Nu Gundam (BG) vs Strike Freedom (BW)
30 Aug 2026, 21:19 · engine 0.1.0 · pilot mode: heuristicAI summary
Validation of the 10-game adaptive series doctrine (Nu LLM pilots went 9-1 vs SF). Four heuristic combos, 300 games each. RESULT: the series learnings do NOT move the knob-level matchup — all four combos land 68-71% for Nu, within noise of the pre-series 65-70% band. The profile knobs (aggression, blocker discipline) are global scalars and cannot express what actually won the LLM series: per-turn event-count arithmetic (attack events vs ready blockers + shields) and exact-kill sequencing. Nu's engine remains dominant: cheap early curve floods events faster than SF's L3-L4 defense curve can answer; every end is shield attrition (100% shield_empty). To encode the real doctrine, the HeuristicPolicy needs an event-count term in its face-attack scoring, not new profile weights. How to play Nu: curve out, pair Amuro on an expendable body as pre-combat removal, keep attacking in events not damage. How to play SF: blocker count is a resource below 2 total deploy instead of attack; Argama at <=3 shields; count races in attack events; survive to the total-resources-8 LR turn.
T0 · setup
T1 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
T2 · Strike Freedom (BW)(board at end of turn)
BASE3/3
BASE3/3
T3 · Nu Gundam (BG)(board at end of turn)
BASE3/3
BASE3/3
1/2
2/2
T4 · Strike Freedom (BW)(board at end of turn)
BASE3/3
2/4
BASE3/3
1/2
2/2
T5 · Nu Gundam (BG)(board at end of turn)
BASE1/3
−3
2/1
BASE3/3
2/2
1/2
1/2
T6 · Strike Freedom (BW)(board at end of turn)
BASE1/3
−3
2/1
3/3
BASE1/3
2/2
1/2
1/2
T7 · Nu Gundam (BG)(board at end of turn)
−3
2/1
−2
3/1
BASE1/3
1/2
1/2
4/2
2/2
T8 · Strike Freedom (BW)(board at end of turn)
−3
4/2
−2
3/1
BASE5/5
1/2
1/2
4/2
2/2
T9 · Nu Gundam (BG)(board at end of turn)
−4
4/1
−2
3/1
BASE5/5
1/2
1/2
4/2
2/2
4/4
1/2
T10 · Strike Freedom (BW)(board at end of turn)
−4
4/1
−2
3/1
6/5
1/2
1/2
2/2
4/4
1/2
T11 · Nu Gundam (BG)(board at end of turn)
−4
4/1
−2
3/1
6/5
1/2
1/2
2/2
4/4
1/2
3/4