
- P2 BLOCKS Rick Dias
- P1 damage Zaku Ⅱ ×3 (to=GD02-079)
- P2 damage Rick Dias ×3 (to=ST03-008)
- P2 DESTROYED Rick Dias
- P1 DESTROYED Zaku Ⅱ
- P1 decides #3: play: Cheap base draw, one Zaku chips Argama and becomes the rested bait
T6 · Strike Freedom (BW)(board at end of turn)
BASE5/5
3/3
BASE5/5
1/2
- P2 turn (P2 turn 6)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #1: play: Face damage is the win condition; only their vanilla Zaku can block nothing
- P2 deploys Rick Dias ×2 (cost=2)
T7 · Nu Gundam (BG)(board at end of turn)
BASE5/5
BASE5/5
3/3
- P1 turn (P1 turn 7)
- P1 decides #4: play: Rick Dom 3/3 curve body now; bank 2 toward the L5 Nu next turn
- P1 deploys Rick Dom ×2 (cost=2)
- P1 decides #2: play: Rick Dom 3/3 curve body now; bank 2 toward the L5 Nu next turn
- P1 ATTACKS Zaku Ⅱ ×1 (target=player)
- P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
- P2 decides #1: block: Trade vanilla Dias for their pumped Zaku plus pilot; shields stay 5
- P2 BLOCKS Rick Dias
- P1 damage Zaku Ⅱ ×3 (to=GD02-079)
- P2 damage Rick Dias ×3 (to=ST03-008)
- P2 DESTROYED Rick Dias
- P1 DESTROYED Zaku Ⅱ
- P1 decides #2: play: Rick Dom 3/3 curve body now; bank 2 toward the L5 Nu next turn
T8 · Strike Freedom (BW)(board at end of turn)
BASE5/5
5/5
BASE5/5
3/3
- P2 turn (P2 turn 8)
- P2 plan step skipped ×1 (GD02-079 (turn expired))
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #2: play: 5AP Ootori face drops them to exactly 0; every later point is lethal
- P2 deploys Strike Rouge (Ootori) ×3 (cost=3)
- P2 decides #1: play: 5AP Ootori face drops them to exactly 0; every later point is lethal
- P2 pairs Kira Yamato ×1 (to=GD05-005)
T9 · Nu Gundam (BG)(board at end of turn)
BASE5/5
−3
5/2
BASE5/5
4/2
- P1 turn (P1 turn 9)
- P1 decides #1: play: Re-GZ becomes bait; Rick Dom chips Argama or baits a Rouge block
- P1 deploys Re-GZ ×3 (cost=3)
- P1 decides #2: play: Re-GZ becomes bait; Rick Dom chips Argama or baits a Rouge block
- P1 ATTACKS Rick Dom ×3 (target=player)
- P2 decides #1: block: Kill Dom free, Ootori 5HP eats the 3; shields stay 5
- P2 BLOCKS Strike Rouge (Ootori)
- P1 damage Rick Dom ×3 (to=GD05-005)
- P2 damage Strike Rouge (Ootori) ×5 (to=GD01-030)
- P1 DESTROYED Rick Dom
- P1 decides #2: play: Re-GZ becomes bait; Rick Dom chips Argama or baits a Rouge block
T10 · Strike Freedom (BW)(board at end of turn)
BASE5/5
−3
5/2
3/4
4/3
4/2
- P2 turn (P2 turn 10)
- P2 plan step skipped ×1 (GD05-005 (turn expired))
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #1: play: Rouge-081 executes Re-GZ, Ootori face 5 strips shields; Sword is next-turn blocker body
- P2 deploys Kira's Strike Rouge ×2 (cost=2)
- P2 decides #3: play: Rouge-081 executes Re-GZ, Ootori face 5 strips shields; Sword is next-turn blocker body
- P2 deploys Sword Strike Gundam ×3 (cost=3)
- P2 plan step skipped ×1 (GD05-081)
- P2 plan step skipped ×1 (GD05-010)
- P2 plan step skipped ×1 (GD05-010)
- P2 decides #1: play: Rouge-081 executes Re-GZ, Ootori face 5 strips shields; Sword is next-turn blocker body
- P2 ATTACKS Strike Rouge (Ootori) ×5 (target=player)
- P2 decides #1: target: Only option; AP-2 lands on Re-GZ if this is the 040 trigger
- P2 buff/debuff Re-GZ ×-2 (AP-2 this battle)
- P1 base damage Ra Cailum ×5
- P1 DESTROYED Ra Cailum
T11 · Nu Gundam (BG)(board at end of turn)
BASE5/5
3/4
4/3
4/4
1/2
- P1 turn (P1 turn 11)
- P1 decides #1: play: Rouge rested and pre-damaged: ping plus Re-GZ kills their biggest swing
- P1 deploys Nu Gundam ×4 (cost=4)
- P1 decides #1: play: Rouge rested and pre-damaged: ping plus Re-GZ kills their biggest swing
- P1 deploys Guntank ×1 (cost=1)
- P1 decides #1: target: Ping the rested Rouge so Re-GZ finishes it
- P1 decides #2: play: Rouge rested and pre-damaged: ping plus Re-GZ kills their biggest swing
- P1 ATTACKS Re-GZ ×4 (target=80)
- P1 damage Re-GZ ×4 (to=GD05-005)
- P2 damage Strike Rouge (Ootori) ×5 (to=GD05-019)
- P2 DESTROYED Strike Rouge (Ootori)
- P1 DESTROYED Re-GZ
- P1 to hand Jegan
- P1 effect Re-GZ (tutored GD05-027)
- P1 decides #2: play: Rouge rested and pre-damaged: ping plus Re-GZ kills their biggest swing
T12 · Strike Freedom (BW)(board at end of turn)
BASE5/5
5/6
6/4
4/4
- P2 turn (P2 turn 12)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #1: play: No blockers on their board; 11 face vs 5 shields overflows for the win
- P2 pairs Kira Yamato ×1 (to=GD05-010)
- P2 decides #4: play: No blockers on their board; 11 face vs 5 shields overflows for the win
- P2 ATTACKS Kira's Strike Rouge ×5 (target=player)
- P1 SHIELD BREAK — the shield was Amuro Ray
- P1 BURST Amuro Ray
- P1 to hand Amuro Ray
- P2 decides #1: play: No blockers on their board; 11 face vs 5 shields overflows for the win
- P2 pairs Kira Yamato ×1 (to=GD01-073)
- P2 decides #2: play: No blockers on their board; 11 face vs 5 shields overflows for the win
- P2 ATTACKS Sword Strike Gundam ×6 (target=player)
- P2 decides #1: target: Debuff the 4AP Nu; Guntank is irrelevant
- P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
- P2 decides #1: target: Only option; drop Guntank to 0AP too
- P1 to hand Guntank
- P1 SHIELD BREAK — the shield was Nu Gundam
- P2 decides #2: play: No blockers on their board; 11 face vs 5 shields overflows for the win
T13 · Nu Gundam (BG)(board at end of turn)
BASE5/5
6/4
−3
6/3
5/5
- P1 turn (P1 turn 13)
- P1 decides #1: play: Their wall is fully rested: Nu mounts, Amuro-pumped Nu 2 kills Rouge and keeps LR untapped
- P1 deploys Nu Gundam ×5 (cost=5)
- P1 decides #2: play: Their wall is fully rested: Nu mounts, Amuro-pumped Nu 2 kills Rouge and keeps LR untapped
- P1 pairs Amuro Ray ×1 (to=GD05-020)
- P1 decides #4: play: Their wall is fully rested: Nu mounts, Amuro-pumped Nu 2 kills Rouge and keeps LR untapped
- P1 ATTACKS Nu Gundam ×6 (target=77)
- P1 damage Nu Gundam ×6 (to=GD05-010)
- P2 damage Kira's Strike Rouge ×5 (to=GD05-020)
- P2 DESTROYED Kira's Strike Rouge
- P1 repairs Nu Gundam ×2 (kill-heal)
- P1 BREACH Nu Gundam ×3 (x=3)
- P2 damage prevented Argama (blocked=3)
- P1 decides #3: play: Their wall is fully rested: Nu mounts, Amuro-pumped Nu 2 kills Rouge and keeps LR untapped
T14 · Strike Freedom (BW)(board at end of turn)
BASE5/5
6/4
4/6
−3
6/3
5/5
- P2 turn (P2 turn 14)
- P2 decides #2: play: Freedom walls their 6AP mount; Sword face puts them at exactly 0 shields
- P2 deploys Freedom Gundam ×5 (cost=5)
- P2 decides #3: play: Freedom walls their 6AP mount; Sword face puts them at exactly 0 shields
- P2 ATTACKS Sword Strike Gundam ×6 (target=player)
- P2 decides #2: target: Nu-017 is the live threat that could strike back; drop it to 3AP
- P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
- P1 SHIELD BREAK — the shield was Jegan
- P2 decides #3: play: Freedom walls their 6AP mount; Sword face puts them at exactly 0 shields
T15 · Nu Gundam (BG)(board at end of turn)
BASE5/5
6/4
−5
6/1
5/5
- P1 turn (P1 turn 15)
- P1 decides #9: play: Argama falls to Nu 2, Nu 1 breaks a shield, bank 8 for second Nu
- P1 ATTACKS Nu Gundam ×6 (target=player)
- P2 decides #1: block: Pass overflows me to death; trade kills their Amuro Nu
- P2 BLOCKS Freedom Gundam
- P1 damage Nu Gundam ×6 (to=GD01-065)
- P2 damage Freedom Gundam ×4 (to=GD05-020)
- P2 DESTROYED Freedom Gundam
- P1 repairs Nu Gundam ×2 (kill-heal)
- P1 BREACH Nu Gundam ×3 (x=3)
- P2 damage prevented Argama (blocked=3)
- P1 decides #9: play: Argama falls to Nu 2, Nu 1 breaks a shield, bank 8 for second Nu
- P1 ATTACKS Nu Gundam ×5 (target=player)
- P2 base damage Argama ×5
- P2 DESTROYED Argama
- P1 BREACH Nu Gundam ×5 (x=5)
- P2 SHIELD BREAK — the shield was Archangel
- P2 BURST Archangel
- P2 base Archangel (burst-deploy)
- P2 to hand Archangel
- P1 decides #9: play: Argama falls to Nu 2, Nu 1 breaks a shield, bank 8 for second Nu
T16 · Strike Freedom (BW)(board at end of turn)
BASE5/5
6/4
7/7
5/5
- P2 turn (P2 turn 16)
- P2 decides #1: play: Two face hammers vs 2 shields and no blockers; 13 damage is certain lethal
- P2 deploys Strike Freedom Gundam ×6 (cost=6)
- P2 buff/debuff Sword Strike Gundam ×1 (draw on battle kill)
- P2 buff/debuff Strike Freedom Gundam ×1 (draw on battle kill)
- P2 decides #1: play: Two face hammers vs 2 shields and no blockers; 13 damage is certain lethal
- P2 pairs Kira Yamato ×1 (to=GD05-002)
- P2 decides #3: play: Two face hammers vs 2 shields and no blockers; 13 damage is certain lethal
- P2 ATTACKS Sword Strike Gundam ×6 (target=player)
- P2 decides #1: target: Nu-020 is one damage from death; finish it if this destroys
- P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
- P1 SHIELD BREAK — the shield was Amuro Ray
- P1 BURST Amuro Ray
- P1 to hand Amuro Ray
- P2 decides #3: play: Two face hammers vs 2 shields and no blockers; 13 damage is certain lethal
- P2 ATTACKS Strike Freedom Gundam ×7 (target=player)
- P2 decides #1: target: Again the 5-damage Nu; one more point kills it
- P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
- P2 discards Overflowing Affection
- P2 discards Archangel
- P1 to deck bottom Nu Gundam
- P1 SHIELD BREAK — the shield was A Show of Resolve
T17 · Nu Gundam (BG)(board at end of turn)
6/4
7/7
BASE5/5
5/5
4/2
6/6
- P1 turn (P1 turn 17)
- P1 decides #11: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb
- P1 ATTACKS Nu Gundam ×5 (target=player)
- P2 base damage Archangel ×5
- P2 DESTROYED Archangel
- P1 BREACH Nu Gundam ×5 (x=5)
- P2 SHIELD BREAK — the shield was Gundam
- P1 decides #1: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb
- P1 base Corsica Base ×3 (cost=3)
- P1 deploys TOK-TALLGEESE (token)
- P1 decides #2: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb
- P1 deploys Nu Gundam ×4 (cost=4)
- P1 EX resource ×1
- P1 decides #9: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb
- P1 pairs Amuro Ray ×1 (to=GD05-020)
- P1 decides #7: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb
T18 · Strike Freedom (BW)(board at end of turn)
6/4
7/7
3/5
- P2 turn (P2 turn 18)
- P2 plan step skipped ×1 (END (turn expired))
- P2 decides #3: play: 13 ready damage vs Corsica 5HP and 0 shields overflows for the kill
- P2 ATTACKS Sword Strike Gundam ×6 (target=player)
- P2 decides #2: target: Tallgeese has lowest HP if this destroys; also the live attacker
- P2 buff/debuff TOK-TALLGEESE ×-2 (AP-2 this battle)
- P2 decides #1: target: Only option
- P1 to hand TOK-TALLGEESE
- P1 base damage Corsica Base ×6
- P1 DESTROYED Corsica Base
- P2 decides #3: play: 13 ready damage vs Corsica 5HP and 0 shields overflows for the kill
- P2 ATTACKS Strike Freedom Gundam ×7 (target=player)
- P2 decides #1: target: Unpaired Nu-017; smaller loss if destroyed, same debuff either way
- P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
- P2 discards Amuro Ray
- P2 discards Sword Strike Gundam
- P1 trashed Amuro Ray
- P1 to deck bottom Nu Gundam
- · WIN ×1 (shield_empty)