Nu Gundam (BG) vs Strike Freedom (BW)
30 Aug 2026, 16:47 · engine 0.1.0 · pilot mode: heuristicAI summary
Final clean-engine fleet (all session bugs fixed: When-Paired double-fire, action-step casts silently passing, and auto-discards binning closers). Nu Gundam (BG) 195-105 (65%), avg 11.4 turns, all shield-damage endings, first player near-even. The number has been stable at 64-69% across every engine correction - the matchup verdict is robust. Neutral play is 16-18 (near even): Nu's edge comes from deliberate play - aggro-into-tempo 25-8, value-into-control 25-9; nu_value vs sf_tempo (18-15) stays SF's best line. Nu's engine: cheap curve (Zaku II / Re-GZ BWS ~68% win when played), Rick Dom's Breach (101 triggers/300 games), ST01-001 Gundam as the damage king, EX ramp into Nu L5 -> LR with a banked Amuro. The series' settled doctrine: count lethal as their shields + 1 attackers; keep one piloted mount + one banked Amuro; attack rested mounts only when the trade wins. SF's engine (series-refined): the blocker trio walls, Show of Resolve draws, bounce PAIRED units to tax the Amuro supply, and the rested-hammer - attacking Nu's rested mounts as removal (a 4-cost body erases a 10-cost mount). Freedom (62% win when landed) is the real closer; the LR is a wall/bonus. Hold Unforeseen Incident for a battle window where the AP-3 flips a trade. Keep 2 ready blockers home late - the full-team alpha that rests your own wall loses to the trickle.
Nu Gundam (BG) — card performance
win% = games won when this card hit the table · n = appearances
Strike Freedom (BW) — card performance
win% = games won when this card hit the table · n = appearances