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Nu Gundam (BG) vs Strike Freedom (BW)

30 Aug 2026, 21:20 · engine 0.1.0 · pilot mode: llm
10 gamesavg 15.6 turnsseed 8100adaptive series (10 games)
9 / 1

AI summary

SERIES RESULT: Nu Gundam (BG) 9-1 Strike Freedom (BW) - two subagent pilots that rewrote their own notebooks after every game (final notebooks: sim/live/series/notes-p1.md, notes-p2.md). THE ONE RULE THAT DECIDED ALL TEN GAMES: attack EVENT count, not damage. Each unblocked face event breaks ~1 shield regardless of AP; at 0 shields the next unblocked face event ends it. Every race is events vs ready [Blocker]s + shields + base. NU (9 wins): curve cheap bodies from T2 and flood events; pair Amuro ST01-010 on an expendable body as pre-combat removal (When Paired rests an enemy <=5HP printed); fresh deploy + matching pilot = attacks the same turn; keep Nu LR + GD05-085 for the kill turn; four small events close faster than one big one. SF (1 win): structural problem - defense curve starts at L3-4 while BG floods 2-cost bodies from T2. Blockers are a counted resource (below 2 total, deploy instead of attack); NEVER rest both blockers at low shields (three of the nine losses were exactly that); Argama base at <=3 shields absorbs an entire flood event; the LR combo turn is total resources = 8 (deploy GD05-002 + pair GD05-081 in one plan); the lone win came from an Amuro-rest tempo start with the LR landing before the flood. DECK VERDICT: to make SF competitive, add early blocker/Argama density, not more top-end. Cross-check: 1200-game heuristic MC (see the validation batch) - the doctrine cannot be expressed as profile knobs (all combos 68-71%); the pilots' edge is per-turn event arithmetic.

Game #5seed 8104Nu Gundam (BG) went first17 turns
Strike Freedom (BW) wins — shield_empty

T0 · setup

  • P1 decides #2: mulligan: Keep: both Nu closers plus Corsica and a bait chump — every cost slot covered
  • P2 decides #2: mulligan: Curve blocker, Rouge+Kira081 Orb engine, Incident removal; keep
  • P1 shield placed A Show of Resolve
  • P1 shield placed Amuro Ray
  • P1 shield placed Jegan
  • P1 shield placed Nu Gundam
  • P1 shield placed Amuro Ray
  • P1 shield placed Nu Gundam
  • P2 shield placed Gundam Lfrith
  • P2 shield placed Kira Yamato
  • P2 shield placed Gundam
  • P2 shield placed Archangel
  • P2 shield placed Archangel
  • P2 shield placed Strike Freedom Gundam
  • · first player (p1)

T1 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 5 🂠 39 ◈ 0/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P1 turn (P1 turn 1)
  • P2 decides #2: action: Turn 1, one resource; nothing castable

T2 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 36 ◈ 0/1
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P2 turn (P2 turn 2)
  • P2 decides #1: play: T2 nothing deployable; Affection is safe now, nets a card
  • P2 command Overflowing Affection ×1 (cost=1)
  • P2 discards Unforeseen Incident
  • P2 trashed Overflowing Affection

T3 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 36 ◈ 0/1
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 3)
  • P1 decides #1: play: T3 curve: first Zaku on board, second if the sim allows two deploys
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P1 decides #1: play: T3 curve: first Zaku on board, second if the sim allows two deploys
  • P1 deploys Zaku Ⅱ ×1 (cost=1)

T4 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 35 ◈ 0/2
🛡
Argama
Argama BASE5/5
Argama
Rick Dias
Rick Dias 3/3
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 4)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #2: play: Cheapest base first so Dias still fits; hold attacks, keep blocker ready
  • P2 base replaced EXB-0
  • P2 base Argama ×1 (cost=1)
  • P2 to hand Strike Freedom Gundam
  • P2 decides #1: play: Cheapest base first so Dias still fits; hold attacks, keep blocker ready
  • P2 EX spent ×1
  • P2 deploys Rick Dias ×2 (cost=2)

T5 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 35 ◈ 0/2
🛡
Argama
Argama BASE5/5
Argama
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 36 ◈ 2/1
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 5)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #2: play: Cheap base draw, one Zaku chips Argama and becomes the rested bait
  • P1 base replaced EXB-0
  • P1 base Ra Cailum ×1 (cost=1)
  • P1 to hand Nu Gundam
  • P1 decides #2: play: Cheap base draw, one Zaku chips Argama and becomes the rested bait
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #1: block: Trade C2 Dias into their pumped Zaku, keep shields at 5
  • P2 BLOCKS Rick Dias
  • P1 damage Zaku Ⅱ ×3 (to=GD02-079)
  • P2 damage Rick Dias ×3 (to=ST03-008)
  • P2 DESTROYED Rick Dias
  • P1 DESTROYED Zaku Ⅱ
  • P1 decides #3: play: Cheap base draw, one Zaku chips Argama and becomes the rested bait

T6 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 34 ◈ 1/2
🛡
Argama
Argama BASE5/5
Argama
Rick Dias
Rick Dias 3/3
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 36 ◈ 2/1
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 6)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #1: play: Face damage is the win condition; only their vanilla Zaku can block nothing
  • P2 deploys Rick Dias ×2 (cost=2)

T7 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 34 ◈ 1/2
🛡
Argama
Argama BASE5/5
Argama
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 35 ◈ 2/2
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Rick Dom
Rick Dom 3/3
  • P1 turn (P1 turn 7)
  • P1 decides #4: play: Rick Dom 3/3 curve body now; bank 2 toward the L5 Nu next turn
  • P1 deploys Rick Dom ×2 (cost=2)
  • P1 decides #2: play: Rick Dom 3/3 curve body now; bank 2 toward the L5 Nu next turn
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #1: block: Trade vanilla Dias for their pumped Zaku plus pilot; shields stay 5
  • P2 BLOCKS Rick Dias
  • P1 damage Zaku Ⅱ ×3 (to=GD02-079)
  • P2 damage Rick Dias ×3 (to=ST03-008)
  • P2 DESTROYED Rick Dias
  • P1 DESTROYED Zaku Ⅱ
  • P1 decides #2: play: Rick Dom 3/3 curve body now; bank 2 toward the L5 Nu next turn

T8 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 5 🂠 33 ◈ 0/4
🛡
Argama
Argama BASE5/5
Argama
Strike Rouge (Ootori)
Strike Rouge (Ootori) 5/5
⇄ Kira Yamato
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 35 ◈ 2/2
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Rick Dom
Rick Dom 3/3
  • P2 turn (P2 turn 8)
  • P2 plan step skipped ×1 (GD02-079 (turn expired))
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #2: play: 5AP Ootori face drops them to exactly 0; every later point is lethal
  • P2 deploys Strike Rouge (Ootori) ×3 (cost=3)
  • P2 decides #1: play: 5AP Ootori face drops them to exactly 0; every later point is lethal
  • P2 pairs Kira Yamato ×1 (to=GD05-005)

T9 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 5 🂠 33 ◈ 0/4
🛡
Argama
Argama BASE5/5
Argama
Strike Rouge (Ootori)
Strike Rouge (Ootori) −3 5/2
⇄ Kira Yamato
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 34 ◈ 2/3
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Re-GZ
Re-GZ 4/2
  • P1 turn (P1 turn 9)
  • P1 decides #1: play: Re-GZ becomes bait; Rick Dom chips Argama or baits a Rouge block
  • P1 deploys Re-GZ ×3 (cost=3)
  • P1 decides #2: play: Re-GZ becomes bait; Rick Dom chips Argama or baits a Rouge block
  • P1 ATTACKS Rick Dom ×3 (target=player)
  • P2 decides #1: block: Kill Dom free, Ootori 5HP eats the 3; shields stay 5
  • P2 BLOCKS Strike Rouge (Ootori)
  • P1 damage Rick Dom ×3 (to=GD05-005)
  • P2 damage Strike Rouge (Ootori) ×5 (to=GD01-030)
  • P1 DESTROYED Rick Dom
  • P1 decides #2: play: Re-GZ becomes bait; Rick Dom chips Argama or baits a Rouge block

T10 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 4 🂠 32 ◈ 0/5
🛡
Argama
Argama BASE5/5
Argama
Strike Rouge (Ootori)
Strike Rouge (Ootori) −3 5/2
⇄ Kira Yamato
Kira's Strike Rouge
Kira's Strike Rouge 3/4
Sword Strike Gundam
Sword Strike Gundam 4/3
▲ attacking up
Nu Gundam (BG) 🖐 6 🂠 34 ◈ 2/3
🛡
no base
Re-GZ
Re-GZ 4/2
  • P2 turn (P2 turn 10)
  • P2 plan step skipped ×1 (GD05-005 (turn expired))
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #1: play: Rouge-081 executes Re-GZ, Ootori face 5 strips shields; Sword is next-turn blocker body
  • P2 deploys Kira's Strike Rouge ×2 (cost=2)
  • P2 decides #3: play: Rouge-081 executes Re-GZ, Ootori face 5 strips shields; Sword is next-turn blocker body
  • P2 deploys Sword Strike Gundam ×3 (cost=3)
  • P2 plan step skipped ×1 (GD05-081)
  • P2 plan step skipped ×1 (GD05-010)
  • P2 plan step skipped ×1 (GD05-010)
  • P2 decides #1: play: Rouge-081 executes Re-GZ, Ootori face 5 strips shields; Sword is next-turn blocker body
  • P2 ATTACKS Strike Rouge (Ootori) ×5 (target=player)
  • P2 decides #1: target: Only option; AP-2 lands on Re-GZ if this is the 040 trigger
  • P2 buff/debuff Re-GZ ×-2 (AP-2 this battle)
  • P1 base damage Ra Cailum ×5
  • P1 DESTROYED Ra Cailum

T11 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 4 🂠 32 ◈ 0/5
🛡
Argama
Argama BASE5/5
Argama
Kira's Strike Rouge
Kira's Strike Rouge 3/4
Sword Strike Gundam
Sword Strike Gundam 4/3
▼ attacking down
Nu Gundam (BG) 🖐 6 🂠 32 ◈ 1/5
🛡
no base
Nu Gundam
Nu Gundam 4/4
Guntank
Guntank 1/2
  • P1 turn (P1 turn 11)
  • P1 decides #1: play: Rouge rested and pre-damaged: ping plus Re-GZ kills their biggest swing
  • P1 deploys Nu Gundam ×4 (cost=4)
  • P1 decides #1: play: Rouge rested and pre-damaged: ping plus Re-GZ kills their biggest swing
  • P1 deploys Guntank ×1 (cost=1)
  • P1 decides #1: target: Ping the rested Rouge so Re-GZ finishes it
  • P1 decides #2: play: Rouge rested and pre-damaged: ping plus Re-GZ kills their biggest swing
  • P1 ATTACKS Re-GZ ×4 (target=80)
  • P1 damage Re-GZ ×4 (to=GD05-005)
  • P2 damage Strike Rouge (Ootori) ×5 (to=GD05-019)
  • P2 DESTROYED Strike Rouge (Ootori)
  • P1 DESTROYED Re-GZ
  • P1 to hand Jegan
  • P1 effect Re-GZ (tutored GD05-027)
  • P1 decides #2: play: Rouge rested and pre-damaged: ping plus Re-GZ kills their biggest swing

T12 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 4 🂠 30 ◈ 4/2
🛡
Argama
Argama BASE5/5
Argama
Kira's Strike Rouge
Kira's Strike Rouge 5/6
⇄ Kira Yamato
Sword Strike Gundam
Sword Strike Gundam 6/4
⇄ Kira Yamato
▲ attacking up
Nu Gundam (BG) 🖐 8 🂠 32 ◈ 1/5
🛡
no base
Nu Gundam
Nu Gundam 4/4
  • P2 turn (P2 turn 12)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #1: play: No blockers on their board; 11 face vs 5 shields overflows for the win
  • P2 pairs Kira Yamato ×1 (to=GD05-010)
  • P2 decides #4: play: No blockers on their board; 11 face vs 5 shields overflows for the win
  • P2 ATTACKS Kira's Strike Rouge ×5 (target=player)
  • P1 SHIELD BREAK — the shield was Amuro Ray
  • P1 BURST Amuro Ray
  • P1 to hand Amuro Ray
  • P2 decides #1: play: No blockers on their board; 11 face vs 5 shields overflows for the win
  • P2 pairs Kira Yamato ×1 (to=GD01-073)
  • P2 decides #2: play: No blockers on their board; 11 face vs 5 shields overflows for the win
  • P2 ATTACKS Sword Strike Gundam ×6 (target=player)
  • P2 decides #1: target: Debuff the 4AP Nu; Guntank is irrelevant
  • P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
  • P2 decides #1: target: Only option; drop Guntank to 0AP too
  • P1 to hand Guntank
  • P1 SHIELD BREAK — the shield was Nu Gundam
  • P2 decides #2: play: No blockers on their board; 11 face vs 5 shields overflows for the win

T13 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 4 🂠 30 ◈ 4/2
🛡
Argama
Argama BASE5/5
Argama
Sword Strike Gundam
Sword Strike Gundam 6/4
⇄ Kira Yamato
▼ attacking down
Nu Gundam (BG) 🖐 7 🂠 31 ◈ 1/6
🛡
no base
Nu Gundam
Nu Gundam −3 6/3
⇄ Amuro Ray
Nu Gundam
Nu Gundam 5/5
  • P1 turn (P1 turn 13)
  • P1 decides #1: play: Their wall is fully rested: Nu mounts, Amuro-pumped Nu 2 kills Rouge and keeps LR untapped
  • P1 deploys Nu Gundam ×5 (cost=5)
  • P1 decides #2: play: Their wall is fully rested: Nu mounts, Amuro-pumped Nu 2 kills Rouge and keeps LR untapped
  • P1 pairs Amuro Ray ×1 (to=GD05-020)
  • P1 decides #4: play: Their wall is fully rested: Nu mounts, Amuro-pumped Nu 2 kills Rouge and keeps LR untapped
  • P1 ATTACKS Nu Gundam ×6 (target=77)
  • P1 damage Nu Gundam ×6 (to=GD05-010)
  • P2 damage Kira's Strike Rouge ×5 (to=GD05-020)
  • P2 DESTROYED Kira's Strike Rouge
  • P1 repairs Nu Gundam ×2 (kill-heal)
  • P1 BREACH Nu Gundam ×3 (x=3)
  • P2 damage prevented Argama (blocked=3)
  • P1 decides #3: play: Their wall is fully rested: Nu mounts, Amuro-pumped Nu 2 kills Rouge and keeps LR untapped

T14 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 4 🂠 29 ◈ 2/5
🛡
Argama
Argama BASE5/5
Argama
Sword Strike Gundam
Sword Strike Gundam 6/4
⇄ Kira Yamato
Freedom Gundam
Freedom Gundam 4/6
▲ attacking up
Nu Gundam (BG) 🖐 7 🂠 31 ◈ 1/6
🛡
no base
Nu Gundam
Nu Gundam −3 6/3
⇄ Amuro Ray
Nu Gundam
Nu Gundam 5/5
  • P2 turn (P2 turn 14)
  • P2 decides #2: play: Freedom walls their 6AP mount; Sword face puts them at exactly 0 shields
  • P2 deploys Freedom Gundam ×5 (cost=5)
  • P2 decides #3: play: Freedom walls their 6AP mount; Sword face puts them at exactly 0 shields
  • P2 ATTACKS Sword Strike Gundam ×6 (target=player)
  • P2 decides #2: target: Nu-017 is the live threat that could strike back; drop it to 3AP
  • P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
  • P1 SHIELD BREAK — the shield was Jegan
  • P2 decides #3: play: Freedom walls their 6AP mount; Sword face puts them at exactly 0 shields

T15 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 5 🂠 29 ◈ 2/5
🛡
Archangel
Archangel BASE5/5
Archangel
Sword Strike Gundam
Sword Strike Gundam 6/4
⇄ Kira Yamato
▼ attacking down
Nu Gundam (BG) 🖐 8 🂠 30 ◈ 8/0
🛡
no base
Nu Gundam
Nu Gundam −5 6/1
⇄ Amuro Ray
Nu Gundam
Nu Gundam 5/5
  • P1 turn (P1 turn 15)
  • P1 decides #9: play: Argama falls to Nu 2, Nu 1 breaks a shield, bank 8 for second Nu
  • P1 ATTACKS Nu Gundam ×6 (target=player)
  • P2 decides #1: block: Pass overflows me to death; trade kills their Amuro Nu
  • P2 BLOCKS Freedom Gundam
  • P1 damage Nu Gundam ×6 (to=GD01-065)
  • P2 damage Freedom Gundam ×4 (to=GD05-020)
  • P2 DESTROYED Freedom Gundam
  • P1 repairs Nu Gundam ×2 (kill-heal)
  • P1 BREACH Nu Gundam ×3 (x=3)
  • P2 damage prevented Argama (blocked=3)
  • P1 decides #9: play: Argama falls to Nu 2, Nu 1 breaks a shield, bank 8 for second Nu
  • P1 ATTACKS Nu Gundam ×5 (target=player)
  • P2 base damage Argama ×5
  • P2 DESTROYED Argama
  • P1 BREACH Nu Gundam ×5 (x=5)
  • P2 SHIELD BREAK — the shield was Archangel
  • P2 BURST Archangel
  • P2 base Archangel (burst-deploy)
  • P2 to hand Archangel
  • P1 decides #9: play: Argama falls to Nu 2, Nu 1 breaks a shield, bank 8 for second Nu

T16 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 2 🂠 28 ◈ 1/7
🛡
Archangel
Archangel BASE5/5
Archangel
Sword Strike Gundam
Sword Strike Gundam 6/4
⇄ Kira Yamato
Strike Freedom Gundam
Strike Freedom Gundam 7/7
⇄ Kira Yamato
▲ attacking up
Nu Gundam (BG) 🖐 9 🂠 31 ◈ 8/0
🛡
no base
Nu Gundam
Nu Gundam 5/5
  • P2 turn (P2 turn 16)
  • P2 decides #1: play: Two face hammers vs 2 shields and no blockers; 13 damage is certain lethal
  • P2 deploys Strike Freedom Gundam ×6 (cost=6)
  • P2 buff/debuff Sword Strike Gundam ×1 (draw on battle kill)
  • P2 buff/debuff Strike Freedom Gundam ×1 (draw on battle kill)
  • P2 decides #1: play: Two face hammers vs 2 shields and no blockers; 13 damage is certain lethal
  • P2 pairs Kira Yamato ×1 (to=GD05-002)
  • P2 decides #3: play: Two face hammers vs 2 shields and no blockers; 13 damage is certain lethal
  • P2 ATTACKS Sword Strike Gundam ×6 (target=player)
  • P2 decides #1: target: Nu-020 is one damage from death; finish it if this destroys
  • P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
  • P1 SHIELD BREAK — the shield was Amuro Ray
  • P1 BURST Amuro Ray
  • P1 to hand Amuro Ray
  • P2 decides #3: play: Two face hammers vs 2 shields and no blockers; 13 damage is certain lethal
  • P2 ATTACKS Strike Freedom Gundam ×7 (target=player)
  • P2 decides #1: target: Again the 5-damage Nu; one more point kills it
  • P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
  • P2 discards Overflowing Affection
  • P2 discards Archangel
  • P1 to deck bottom Nu Gundam
  • P1 SHIELD BREAK — the shield was A Show of Resolve

T17 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 2 🂠 28 ◈ 1/7
🛡
no base
Sword Strike Gundam
Sword Strike Gundam 6/4
⇄ Kira Yamato
Strike Freedom Gundam
Strike Freedom Gundam 7/7
⇄ Kira Yamato
▼ attacking down
Nu Gundam (BG) 🖐 7 🂠 30 ◈ 1/8
EX×1 🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Nu Gundam
Nu Gundam 5/5
Tallgeese
Tallgeese 4/2
Nu Gundam
Nu Gundam 6/6
⇄ Amuro Ray
  • P1 turn (P1 turn 17)
  • P1 decides #11: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb
  • P1 ATTACKS Nu Gundam ×5 (target=player)
  • P2 base damage Archangel ×5
  • P2 DESTROYED Archangel
  • P1 BREACH Nu Gundam ×5 (x=5)
  • P2 SHIELD BREAK — the shield was Gundam
  • P1 decides #1: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb
  • P1 base Corsica Base ×3 (cost=3)
  • P1 deploys TOK-TALLGEESE (token)
  • P1 decides #2: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb
  • P1 deploys Nu Gundam ×4 (cost=4)
  • P1 EX resource ×1
  • P1 decides #9: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb
  • P1 pairs Amuro Ray ×1 (to=GD05-020)
  • P1 decides #7: play: Zero shields: Nu 1 kills Archangel and baits, Corsica soaks face, bank the bomb

T18 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 1 🂠 27 ◈ 9/0
🛡
no base
Sword Strike Gundam
Sword Strike Gundam 6/4
⇄ Kira Yamato
Strike Freedom Gundam
Strike Freedom Gundam 7/7
⇄ Kira Yamato
▲ attacking up
Nu Gundam (BG) 🖐 8 🂠 31 ◈ 1/8
EX×1 🛡
no base
Nu Gundam
Nu Gundam 3/5
  • P2 turn (P2 turn 18)
  • P2 plan step skipped ×1 (END (turn expired))
  • P2 decides #3: play: 13 ready damage vs Corsica 5HP and 0 shields overflows for the kill
  • P2 ATTACKS Sword Strike Gundam ×6 (target=player)
  • P2 decides #2: target: Tallgeese has lowest HP if this destroys; also the live attacker
  • P2 buff/debuff TOK-TALLGEESE ×-2 (AP-2 this battle)
  • P2 decides #1: target: Only option
  • P1 to hand TOK-TALLGEESE
  • P1 base damage Corsica Base ×6
  • P1 DESTROYED Corsica Base
  • P2 decides #3: play: 13 ready damage vs Corsica 5HP and 0 shields overflows for the kill
  • P2 ATTACKS Strike Freedom Gundam ×7 (target=player)
  • P2 decides #1: target: Unpaired Nu-017; smaller loss if destroyed, same debuff either way
  • P2 buff/debuff Nu Gundam ×-2 (AP-2 this battle)
  • P2 discards Amuro Ray
  • P2 discards Sword Strike Gundam
  • P1 trashed Amuro Ray
  • P1 to deck bottom Nu Gundam
  • · WIN ×1 (shield_empty)