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Nu Gundam (BG) vs Strike Freedom (BW)

30 Aug 2026, 21:20 · engine 0.1.0 · pilot mode: llm
10 gamesavg 15.6 turnsseed 8100adaptive series (10 games)
9 / 1

AI summary

SERIES RESULT: Nu Gundam (BG) 9-1 Strike Freedom (BW) - two subagent pilots that rewrote their own notebooks after every game (final notebooks: sim/live/series/notes-p1.md, notes-p2.md). THE ONE RULE THAT DECIDED ALL TEN GAMES: attack EVENT count, not damage. Each unblocked face event breaks ~1 shield regardless of AP; at 0 shields the next unblocked face event ends it. Every race is events vs ready [Blocker]s + shields + base. NU (9 wins): curve cheap bodies from T2 and flood events; pair Amuro ST01-010 on an expendable body as pre-combat removal (When Paired rests an enemy <=5HP printed); fresh deploy + matching pilot = attacks the same turn; keep Nu LR + GD05-085 for the kill turn; four small events close faster than one big one. SF (1 win): structural problem - defense curve starts at L3-4 while BG floods 2-cost bodies from T2. Blockers are a counted resource (below 2 total, deploy instead of attack); NEVER rest both blockers at low shields (three of the nine losses were exactly that); Argama base at <=3 shields absorbs an entire flood event; the LR combo turn is total resources = 8 (deploy GD05-002 + pair GD05-081 in one plan); the lone win came from an Amuro-rest tempo start with the LR landing before the flood. DECK VERDICT: to make SF competitive, add early blocker/Argama density, not more top-end. Cross-check: 1200-game heuristic MC (see the validation batch) - the doctrine cannot be expressed as profile knobs (all combos 68-71%); the pilots' edge is per-turn event arithmetic.

Game #2seed 8101Strike Freedom (BW) went first13 turns
Nu Gundam (BG) wins — shield_empty

T0 · setup

  • P1 decides #2: mulligan: Curve hand: Zaku T3, Amuro rest-lock, Re-GZ mount, LR closer
  • P2 decides #2: mulligan: Keeps LR, Incident, Archangel and curve; one dead card beats redrawing the package
  • P1 shield placed Gundam
  • P1 shield placed Zaku Ⅱ
  • P1 shield placed Zaku Ⅱ
  • P1 shield placed Amuro Ray
  • P1 shield placed Amuro Ray
  • P1 shield placed Re-GZ
  • P2 shield placed Rick Dias
  • P2 shield placed Strike Rouge (Ootori)
  • P2 shield placed Sword Strike Gundam
  • P2 shield placed Overflowing Affection
  • P2 shield placed Kira Yamato
  • P2 shield placed Gundam Lfrith
  • · first player ×1 (p2)

T1 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 39 ◈ 0/0
EX×1 🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P2 turn (P2 turn 1)
  • P2 decides #2: action: T1, one resource; saving every resource for the L8 bank

T2 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 38 ◈ 1/0
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 38 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 2)
  • P1 decides #1: play: Zaku T2 body; second if payable
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P1 decides #1: play: Zaku T2 body; second if payable
  • P1 EX spent ×1
  • P1 deploys Zaku Ⅱ ×1 (cost=1)
  • P2 decides #2: action: One resource total; nothing castable, banking for the curve

T3 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 37 ◈ 1/1
🛡
Archangel
Archangel BASE5/5
Archangel
(no units)
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 38 ◈ 0/1
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 3)
  • P2 decides #2: play: One-resource 5HP wall soaks a whole attack and protects the shield count
  • P2 base replaced EXB-0
  • P2 base Archangel ×1 (cost=1)
  • P2 to hand Gundam Lfrith
  • P2 decides #2: play: One-resource 5HP wall soaks a whole attack and protects the shield count
  • P2 decides #2: action: Incident still above the level gate; bank

T4 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 37 ◈ 1/1
🛡
no base (no units)
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 2/0
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P1 turn (P1 turn 4)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play: No enemy units; face swings strip shields while race is open
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #2: action: Still below Incident's gate; nothing worth casting at 2
  • P2 base damage Archangel ×3
  • P1 decides #1: play: No enemy units; face swings strip shields while race is open
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #2: action: Nothing castable at 2; Archangel is eating the hits as planned
  • P2 base damage Archangel ×3
  • P2 DESTROYED Archangel
  • P2 decides #2: action: Base died doing its job; still nothing castable

T5 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 36 ◈ 1/2
🛡
no base
Gundam Lfrith
Gundam Lfrith 2/4
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 37 ◈ 2/0
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Zaku Ⅱ
Zaku Ⅱ 1/2
  • P2 turn (P2 turn 5)
  • P2 decides #3: play: Lfrith is the cheapest wall: HP4 survives their piloted AP3 hit
  • P2 deploys Gundam Lfrith ×2 (cost=2)
  • P2 decides #3: play: Lfrith is the cheapest wall: HP4 survives their piloted AP3 hit
  • P2 decides #2: action: Lfrith up; saving resources

T6 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 8 🂠 36 ◈ 1/2
🛡
no base
Gundam Lfrith
Gundam Lfrith −3 2/1
▼ attacking down
Nu Gundam (BG) 🖐 5 🂠 36 ◈ 1/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Rick Dom
Rick Dom 3/3
  • P1 turn (P1 turn 6)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #2: play: Rick Dom adds breach body; face swings while only Lfrith walls
  • P1 deploys Rick Dom ×2 (cost=2)
  • P1 decides #1: play: Rick Dom adds breach body; face swings while only Lfrith walls
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #1: block: Lfrith kills the 2HP Zaku and survives at 1HP - full trade
  • P2 BLOCKS Gundam Lfrith
  • P2 decides #2: action: Holding Incident for the AP5 Re-GZ; 5 shields cover the rest
  • P1 damage Zaku Ⅱ ×3 (to=GD01-086)
  • P2 damage Gundam Lfrith ×2 (to=ST03-008)
  • P1 DESTROYED Zaku Ⅱ
  • P1 decides #1: play: Rick Dom adds breach body; face swings while only Lfrith walls
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 decides #2: action: Lfrith traded clean; shields 5 cover remaining attacks
  • P2 SHIELD BREAK — the shield was Kira Yamato
  • P2 BURST Kira Yamato
  • P2 to hand Kira Yamato
  • P2 decides #2: action: Shield took the hit; Kira 081 drawn is better spent with a deploy

T7 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 8 🂠 35 ◈ 2/2
🛡
no base
Gundam Lfrith
Gundam Lfrith −3 2/1
Rick Dias
Rick Dias 3/3
▲ attacking up
Nu Gundam (BG) 🖐 5 🂠 36 ◈ 1/2
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Rick Dom
Rick Dom 3/3
  • P2 turn (P2 turn 7)
  • P2 decides #6: play: Two live blockers beat two incoming attacks; keep banking toward the LR gate
  • P2 deploys Rick Dias ×2 (cost=2)
  • P2 decides #8: play: Two live blockers beat two incoming attacks; keep banking toward the LR gate
  • P2 decides #2: action: Banking; Incident stays for the AP5 pilot

T8 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 35 ◈ 1/3
🛡
no base
Gundam Lfrith
Gundam Lfrith −3 2/1
Rick Dias
Rick Dias −2 3/1
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 35 ◈ 1/3
🛡
EX Base
EX Base BASE3/3
EX Base
Zaku Ⅱ
Zaku Ⅱ 1/2
Rick Dom
Rick Dom −3 5/1
⇄ Amuro Ray
Kayra's Re-GZ
Kayra's Re-GZ 3/3
  • P1 turn (P1 turn 8)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #3: play: Amuro on Rick Dom, rest Lfrith, race shields; save 085 for Nu
  • P1 pairs Amuro Ray ×1 (to=GD01-030)
  • P1 decides #1: target: Lfrith is the 1HP wall; rested = no blocks this turn
  • P1 rests Gundam Lfrith (Amuro When Paired)
  • P1 decides #1: play: Amuro on Rick Dom, rest Lfrith, race shields; save 085 for Nu
  • P1 deploys Kayra's Re-GZ ×2 (cost=2)
  • P1 effect Kayra's Re-GZ (scry GD05-017 bottom)
  • P1 decides #3: play: Amuro on Rick Dom, rest Lfrith, race shields; save 085 for Nu
  • P1 ATTACKS Rick Dom ×5 (target=player)
  • P2 decides #1: block: Dias blocks the Dom; Incident in the action step shrinks it to AP2 so both survive
  • P2 BLOCKS Rick Dias
  • P2 decides #1: action: Incident shrinks the Amuro Dom to AP2 - Dias lives through the block
  • P2 action command Unforeseen Incident
  • P2 decides #2: target: Shrink the Amuro Dom mid-battle so Dias survives the block
  • P2 buff/debuff Rick Dom ×-3 (AP-3 this turn)
  • P2 trashed Unforeseen Incident
  • P1 damage Rick Dom ×2 (to=GD02-079)
  • P2 damage Rick Dias ×3 (to=GD01-030)
  • P1 decides #1: play: Amuro on Rick Dom, rest Lfrith, race shields; save 085 for Nu
  • P1 ATTACKS Zaku Ⅱ ×1 (target=player)
  • P1 buff/debuff Zaku Ⅱ ×2 (AP+2 this turn)
  • P2 SHIELD BREAK — the shield was Overflowing Affection

T9 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 34 ◈ 2/3
🛡
no base
Strike Rouge (Ootori)
Strike Rouge (Ootori) 3/4
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 35 ◈ 1/3
🛡
EX Base
EX Base BASE3/3
EX Base
Kayra's Re-GZ
Kayra's Re-GZ 3/3
  • P2 turn (P2 turn 9)
  • P2 decides #12: play: Spend the two 1HP husks killing their AP5 Dom and Zaku; Ootori becomes the new wall
  • P2 ATTACKS Gundam Lfrith ×2 (target=16)
  • P2 damage Gundam Lfrith ×2 (to=GD01-030)
  • P1 damage Rick Dom ×5 (to=GD01-086)
  • P1 DESTROYED Rick Dom
  • P2 DESTROYED Gundam Lfrith
  • P2 decides #9: play: Spend the two 1HP husks killing their AP5 Dom and Zaku; Ootori becomes the new wall
  • P2 ATTACKS Rick Dias ×3 (target=6)
  • P2 damage Rick Dias ×3 (to=ST03-008)
  • P1 damage Zaku Ⅱ ×1 (to=GD02-079)
  • P1 DESTROYED Zaku Ⅱ
  • P2 DESTROYED Rick Dias
  • P2 decides #3: play: Spend the two 1HP husks killing their AP5 Dom and Zaku; Ootori becomes the new wall
  • P2 deploys Strike Rouge (Ootori) ×3 (cost=3)
  • P2 decides #5: play: Spend the two 1HP husks killing their AP5 Dom and Zaku; Ootori becomes the new wall

T10 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 34 ◈ 2/3
🛡
no base
Strike Rouge (Ootori)
Strike Rouge (Ootori) −3 3/1
▼ attacking down
Nu Gundam (BG) 🖐 3 🂠 34 ◈ 1/4
🛡
EX Base
EX Base BASE3/3
EX Base
Re-GZ
Re-GZ 6/4
⇄ Amuro Ray
  • P1 turn (P1 turn 10)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play: 6AP link swing on deploy; bank second Amuro for Nu T12
  • P1 deploys Re-GZ ×3 (cost=3)
  • P1 decides #2: play: 6AP link swing on deploy; bank second Amuro for Nu T12
  • P1 pairs Amuro Ray ×1 (to=GD05-019)
  • P1 decides #3: play: 6AP link swing on deploy; bank second Amuro for Nu T12
  • P1 ATTACKS Re-GZ ×6 (target=player)
  • P2 decides #2: block: Ootori dies for nothing vs AP6; one shield is cheaper - save him to kill Kayla's AP3
  • P2 SHIELD BREAK — the shield was Sword Strike Gundam
  • P1 decides #2: play: 6AP link swing on deploy; bank second Amuro for Nu T12
  • P1 ATTACKS Kayra's Re-GZ ×3 (target=player)
  • P2 decides #1: block: Ootori kills the AP3 and survives at 1HP - clean wall trade
  • P2 BLOCKS Strike Rouge (Ootori)
  • P1 damage Kayra's Re-GZ ×3 (to=GD05-005)
  • P2 damage Strike Rouge (Ootori) ×3 (to=GD05-029)
  • P1 DESTROYED Kayra's Re-GZ

T11 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 32 ◈ 2/4
🛡
no base
Gundam
Gundam 3/4
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 33 ◈ 1/4
🛡
EX Base
EX Base BASE3/3
EX Base
(no units)
  • P2 turn (P2 turn 11)
  • P2 decides #4: play: Kira links Ootori to kill their AP6 Amuro-Re-GZ in a trade I survive long-term; Gundam is the next wall
  • P2 pairs Kira Yamato ×1 (to=GD05-005)
  • P2 decides #6: play: Kira links Ootori to kill their AP6 Amuro-Re-GZ in a trade I survive long-term; Gundam is the next wall
  • P2 ATTACKS Strike Rouge (Ootori) ×5 (target=28)
  • P2 damage Strike Rouge (Ootori) ×5 (to=GD05-019)
  • P1 damage Re-GZ ×6 (to=GD05-005)
  • P1 DESTROYED Re-GZ
  • P1 to hand Re-GZ
  • P1 effect Re-GZ (tutored GD05-019)
  • P2 DESTROYED Strike Rouge (Ootori)
  • P2 decides #2: play: Kira links Ootori to kill their AP6 Amuro-Re-GZ in a trade I survive long-term; Gundam is the next wall
  • P2 deploys Gundam ×3 (cost=3)
  • P2 decides #5: play: Kira links Ootori to kill their AP6 Amuro-Re-GZ in a trade I survive long-term; Gundam is the next wall

T12 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 7 🂠 32 ◈ 2/4
🛡
no base
Gundam
Gundam 3/4
▼ attacking down
Nu Gundam (BG) 🖐 4 🂠 32 ◈ 0/6
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Tallgeese
Tallgeese 4/2
Re-GZ
Re-GZ 4/2
  • P1 turn (P1 turn 12)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #2: play: Board-build; bank Amuro for Nu T13 lethal trio
  • P1 base replaced EXB-0
  • P1 base Corsica Base ×3 (cost=3)
  • P1 to hand Re-GZ
  • P1 deploys TOK-TALLGEESE (token)
  • P1 decides #2: play: Board-build; bank Amuro for Nu T13 lethal trio
  • P1 deploys Re-GZ ×3 (cost=3)

T13 · Strike Freedom (BW)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 31 ◈ 1/6
🛡
no base
Gundam
Gundam 6/5
⇄ Amuro Ray
Freedom Gundam
Freedom Gundam 5/6
▲ attacking up
Nu Gundam (BG) 🖐 4 🂠 32 ◈ 0/6
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Tallgeese
Tallgeese 4/2
Re-GZ
Re-GZ 4/2
  • P2 turn (P2 turn 13)
  • P2 decides #5: play: Amuro rests the fresh Tallgeese; Freedom blocker HP6 eats the other attacker and shields hold
  • P2 pairs Amuro Ray ×1 (to=ST01-001)
  • P2 decides #1: target: Rest the Tallgeese - halves their attacker count for free
  • P2 rests TOK-TALLGEESE (Amuro When Paired)
  • P2 decides #4: play: Amuro rests the fresh Tallgeese; Freedom blocker HP6 eats the other attacker and shields hold
  • P2 deploys Freedom Gundam ×5 (cost=5)
  • P2 decides #7: play: Amuro rests the fresh Tallgeese; Freedom blocker HP6 eats the other attacker and shields hold

T14 · Nu Gundam (BG)(board at end of turn)

Strike Freedom (BW) 🖐 6 🂠 31 ◈ 1/6
🛡
no base
Gundam
Gundam 5/5
⇄ Amuro Ray
▼ attacking down
Nu Gundam (BG) 🖐 3 🂠 31 ◈ 1/6
🛡
Corsica Base
Corsica Base BASE5/5
Corsica Base
Tallgeese
Tallgeese 4/2
Re-GZ
Re-GZ 4/2
Nu Gundam
Nu Gundam −2 7/5
⇄ Amuro Ray
  • P1 turn (P1 turn 14)
  • P1 plan step skipped ×1 (END (turn expired))
  • P1 decides #1: play: Nu-first forces blocks; 3 swings through 2 shields is lethal
  • P1 deploys Nu Gundam ×5 (cost=5)
  • P1 decides #3: play: Nu-first forces blocks; 3 swings through 2 shields is lethal
  • P1 pairs Amuro Ray ×1 (to=GD05-017)
  • P1 exiled Amuro Ray
  • P1 exiled Kayra's Re-GZ
  • P1 exiled Re-GZ
  • P1 decides #2: target: Rest/disable Freedom; it's the wall that blocks the lethal swing
  • P1 ATTACKS Nu Gundam ×7 (instant=GD01-065)
  • P1 damage Nu Gundam ×7 (to=GD01-065)
  • P2 damage Freedom Gundam ×4 (to=GD05-017)
  • P2 DESTROYED Freedom Gundam
  • P1 repairs Nu Gundam ×2 (kill-heal)
  • P1 BREACH Nu Gundam ×5 (x=5)
  • P2 SHIELD BREAK — the shield was Strike Rouge (Ootori)
  • P1 decides #3: play: Nu-first forces blocks; 3 swings through 2 shields is lethal
  • P1 ATTACKS Nu Gundam ×7 (target=player)
  • P2 SHIELD BREAK — the shield was Rick Dias
  • P1 decides #1: play: Nu-first forces blocks; 3 swings through 2 shields is lethal
  • P1 ATTACKS TOK-TALLGEESE ×4 (target=player)
  • · WIN (shield_empty)