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Nu Gundam (BG) vs Strike Freedom (BW)

30 Aug 2026, 21:20 · engine 0.1.0 · pilot mode: llm
10 gamesavg 15.6 turnsseed 8100adaptive series (10 games)
9 / 1

AI summary

SERIES RESULT: Nu Gundam (BG) 9-1 Strike Freedom (BW) - two subagent pilots that rewrote their own notebooks after every game (final notebooks: sim/live/series/notes-p1.md, notes-p2.md). THE ONE RULE THAT DECIDED ALL TEN GAMES: attack EVENT count, not damage. Each unblocked face event breaks ~1 shield regardless of AP; at 0 shields the next unblocked face event ends it. Every race is events vs ready [Blocker]s + shields + base. NU (9 wins): curve cheap bodies from T2 and flood events; pair Amuro ST01-010 on an expendable body as pre-combat removal (When Paired rests an enemy <=5HP printed); fresh deploy + matching pilot = attacks the same turn; keep Nu LR + GD05-085 for the kill turn; four small events close faster than one big one. SF (1 win): structural problem - defense curve starts at L3-4 while BG floods 2-cost bodies from T2. Blockers are a counted resource (below 2 total, deploy instead of attack); NEVER rest both blockers at low shields (three of the nine losses were exactly that); Argama base at <=3 shields absorbs an entire flood event; the LR combo turn is total resources = 8 (deploy GD05-002 + pair GD05-081 in one plan); the lone win came from an Amuro-rest tempo start with the LR landing before the flood. DECK VERDICT: to make SF competitive, add early blocker/Argama density, not more top-end. Cross-check: 1200-game heuristic MC (see the validation batch) - the doctrine cannot be expressed as profile knobs (all combos 68-71%); the pilots' edge is per-turn event arithmetic.

Game #6seed 8105Strike Freedom (BW) went first17 turns
Nu Gundam (BG) wins — shield_empty

T0 · setup

  • P1 decides #2: mulligan: Curve is exactly the T3 Zaku/Jegan opening that worked; hand was never the problem.
  • P2 decides #2: mulligan: Keep: 081+Rouge link pair plus two draw commands is the spine
  • P1 shield placed Corsica Base
  • P1 shield placed Re-GZ BWS
  • P1 shield placed Zaku Ⅱ
  • P1 shield placed Zaku Ⅱ
  • P1 shield placed Nu Gundam
  • P1 shield placed Corsica Base
  • P2 shield placed Amuro Ray
  • P2 shield placed Aile Strike Gundam
  • P2 shield placed Sword Strike Gundam
  • P2 shield placed Rick Dias
  • P2 shield placed Strike Rouge (Ootori)
  • P2 shield placed Rick Dias
  • · first player ×1 (p2)

T1 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 39 ◈ 0/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P2 turn (P2 turn 1)
  • P2 decides #2: action: Only 1 resource; Affection needs L2, nothing castable yet

T2 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 38 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 2)
  • P1 decides #1: play: Land both L2 chumps early; fresh bodies can't swing yet, they are bait.
  • P1 deploys Jegan ×1 (cost=1)
  • P1 decides #1: play: Land both L2 chumps early; fresh bodies can't swing yet, they are bait.
  • P1 EX spent ×1
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P2 decides #2: action: 1 resource total, Affection needs L2; nothing castable

T3 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 37 ◈ 1/1
🛡
Archangel
Archangel BASE5/5
Archangel
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 38 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 3)
  • P2 decides #2: play: Archangel wall eats their 3AP next turn; skip Affection discard risk
  • P2 base replaced EXB-0
  • P2 base Archangel ×1 (cost=1)
  • P2 to hand Rick Dias
  • P2 decides #2: play: Archangel wall eats their 3AP next turn; skip Affection discard risk
  • P2 decides #2: action: Affection would auto-discard 081 or Incident; not worth it

T4 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 37 ◈ 1/1
🛡
no base (no units)
▼ attacking down
Nu Gundam (BG) 🖐 3 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 4)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #3: play: Jegan+Zaku=5AP kills Archangel exactly; two fresh chumps untapped as insurance.
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 decides #2: action: Still protecting 081 and Incident from the auto-discard
  • P2 base damage Archangel ×2
  • P1 decides #3: play: Jegan+Zaku=5AP kills Archangel exactly; two fresh chumps untapped as insurance.
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #2: action: Still shielding 081/Incident from Affection discard; board unchanged decision
  • P2 base damage Archangel ×3
  • P2 DESTROYED Archangel
  • P1 decides #2: play: Jegan+Zaku=5AP kills Archangel exactly; two fresh chumps untapped as insurance.
  • P1 deploys Jegan ×1 (cost=1)
  • P1 decides #1: play: Jegan+Zaku=5AP kills Archangel exactly; two fresh chumps untapped as insurance.
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P2 decides #2: action: No units to block with; Incident out of level range; pass

T5 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 36 ◈ 1/2
🛡
no base
Rick Dias
Rick Dias 3/3
▲ attacking up
Nu Gundam (BG) 🖐 3 🂠 37 ◈ 0/2
🛡
EX Base
EX Base BASE3/3
EX Base
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 5)
  • P2 decides #3: play: Dias blocker online; Lfrith next turn; Affection discard still too risky
  • P2 deploys Rick Dias ×2 (cost=2)
  • P2 decides #3: play: Dias blocker online; Lfrith next turn; Affection discard still too risky
  • P2 decides #2: action: Incident debuff expires this turn; save it for their combat

T6 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 36 ◈ 0/3
🛡
no base
Rick Dias
Rick Dias 3/3
▼ attacking down
Nu Gundam (BG) 🖐 3 🂠 36 ◈ 1/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
  • P1 turn (P1 turn 6)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play: No enemy base: four chump swings break four shields; Re-GZ lands untapped.
  • P1 deploys Kayra's Re-GZ ×2 (cost=2)
  • P1 effect Kayra's Re-GZ (scry GD05-019 top)
  • P1 decides #1: play: No enemy base: four chump swings break four shields; Re-GZ lands untapped.
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 decides #1: block: Dias kills Jegan on block and survives at 1HP; shields saved
  • P2 BLOCKS Rick Dias
  • P2 decides #1: action: Window looks pre-resolution; Incident on the attacker zeroes the counter
  • P2 action command Unforeseen Incident
  • P2 decides #1: target: Option 1 is the RESTED Jegan - the active attacker; AP2 to 0
  • P2 buff/debuff Jegan ×-3 (AP-3 this turn)
  • P2 trashed Unforeseen Incident
  • P2 damage Rick Dias ×3 (to=GD05-027)
  • P1 DESTROYED Jegan
  • P1 decides #1: play: No enemy base: four chump swings break four shields; Re-GZ lands untapped.
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 SHIELD BREAK — the shield was Strike Rouge (Ootori)
  • P1 decides #1: play: No enemy base: four chump swings break four shields; Re-GZ lands untapped.
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 SHIELD BREAK — the shield was Rick Dias
  • P1 decides #1: play: No enemy base: four chump swings break four shields; Re-GZ lands untapped.
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 SHIELD BREAK — the shield was Sword Strike Gundam

T7 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 5 🂠 35 ◈ 0/4
🛡
no base
Rick Dias
Rick Dias 3/3
Gundam Lfrith
Gundam Lfrith 2/4
Kira's Strike Rouge
Kira's Strike Rouge 3/4
▲ attacking up
Nu Gundam (BG) 🖐 3 🂠 36 ◈ 1/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Jegan
Jegan 2/2
Zaku Ⅱ
Zaku Ⅱ 1/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
  • P2 turn (P2 turn 7)
  • P2 decides #4: play: Two blockers beat face chip vs 6 shields; Dias must stay up to block
  • P2 deploys Gundam Lfrith ×2 (cost=2)
  • P2 decides #2: play: Two blockers beat face chip vs 6 shields; Dias must stay up to block
  • P2 deploys Kira's Strike Rouge ×2 (cost=2)
  • P2 decides #5: play: Two blockers beat face chip vs 6 shields; Dias must stay up to block

T8 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 5 🂠 35 ◈ 0/4
🛡
no base
Rick Dias
Rick Dias −2 3/1
Gundam Lfrith
Gundam Lfrith −3 2/1
Kira's Strike Rouge
Kira's Strike Rouge 3/4
▼ attacking down
Nu Gundam (BG) 🖐 3 🂠 35 ◈ 1/3
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Gundam
Gundam 3/4
  • P1 turn (P1 turn 8)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #5: play: Chump swings force their wall to block; keep two bodies untapped as insurance.
  • P1 deploys Gundam ×3 (cost=3)
  • P1 decides #7: play: Chump swings force their wall to block; keep two bodies untapped as insurance.
  • P1 ATTACKS Jegan ×2 (target=player)
  • P2 decides #1: block: Dias kills Jegan; Lfrith saved for the 3AP Re-GZ
  • P2 BLOCKS Rick Dias
  • P1 damage Jegan ×2 (to=GD02-079)
  • P2 damage Rick Dias ×3 (to=GD05-027)
  • P1 DESTROYED Jegan
  • P1 decides #5: play: Chump swings force their wall to block; keep two bodies untapped as insurance.
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #1: block: Pass loses on the spot; Lfrith trades into piloted Zaku and survives
  • P2 BLOCKS Gundam Lfrith
  • P1 damage Zaku Ⅱ ×3 (to=GD01-086)
  • P2 damage Gundam Lfrith ×2 (to=ST03-008)
  • P1 DESTROYED Zaku Ⅱ
  • P1 plan step skipped ×1 (GD05-027)
  • P1 decides #10: play: Chump swings force their wall to block; keep two bodies untapped as insurance.

T9 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 33 ◈ 4/1
🛡
no base
Rick Dias
Rick Dias −2 3/1
Gundam Lfrith
Gundam Lfrith −3 2/1
Kira's Strike Rouge
Kira's Strike Rouge 5/6
⇄ Kira Yamato
▲ attacking up
Nu Gundam (BG) 🖐 3 🂠 35 ◈ 1/3
🛡
no base
Zaku Ⅱ
Zaku Ⅱ 1/2
Kayra's Re-GZ
Kayra's Re-GZ 3/3
Gundam
Gundam 3/4
  • P2 turn (P2 turn 9)
  • P2 decides #5: play: Rouge+081 face swing with draw; Dias and Lfrith hold as blockers
  • P2 pairs Kira Yamato ×1 (to=GD05-010)
  • P2 decides #7: play: Rouge+081 face swing with draw; Dias and Lfrith hold as blockers
  • P2 ATTACKS Kira's Strike Rouge ×5 (target=player)
  • P1 base damage EXB-0 ×5
  • P1 DESTROYED EXB-0
  • P2 decides #7: play: Rouge+081 face swing with draw; Dias and Lfrith hold as blockers

T10 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 33 ◈ 4/1
🛡
no base (no units)
▼ attacking down
Nu Gundam (BG) 🖐 2 🂠 34 ◈ 1/4
🛡
no base
Re-GZ
Re-GZ 4/2
  • P1 turn (P1 turn 10)
  • P1 decides #3: play: Probe Rouge with Zaku, wipe their board, two unblocked face events wins at 2 shields.
  • P1 pairs Amuro Ray ×1 (to=ST01-001)
  • P1 decides #1: target: Resting Dias lets Re-GZ kill it, leaving zero blockers for both face swings.
  • P1 rests Rick Dias (Amuro When Paired)
  • P1 decides #6: play: Probe Rouge with Zaku, wipe their board, two unblocked face events wins at 2 shields.
  • P1 ATTACKS Zaku Ⅱ ×2 (target=78)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #1: block: Only block available; Lfrith takes the 4 and kills the piloted Zaku
  • P2 BLOCKS Gundam Lfrith
  • P1 damage Zaku Ⅱ ×4 (to=GD01-086)
  • P2 damage Gundam Lfrith ×2 (to=ST03-008)
  • P2 DESTROYED Gundam Lfrith
  • P1 DESTROYED Zaku Ⅱ
  • P1 decides #8: play: Probe Rouge with Zaku, wipe their board, two unblocked face events wins at 2 shields.
  • P1 ATTACKS Gundam ×6 (target=78)
  • P1 damage Gundam ×6 (to=GD05-010)
  • P2 damage Kira's Strike Rouge ×5 (to=ST01-001)
  • P2 DESTROYED Kira's Strike Rouge
  • P1 DESTROYED Gundam
  • P1 decides #4: play: Probe Rouge with Zaku, wipe their board, two unblocked face events wins at 2 shields.
  • P1 ATTACKS Kayra's Re-GZ ×3 (target=64)
  • P1 damage Kayra's Re-GZ ×3 (to=GD02-079)
  • P2 damage Rick Dias ×3 (to=GD05-029)
  • P2 DESTROYED Rick Dias
  • P1 DESTROYED Kayra's Re-GZ
  • P1 decides #1: play: Probe Rouge with Zaku, wipe their board, two unblocked face events wins at 2 shields.
  • P1 deploys Re-GZ ×3 (cost=3)
  • P1 plan step skipped ×1 (ST01-001)
  • P1 plan step skipped ×1 (GD05-029)
  • P1 decides #2: play: Probe Rouge with Zaku, wipe their board, two unblocked face events wins at 2 shields.

T11 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 32 ◈ 4/2
🛡
no base
Rick Dias
Rick Dias 3/3
▲ attacking up
Nu Gundam (BG) 🖐 2 🂠 34 ◈ 1/4
🛡
no base
Re-GZ
Re-GZ 4/2
  • P2 turn (P2 turn 11)
  • P2 decides #3: play: Dias is the only body; keep 5 ready so 065 lands next turn
  • P2 deploys Rick Dias ×2 (cost=2)
  • P2 decides #4: play: Dias is the only body; keep 5 ready so 065 lands next turn

T12 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 32 ◈ 4/2
🛡
no base (no units)
▼ attacking down
Nu Gundam (BG) 🖐 3 🂠 31 ◈ 2/4
🛡
no base
Re-GZ
Re-GZ −1 6/3
⇄ Amuro Ray
  • P1 turn (P1 turn 12)
  • P1 decides #2: play: Draw 2 then swing 6AP Re-GZ; Dias blocks into mutual death or a shield breaks.
  • P1 command A Show of Resolve ×3 (cost=3)
  • P1 trashed A Show of Resolve
  • P1 decides #1: play: Draw 2 then swing 6AP Re-GZ; Dias blocks into mutual death or a shield breaks.
  • P1 pairs Amuro Ray ×1 (to=GD05-019)
  • P1 decides #3: play: Draw 2 then swing 6AP Re-GZ; Dias blocks into mutual death or a shield breaks.
  • P1 ATTACKS Re-GZ ×6 (target=player)
  • P2 decides #1: block: Dias absorbs all 6; pass is lethal through 2 shields
  • P2 BLOCKS Rick Dias
  • P1 damage Re-GZ ×6 (to=GD02-079)
  • P2 damage Rick Dias ×3 (to=GD05-019)
  • P2 DESTROYED Rick Dias
  • P1 repairs Re-GZ ×2 (kill-heal)
  • P1 decides #3: play: Draw 2 then swing 6AP Re-GZ; Dias blocks into mutual death or a shield breaks.

T13 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 30 ◈ 1/6
🛡
no base
Freedom Gundam
Freedom Gundam −6 6/2
⇄ Kira Yamato
▲ attacking up
Nu Gundam (BG) 🖐 3 🂠 31 ◈ 2/4
🛡
no base (no units)
  • P2 turn (P2 turn 13)
  • P2 decides #3: play: Kill the rested Amuro mount; pairing debuff cuts the counter to 4
  • P2 deploys Freedom Gundam ×5 (cost=5)
  • P2 decides #2: play: Kill the rested Amuro mount; pairing debuff cuts the counter to 4
  • P2 pairs Kira Yamato ×1 (to=GD01-065)
  • P2 decides #4: play: Kill the rested Amuro mount; pairing debuff cuts the counter to 4
  • P2 ATTACKS Freedom Gundam ×6 (target=27)
  • P2 damage Freedom Gundam ×6 (to=GD05-019)
  • P1 damage Re-GZ ×6 (to=GD01-065)
  • P1 DESTROYED Re-GZ
  • P2 decides #3: play: Kill the rested Amuro mount; pairing debuff cuts the counter to 4

T14 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 30 ◈ 1/6
🛡
no base
Freedom Gundam
Freedom Gundam −7 6/1
⇄ Kira Yamato
▼ attacking down
Nu Gundam (BG) 🖐 2 🂠 30 ◈ 1/6
🛡
no base
Nu Gundam
Nu Gundam 5/5
Guntank
Guntank 1/2
  • P1 turn (P1 turn 14)
  • P1 decides #1: play: Nu passes L7 gate at 7 total; Guntank ping kills 2HP Freedom for one resource.
  • P1 deploys Nu Gundam ×5 (cost=5)
  • P1 decides #2: play: Nu passes L7 gate at 7 total; Guntank ping kills 2HP Freedom for one resource.
  • P1 deploys Guntank ×1 (cost=1)
  • P1 decides #1: target: Freedom is at 2HP; the ping kills their only unit.
  • P1 decides #2: play: Nu passes L7 gate at 7 total; Guntank ping kills 2HP Freedom for one resource.

T15 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 29 ◈ 2/6
🛡
no base
Freedom Gundam
Freedom Gundam −7 6/1
⇄ Kira Yamato
Strike Freedom Gundam
Strike Freedom Gundam 5/6
▲ attacking up
Nu Gundam (BG) 🖐 3 🂠 30 ◈ 1/6
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Nu Gundam
Nu Gundam 5/5
Guntank
Guntank 1/2
  • P2 turn (P2 turn 15)
  • P2 decides #3: play: LR down; 065 face swing zeroes their shields and starts the race
  • P2 deploys Strike Freedom Gundam ×6 (cost=6)
  • P2 buff/debuff Freedom Gundam ×1 (draw on battle kill)
  • P2 buff/debuff Strike Freedom Gundam ×1 (draw on battle kill)
  • P2 decides #4: play: LR down; 065 face swing zeroes their shields and starts the race
  • P2 ATTACKS Freedom Gundam ×6 (target=player)
  • P1 SHIELD BREAK — the shield was Corsica Base
  • P1 BURST Corsica Base
  • P1 base Corsica Base (burst-deploy)
  • P1 to hand Nu Gundam
  • P2 decides #4: play: LR down; 065 face swing zeroes their shields and starts the race

T16 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 29 ◈ 2/6
🛡
no base
Strike Freedom Gundam
Strike Freedom Gundam 5/6
▼ attacking down
Nu Gundam (BG) 🖐 2 🂠 29 ◈ 4/4
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Nu Gundam
Nu Gundam 5/5
Guntank
Guntank 1/2
Guntank
Guntank 1/2
Rick Dom
Rick Dom 3/3
  • P1 turn (P1 turn 16)
  • P1 decides #4: play: Fresh Guntank ping kills 1HP Freedom free; twin bases soak the LR; keep Nu untapped.
  • P1 deploys Guntank ×1 (cost=1)
  • P1 decides #1: target: Ping takes Freedom from 1HP to dead; free kill, no combat.
  • P2 DESTROYED Freedom Gundam
  • P1 decides #1: play: Fresh Guntank ping kills 1HP Freedom free; twin bases soak the LR; keep Nu untapped.
  • P1 base replaced Corsica Base
  • P1 base Ra Cailum ×1 (cost=1)
  • P1 to hand Zaku Ⅱ
  • P1 decides #1: play: Fresh Guntank ping kills 1HP Freedom free; twin bases soak the LR; keep Nu untapped.
  • P1 deploys Rick Dom ×2 (cost=2)
  • P1 decides #5: play: Fresh Guntank ping kills 1HP Freedom free; twin bases soak the LR; keep Nu untapped.

T17 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 4 🂠 28 ◈ 1/8
🛡
no base
Strike Freedom Gundam
Strike Freedom Gundam 7/7
⇄ Kira Yamato
Freedom Gundam
Freedom Gundam 4/6
Gundam Lfrith
Gundam Lfrith 2/4
▲ attacking up
Nu Gundam (BG) 🖐 2 🂠 29 ◈ 4/4
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Nu Gundam
Nu Gundam 5/5
Guntank
Guntank 1/2
Guntank
Guntank 1/2
Rick Dom
Rick Dom 3/3
  • P2 turn (P2 turn 17)
  • P2 decides #7: play: 7AP under the 9 wall; set up 11AP two-hammer lethal for next turn
  • P2 pairs Kira Yamato ×1 (to=GD05-002)
  • P2 decides #3: play: 7AP under the 9 wall; set up 11AP two-hammer lethal for next turn
  • P2 deploys Freedom Gundam ×5 (cost=5)
  • P2 decides #4: play: 7AP under the 9 wall; set up 11AP two-hammer lethal for next turn
  • P2 deploys Gundam Lfrith ×2 (cost=2)
  • P2 decides #4: play: 7AP under the 9 wall; set up 11AP two-hammer lethal for next turn

T18 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 5 🂠 28 ◈ 1/8
🛡
no base
Strike Freedom Gundam
Strike Freedom Gundam 7/7
⇄ Kira Yamato
Freedom Gundam
Freedom Gundam −3 4/3
▼ attacking down
Nu Gundam (BG) 🖐 0 🂠 28 ◈ 2/7
🛡
Ra Cailum
Ra Cailum BASE5/5
Ra Cailum
Nu Gundam
Nu Gundam −2 7/4
⇄ Amuro Ray
Guntank
Guntank 1/2
Guntank
Guntank 1/2
Nu Gundam
Nu Gundam 5/5
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 18)
  • P1 decides #3: play: Nu kills rested Lfrith for a Breach shield break, then chump swings outlast two blockers.
  • P1 pairs Amuro Ray ×1 (to=GD05-017)
  • P1 exiled Jegan
  • P1 exiled Jegan
  • P1 exiled Amuro Ray
  • P1 decides #3: target: Rest Lfrith: Nu kills it and survives, keeping the bomb for next turns.
  • P1 ATTACKS Nu Gundam ×7 (instant=GD01-086)
  • P1 damage Nu Gundam ×7 (to=GD01-086)
  • P2 damage Gundam Lfrith ×2 (to=GD05-017)
  • P2 DESTROYED Gundam Lfrith
  • P1 BREACH Nu Gundam ×5 (x=5)
  • P2 SHIELD BREAK — the shield was Aile Strike Gundam
  • P1 plan step skipped ×1 (GD05-017)
  • P1 decides #1: play: Nu kills rested Lfrith for a Breach shield break, then chump swings outlast two blockers.
  • P1 deploys Nu Gundam ×5 (cost=5)
  • P1 decides #1: play: Nu kills rested Lfrith for a Breach shield break, then chump swings outlast two blockers.
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P1 decides #5: play: Nu kills rested Lfrith for a Breach shield break, then chump swings outlast two blockers.
  • P1 ATTACKS Rick Dom ×3 (target=player)
  • P2 decides #1: block: Forced block; 065 kills the Rick Dom and survives at 3
  • P2 BLOCKS Freedom Gundam
  • P1 damage Rick Dom ×3 (to=GD01-065)
  • P2 damage Freedom Gundam ×4 (to=GD01-030)
  • P1 DESTROYED Rick Dom
  • P1 decides #4: play: Nu kills rested Lfrith for a Breach shield break, then chump swings outlast two blockers.
  • P1 ATTACKS Guntank ×1 (target=player)
  • P2 SHIELD BREAK — the shield was Amuro Ray
  • P2 BURST Amuro Ray
  • P2 to hand Amuro Ray
  • P1 decides #4: play: Nu kills rested Lfrith for a Breach shield break, then chump swings outlast two blockers.
  • P1 ATTACKS Guntank ×1 (target=player)
  • · WIN (shield_empty)